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Post by laurita200 on Jul 26, 2017 18:54:42 GMT -5
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Post by inabadromance on Jul 26, 2017 20:17:42 GMT -5
hi! For some reason, the back's texture is looking the wrong way. You have to select only the part that is behaving like that by hovering it with your cursor in edit mode and pressing L to select only that chunk of the mesh. Then head over to the side bar and flip it's normals. You can avoid this (but it's an easy fix either way) in MD as well, by selecting the piece (you'll notice that it's much darker.. that means it's looking the other way) and: - Main Menu → Edit → Context Menu → 3D Garment → Flip Normal or - Right-click on 3D Garment → Pattern → Flip Normal
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Post by laurita200 on Jul 27, 2017 22:12:24 GMT -5
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Post by laurita200 on Jul 27, 2017 22:30:51 GMT -5
I managed to fix it :D i'm totally forgot click on transfer weights in weight paint. Once again thank you so much for your help!
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Post by inabadromance on Jul 28, 2017 0:09:19 GMT -5
Awesome! glad i could help
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