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Post by terminathan on Aug 13, 2017 14:47:45 GMT -5
I am having a problem with an item that I converted from The Sims 3, When placed outside the object is incorrectly lit and can change depending on how I rotate it. but when placed in a room the object is lit fine. Here are some pictures: imgur.com/a/FFwcRPackage file if you need it: simfil.es/292938/(it's named sandbox in-game) If anyone could help me fix this issue and correct how it looks that would be amazing! Thank You, Nathan
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Post by JPCopeSIMs on Aug 14, 2017 1:15:20 GMT -5
This has to do with the specular images or DST Images what you'll need is to read this tut here and then click on Blank bump and specular images to down load the files okay what "I" do is open the dds with GIMP 2.8 (its free you might need to install the dds. plug ins, sorry I dont remember if it come preinstalled with gimp) make sure you dont load mipmaps when opening it. Then go to the color menu select "hue-saturation" make the saturation level 0 (and then go back to the color menu an select color to alpa : I dont know if this step make a big difference, but it seems to at least to me.) Then I go to file menu and select "export as" make sure you export as a .dds file Remember to select compression BC3/DXT5 and select generate mipmaps before selecting "OK" now that you got this done open up you cc with the latest version of sims 4 studio .first 3 dst images in you file under the ware house tab first one is your first recolor the second one grey in your package replace that with the "blankbump" from the tutorial I mentioned earlier , and the 3rd one replace it withe the alpha desaturated one . now check it out in game I think you will find it look like you want it to now.
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Post by terminathan on Aug 14, 2017 4:07:29 GMT -5
Thank you worked perfectly!
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Post by JPCopeSIMs on Aug 14, 2017 11:15:22 GMT -5
Glad it worked out.
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