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Post by Renorasims on Jul 13, 2017 4:17:10 GMT -5
Okay well that's weird. I tried to delete the 2 meshgroups which are EA's. But they show up again in S4S. How do I delete these original meshes so it won't show up in S4S? Edit: Do you or somebody know which bottom for males are just 1 group? Hi There! SLYD has made a mini tut on how to work with just one mesh group. The naked bottom for male only has 1 mesh group.
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Post by Renorasims on Jul 12, 2017 15:36:15 GMT -5
Hi There! I just tested them and the do show up in my game... When looking at it in S4S it appears to a BG item so I see no reason why they don't get to see it in game...
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Post by Renorasims on Jul 12, 2017 15:15:21 GMT -5
How did you solve it Renorasims ? I did have similar issues with my shower project Hi pinkmuffin Yes i did, you have to adjust the rig in S4S (connection point for effects and animations where to start called the Rig). I did this in blender the first time but that didn't work. You have to use the Rig/Slots tab in S4S. Do you have rotation issues or just moving the rig? For now, I'll take my own project as an example but let me know what your problem is so I can give more relevant tips In my case; I removed the walls from the Fitness Pack Shower and needed to make minor adjustments to the rig to make sure the water flows straight down from the showerhead (_FX_waterShower_0 and _FX_repair_0) and the repair animation to the fossit. 1. Open the 'Rig/Slots' tab in S4S. You'll see a list of parts of the rig appear underneath it behind the names are the exact coordinates of that part of the rig. 2. Click on the one you need to adjust, you'll notice the pyramid shape get a bit brighter which means you've selected it. At the lower right corner of the screen you'll also see the current position of the part you just selected. 3. With that in mind click on 'Transform' and you'll notice a new window in the middle with X Y Z in it. I always use 'Move' instead of 'Offset' not sure what the difference is. When making minor adjustments like this always use small numbers like (-)0,1 or something like that. when you use numbers like 1/2/3 the movement very big and you can loose your visual on the pyramid. If this happens; open Transform again and type 0 on the axis you just used. and you see the pyramid appear back in the middle of the S4S rig. Needless to see that if you have a massive closet or a big mesh in the middle of the S4S grid you'll still won't be able to see it but I assume you're familiar with Blender so you'll figure it out then! Ohh and use a comma instead of a dot! if you use a dot it will ignore it and attaches the number together example 1.345 will become 1345 and you will never be able to get a visual on the pyramid then Did this wrong the first few times to that's why i'm saying it XD. As you can see the current location (lower right side of the screenshot) has a dot which is a bit confusing. You'll see that if you start playing with it you get better at it!
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Post by Renorasims on Jul 12, 2017 11:48:55 GMT -5
Hi Renorasims, your mesh group 0 has a part of it that has mapping outside the grid square in the UV/Image Editor. Try moving that back into the central mapping area to see if this will fix the problem. You will have to scroll back in the UV/Image Editor to see it. It's off to the right. Hi orangemittens ! I moved the parts that were off the grid on the UV0 onto the grid in the right place, in studio it looked fine (see below) but unfortunately I still get a dislocated texture. (re-did the original mesh; HERE are they if you need them) I just walked through the UV0's of all mesh-parts but then thought of the UV1... and saw this on the s4studio_mesh_0 (see below). That big part on the bottom part off the grid: I extracted the insides of the perfect size closet and appended that to the Squaring it Square closet mesh, that the only thing I could come up with . Looking through the tuts/forum I have not encountered anything about a UV1 for objects To be honest I thought the UV1 was used for the CAS items to make them behave correctly with the sliders. Is Studio it looks fine But in game...
