Laurenbell's Custom food tutorials May 3, 2017 7:25:15 GMT -5 orangemittens, Feyona, and 12 more like this
Post by laurenbell on May 3, 2017 7:25:15 GMT -5
Custom Food Tutorial # 1
This Tutorial would not be possible without Necrodog and Leniad – I give a major thanks to them for all of their expertise and help.
In the following tutorial, I will show you how to create custom foods with the Sims 4 Studio in layman’s terms. I am going to label different parts accordingly - and it may seem confusing, but just try to keep as organized as you can - and have some fun!
You will need:
Sims 4, Sims 4 Studio, and notepad!
Alright...let's get started (:
STEP 1 .A (Cloning Your Object In Sims 4 Studio)
Open Sims 4 Studio
Under The Object Panel – click selective clone!
In the search bar, for our tutorial, type in cake, and check in the’ Show Debug Items’ icon (it’s next to the search bar)
Scroll down and click on this one:
Save Cake as whatever you’d like.
STEP 1 .B (Adding Your Texture)
So I don’t forget to add my texture while I’m finishing the package, I do it first. Go to The Texture tab and click import. The file you choose must be dds. File – which can be created in photoshop, paitnet, or other similar programs.
STEP 2 .A (Adding Your Recipe Tunings)
In any custom recipe, you will need the recipe tuning of the item you choose – both single, and large, and sometimes medium as well (sometimes its single and muti, i.e sugar cookies.)
To add the recipe tuning for the cake tutorial, go to ‘Tools’, ‘Extract Tuning.” Then, you would type in what item you wish to have the recipe for, and in this case it is the wedding cake. Type in ‘Cakewedding’, and then click ‘add to batch’ on both the large and single packages.
STEP 2 .B (Editing the names of the Recipe Tunings)
Go to Recipe Tuning Single…it should say this:
Add your name in the beginning. You can either add it as name:name:, or name_
Ex: Laurenbell:Laurenbell: or, Laurenbell_
I personally use Laurenbell:Laurenbell: because that’s how I was taught, but either one will work.
You also want to change the cake name to something else, and for the tutorials sake I will name this cake NewBabyCake.
The single recipe tuning name should look like this now:
Ok, let’s proceed to the next part. Go To The Large Recipe Tuning, s’il vous plait (if you please.)
We are going to do the same thing for the large recipe as we did for the single (rename it.)
When you are done, it should look like either of these:
Laurenbell:Laurenbell:recipe_Food_Gourmet_NewBabyCake-Large OR Laurenbell_recipe_Food_Gourmet_NewBabyCake-Large
STEP 3 .A (Hashing Multi and Single plates)
Under tools, go to hash generator. We are going to use both hex 32 and dec 32 numbers only (so it doesn’t get confusing.)
We are going to create a name hash for this recipe for both single and large recipes, it would look i.e something like this: laurenbell:CakeWedding-Multi-plate.
Since we want an original name, though, we are going to hash it that way, it will look like this:
Ok before, we do this, you will need to open notepad, or at least be prepared to copy the numbers and letters down.
1. Hash The Multi Plate, by typing in yourname:thecakename:Multi-Plate Mine looked like this Laurenbell:NewBabyCake-Multi-Plate
Save the Hex number, because we will need it again, in my case it is:
A. Hex 32 = F9FAE6BC
And save the dec number 4193969852, which is also important:
B. Dec 32 = 4193969852
2. Ok, Now we are going to to this for the single recipe as well. Type in yourname:thecakename-Single-plate
Mine looked like this: laurenbell:NewBabyCake-Single-plate
A. Hex 32 = DDF8A527
B. Dec 32 = 3724059943
STEP 3 .B (Object Definition and Object Catalog)
For this part you will take the STEP 3, Part 1 A. Multi Plate (Hex 32 number) and put it in both the instances of the Object Catalog and Object Definition. Also, in both places the group numbers should be all zeros, and eight of them.
The Object Catalog instance is under the key category, that one can be confusing. Both Object Definition and Catalog should have the same instance and group number now.
STEP 4 .A (Base Recipe with Recipe Tuning ID)
Now, we crack into the more challenging part, the html. Be extremely careful not to change any of the html outside of the codes we put in.
We are going to link the single and large recipes now. Go to the large recipe tuning html – to where it says base recipe Id.
1. Go to the Large Recipe where it says Base Recipe, it will look like this:
<V n="base_recipe" t="enabled">
Like in this example: put laurenbell:laurenbell:recipe_Food_Gourmet_NewBabyCake-Single in that line, exactly as shown above/
STEP 4 .B (The Definition of the large recipe)
Now, we change the definition numbers with the dec 32 of the multi plate (laurenbell:NewBabyCake:Multi-plate) It will look like this:
In this case, the Dec 32 = 4193969852
STEP 4 .C (The Definition Of The Single Recipe)
Proceed the same way you did with the large recipe, but on the single recipe tuning, using the the Single-plate. In my case, it looks like this:
Go back to the main menu and clone a slice of the same wedding cake we were working on.
Take the 32 hex id from the single plate of the original whole cake (we were working on before) and put on the object catalog and definition.
Hex 32 = DDF8A527
Change the group numbers to zeros as well.
Import your texture, and then save.
Voila, we’re done!
In the next few tutorials I will show you how to rename your product in a second tutorial on hash strings – then I will show you how to use Andrew and Leniad’s Food Enabler and Snippets to get the food CC into the game menu!
#Custom Food Tutorial #Laurenbell2016 #Laurenbell