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Post by Chicklet45368 on Jul 22, 2017 12:17:05 GMT -5
Hi All! A friend asked if I could convert a TS3 louvered door for her and I said I'd try. This is my first time working with a door or arch. Well, it actually acts like an arch. There are no door animations such as opening and closing. The mesh resembles sliding louvered closet doors that one side is open 3/4 of the way. The opening is a little more narrow than a single arch. The mesh itself spans 2 wall tiles. My first attempt, I cloned a double arch, everything was fine, except my sim walked thru the middle of the arch, which meant she was walking thru the louvered doors just left of the handle, instead of walking thru the actual opening. My 2nd attempt, I cloned a single arch, not realizing that it was a single arch that sat in the middle of 2 wall tiles. So I'm having the same issue as if it was a double arch, but now I'm getting an error message about not being able to intersect the wall if I try to place it. If I place it using the cheat bb.moveobjects it will place fine and the cut out is all lined up where it should be but still the issue of walking thru the middle. I adjusted the footprint hoping that would fix the error but that didn't do anything. Is there a way to change the walk path or routing of where the sim enters the arch? Or will cloning a single arch that sits on one tile and lining up the opening of the converted door with the opening of the cloned EA arch work even tho over half the mesh is wider than the arch I clone? Or will I still get the error message about not being able to intersect the wall? Thanks in advance for any thoughts or help! - Chicklet
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Post by brujah on Jul 22, 2017 12:28:03 GMT -5
With my sliding door I had to create a new .ts4script to change the routing. You can change the tuning in your package to my tuning and it should work. Get it HERE
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Post by Chicklet45368 on Jul 22, 2017 12:48:36 GMT -5
Thanks Brujah for the quick reply! I'll try that and hopefully it does the trick!
Thanks again for the help!
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Post by Chicklet45368 on Jul 24, 2017 11:01:10 GMT -5
Bruhah - I received a script call error when I tried the door with your tuning.
But, I ended up getting it to work finally!
I cloned a single arch and at first my wall cutout was shifted to the right of the opening. I couldn't figure out why it was doing this since I hadn't cut anything on the wall mask on the right side.
Well, turns out it was where I placed the mesh. I was lining the converted doors opening up with the EA single arch opening, this was placing the door in the center of the X & Z axis (making my door span across the middle of 2 tiles instead of spanning 2 tiles side by side.
Once I moved the mesh in blender to sit squarely between 2 tiles, re-imported it into S4S and tested the door in-game, it worked perfectly and my sim walks thru the door in the appropriate spot now!
But, I thank you for offering the use of your tuning script!
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Post by brujah on Jul 25, 2017 6:58:30 GMT -5
I'm glad you got it working. The most likely reason you received a script error is that the script wasn't in the correct place in your mods folder.
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