|
Post by novasim on Jul 21, 2017 6:11:58 GMT -5
I made a top is MD but I'm having trouble trying to fix the clipping issues at the bottom of the shirt. When I make the sim bigger all of it just pops out the shirt near the bottom edge. Is there another way to fix this other than what I am doing? (Which is moving sims' body's faces and the top's faces). I don't want to move the shirt's faces out anymore cause it starts to look lumpy. Picture: imgur.com/a/1X1PA
|
|
|
Post by SLYD on Jul 21, 2017 9:20:20 GMT -5
How did you make the uv_1 map? It seems it wasn't properly transferred. Please share the blender file and package file so someone can take a look.
|
|
|
Post by novasim on Jul 21, 2017 19:33:23 GMT -5
How did you make the uv_1 map? It seems it wasn't properly transferred. Please share the blender file and package file so someone can take a look. I did data transfer between the reference mesh and my mesh for the UV_1. Then I joined the body and my mesh. Blender file: linkPackage: link
|
|
|
Post by SLYD on Jul 22, 2017 8:15:41 GMT -5
Delete your current uv_1 map and follow this tutorial of mine to redo the data transfer. This should fix it.
|
|
|
Post by novasim on Jul 23, 2017 4:01:25 GMT -5
I'm still having the same issue after following your tutorial. Here's what I'm doing:
1.) Splitting up the Sims' body and my mesh in Blender 2.70. 2.) Appending my reference mesh and subdividing it. 3.) Saving, then opening it in Blender 2.78. 4.) Using the Data Transfer modifier and selecting my reference mesh as the source object, then selecting "Face Corner Data" and then "Best Corner and Best Matching Face" 5.) Then selecting "UVs" and selecting uv_1 in "All Layers" and "By Name", then clicking "Apply".
It comes out looking the same as it did before the transfer.
|
|
|
Post by SLYD on Jul 23, 2017 6:24:50 GMT -5
I did the same except I didn't split the sim body mesh and your mesh. Have you deleted your previous uv_1 before transferring?
|
|
|
Post by novasim on Jul 23, 2017 6:54:37 GMT -5
Yes, I've deleted the previous uv_1 before the transfer. I tried it again with the body and my mesh together and it makes it worse. The front is better but now there's very bad clipping at the sides and at the shoulders. Pictures: imgur.com/a/VqIJpCould you send me your blender file so I could compare mine and yours?
|
|
|
Post by SLYD on Jul 24, 2017 0:23:27 GMT -5
simfileshare.net/download/278880/Yes there's some clipping on the shoulders. Some vertices on the sim body are too close to the shirt. You can move them back in a little.
|
|
|
Post by novasim on Jul 25, 2017 2:24:16 GMT -5
Our files are basically identical. I don't see anything different from each other's meshes and we have clipping in the same areas. I'll try moving back the vertices as you said.
|
|