3D wings and simglass layering. Also vertex groups & slider
Jul 8, 2017 0:10:51 GMT -5
jemcrystal likes this
Post by gauntlet101010 on Jul 8, 2017 0:10:51 GMT -5
So I'm still working on that Sims Medieval Grim Reaper conversion. Things have actually been going alright. Obviously, however, there are a couple of issues.
themechanicalmaniacs.com/temp/wings.jpg
The first is a layering issue with those wings. I guess this is a pretty common problem here and I KNOW it has to do with layering and grouping. But I just can't seem to get it right. That side you're seeing is the top of the wing on the opposite side. I've separated out the tops into their own layer, but it didn't seem to help much.
Does anyone have insight into the right layering for this? So the top of the wings aren't seen when I turn the guy around?
In a bout of frustration I made a different version of the hood and robe without morphs (seen above). TBH, I kinda want to make a no-sliders version anyway since I do want a straight-up rip in my game.
themechanicalmaniacs.com/temp/hair.jpg
The second issue is with those sliders and them not quite working properly in one last way (I managed to get the body morphing right). Mainly, the hair doesn't morph along with the sliders! I even remapped the uv_1 manually to be as close as I could to that texture map and it didn't work. I don't get it.
themechanicalmaniacs.com/temp/explode.jpg
Also trying to weight transfer the breast vertexes (for female Reapers) and the feet (which I abandoned and I guess only care about since I want this to be as good as possible) just aren't working. For the feet (not shown) I manually added vertexes to groups using edit mode. For the breasts I weight transferred. I tried using the latest Blender and Blender 2.7 (shown). I did the usual steps and I just don't understand what I did wrong. For other meshes weight transfer works just fine. And, if it's just a transfer thing then why do the feet also explode? They explode even if they don't share any other vertexes with another group.
I think these are my last hurdles for this project. The wings are probably the worst one, I can live with the other two problems (although I wouldn't want to, really).
So the zip has a sliders and no sliders version in it. There isn't much difference there, except, obviously, sliders don't work in one. The packages are mutually exclusive right now. In case anyone wants to know the hood and top of the body are painted black because having them morph really messes them up. They aren't synchronized in this game and you see the black texture on the body where you aren't supposed to and the hood moves in an unintended way.
drive.google.com/file/d/0B3gA7rY7I9VnTjBLbk9sRmJ2dEk/view?usp=sharing
themechanicalmaniacs.com/temp/wings.jpg
The first is a layering issue with those wings. I guess this is a pretty common problem here and I KNOW it has to do with layering and grouping. But I just can't seem to get it right. That side you're seeing is the top of the wing on the opposite side. I've separated out the tops into their own layer, but it didn't seem to help much.
Does anyone have insight into the right layering for this? So the top of the wings aren't seen when I turn the guy around?
In a bout of frustration I made a different version of the hood and robe without morphs (seen above). TBH, I kinda want to make a no-sliders version anyway since I do want a straight-up rip in my game.
themechanicalmaniacs.com/temp/hair.jpg
The second issue is with those sliders and them not quite working properly in one last way (I managed to get the body morphing right). Mainly, the hair doesn't morph along with the sliders! I even remapped the uv_1 manually to be as close as I could to that texture map and it didn't work. I don't get it.
themechanicalmaniacs.com/temp/explode.jpg
Also trying to weight transfer the breast vertexes (for female Reapers) and the feet (which I abandoned and I guess only care about since I want this to be as good as possible) just aren't working. For the feet (not shown) I manually added vertexes to groups using edit mode. For the breasts I weight transferred. I tried using the latest Blender and Blender 2.7 (shown). I did the usual steps and I just don't understand what I did wrong. For other meshes weight transfer works just fine. And, if it's just a transfer thing then why do the feet also explode? They explode even if they don't share any other vertexes with another group.
I think these are my last hurdles for this project. The wings are probably the worst one, I can live with the other two problems (although I wouldn't want to, really).
So the zip has a sliders and no sliders version in it. There isn't much difference there, except, obviously, sliders don't work in one. The packages are mutually exclusive right now. In case anyone wants to know the hood and top of the body are painted black because having them morph really messes them up. They aren't synchronized in this game and you see the black texture on the body where you aren't supposed to and the hood moves in an unintended way.
drive.google.com/file/d/0B3gA7rY7I9VnTjBLbk9sRmJ2dEk/view?usp=sharing