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Post by REMI on Aug 17, 2017 21:56:48 GMT -5
I'm losing my mind. I finally understand how to UV map but now my issue is exporting my mesh from Blender into studio. I watched several, okay a ton of tutorials but I seem to be missing something. I'm so frustrated and have been trying to do this for hours........Please help me.
-UV map is done -I exported a plant mesh from studio and deleted it after I imported my object and tried to import that but it still didn't work.
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Post by REMI on Aug 9, 2017 23:19:05 GMT -5
Feyona I should have added more to my question. For example, when it comes to making tattoos isn't exporting as png/using it over DDS result in a better image quaility?
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Post by REMI on Aug 9, 2017 16:53:33 GMT -5
With the updates and everything to S4Studio has DDS become obsolete?
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Post by REMI on Aug 2, 2017 21:31:17 GMT -5
inabadromance I watched that video several times =\ I don't understand how to mark seams on an open notebook though. I understand how to bake from several tutorials including SLYD's. Where I'm stuck is actually creating the uv map as well as how to important it into studio after that.
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Post by REMI on Aug 2, 2017 16:12:35 GMT -5
I've made a mesh of an open notebook and I have looked for days on how to UV map it. I've watched so many Youtube tutorials and everything but I can't figure it out, I always make things way way too complicated for myself. How do I UV map this? And can't I add the images (paper texture/cover) in photoshop instead of Blender? How do I even get this into S4Studio. I'm sorry I promise I have looked everywhere! This is the side view This is the top view This is the bottom (the cover)
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Post by REMI on May 18, 2017 17:14:02 GMT -5
Absolutely! I included my package of the recolors I did, the images I used, the dds files, and the original picture of the image's I used. Recolor Package and ddsThank you for taking the time to help me!
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Post by REMI on May 18, 2017 11:11:47 GMT -5
Thank you for replying! So I should create a new layer and then merge it down to the later with the shirt? And what about the image quality? It can't sharper it at all? And how would I make pieces of a shirt that are a different shade of black blend in with the shirt from the image leftover? And one more thing! I'm sorry this is a lot, when in sims 4 studio I think it give me several options to export the texture such as diffuse etc. what am I supposed to choose?
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Post by REMI on May 18, 2017 9:39:43 GMT -5
I have read so many tutorials and have looked everywhere trying to figure out why my recolor of a shirt looks awful in game. This has been my process; I took the shirt, Senates Jocasta tee, and did a standalone recolor in S4Studio and exported the texture as a DDS and went into Photoshop, I made a new layer and then changed the hue to a black shade, took the image I wanted to use and pasted into the shirt and resized as well as hit blending to make the image blend better with the shade of black better, after I sharpened it then exported as a DDS and imported into S4Studio. It didn't look awful and I wanted to see what it looked like in game. It looks awful so I was trying to figure it out and game across a video about "baking" a mesh. Would that help my issue? I'm brand new at recolors and now I'm at a loss. Any help would be appreciated! This is Senates Jocasta Tee in game untouched by me Now here is my recolor in game
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Post by REMI on Apr 27, 2017 14:00:09 GMT -5
Awesome thank you so much for this!!
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