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Post by chocoberry4 on Jul 17, 2017 10:22:30 GMT -5
I've created a mesh and applied a bake to it. To note, it has a material attached to it and I'm using the BI renderer. It's resulted in a weird looking bake and I think it looks wrong. Most of the faces are black and the parts that are white are the edges. The settings for AO are 1.75 and Environmental lighting is set to 0.75. The result of the bake: The UV map looks like this: When putting it into photoshop and applying a texture overlay ontop, the blackness completely covers the texture which isn't what I want. Can anyone spot whats going wrong here?
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Post by chocoberry4 on Jul 17, 2017 12:28:43 GMT -5
I figured out the problem. I needed to recalculate the normals of the whole mesh. The result is shown below:
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