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Post by Renorasims on Jul 11, 2017 16:04:14 GMT -5
Hi Renorasims, your mesh group 0 has a part of it that has mapping outside the grid square in the UV/Image Editor. Try moving that back into the central mapping area to see if this will fix the problem. You will have to scroll back in the UV/Image Editor to see it. It's off to the right. Hi orangemittens , As I am reading you answer I indeed remember seeing a box type thingy being outside of the grid . Since that was already there before I started moving things around I thought it needed to be there or something Thank you for helping me with this!!! I was still breaking my head over it Now i'm gonna try to find which piece that it
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Post by Renorasims on Jul 10, 2017 13:28:19 GMT -5
Hi Everyone! There's probably an easy fix for this, that's what my gut it saying or maybe hoping. I've been sizing the closets that came with GT down to a normal size instead of gigantor mode . It's the Squaring it Square closet and I've replaced the insides of it with the insides of the 'perfect size' closet. I had to remap some parts of the UV0 so I used the new diffuse i've made as reference to move around the parts (open image in left window). When I saved and loaded it back into S4S this is what it looked like. So I thought; I must have been forgotten to delete an image, so I deleted the reference image from all the meshes (where I loaded it to see if I had to make enhancements). Unfortunately it still looks like this. I also noticed a big seam which wasn't there before ... i checked all UV0's again and the mapping of it but everything is in place... The inside and top of the closet don't have the texture distortion. Now; before I added the inside of the other closet i removed doubles the remove strays and noticed a weird shine appearing which did not show in game so I did not think anything of it. I have no idea if this removing doubles has anything to do with this but this is the second time that a mesh starts to look different from what it should be after removing doubles... Does anyone know how this happened? how I can solve this? I'm a bit lost here! Any help is highly appreciated! HERE are the blend file and package file.
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Post by Renorasims on Jun 16, 2017 11:21:09 GMT -5
Hi vlana! Are you still having this issue? I've just completed my mesh edit that covers your problem
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Post by Renorasims on Jun 16, 2017 11:19:20 GMT -5
Ohhh that's a completely different direction then I was looking for Sorry for that don't be sorry! that's actually how it should be or it is 90% of the times. but they decided to do this one differently. there should be another image but since it's linked through tuning I'm not sure how to grab it. I tried to look into it but didn't see it. Okay! Good to know that i wasn't completely off hihi
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Post by Renorasims on Jun 16, 2017 11:17:05 GMT -5
Okay... my "luck" yesterday that still aloud me to somehow work around this weird thing has forsaken me... For this particular item I edited the rig (waterflow), object tools, etc so to create a entirely new package file is just... grodcnfngnxbhsb ... don't want to think about that right now. I have a solid version of this item that has the same issue only it created all the thumbs first time i loaded it in-game so I could export them and make customs. I've loaded mine into S4S but in game they're all back to the ones that the game created the first time it loaded this package file. After that I looked in S4S and saw that all thumbs were replaced (again) with the game generated thumbnails (yesss! finally a occasion where I can use this emoji ). For the patterns i created a new package to extract thew thumbs there which worked. Unfortunately the same things happens. Only the game generated first swatch appears on the thumbnails... So.... i'm getting a bit desperate as of now
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Post by Renorasims on Jun 16, 2017 8:24:09 GMT -5
hi! There's no "second" image for that painting. What you see is an effect connected to the tuning. There's no way that i know to create or edit effects. Ohhh that's a completely different direction then I was looking for Sorry for that
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Post by Renorasims on Jun 15, 2017 17:59:08 GMT -5
I want to create my own changing pictures, but when I use Sims 4 Studio I enter in to the spooky wolf picture and I can only see the first image. How can I replace the two images? Hi! Unfortunately I don't have the SP myself but technically speaking there might be a second texture in this case. Does it have multiple texture tabs? It might be shown as below in a second diffuse/texture tab. You can find it underneath the first texture, like with this bathtub. it has multiple textures for dirty state, etc. Which is quite similar to your paintings I think . Have you exported the diffuse to see if you can locate a second texture on it? As I said, i don't own the SP so i can't look for you unfortunately but trying to help you as good as I can
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Post by Renorasims on Jun 15, 2017 17:46:55 GMT -5
Hi Everyone! Since i'm having this issue like for 2 months now i'd thought it might be good to create a thread about it (after i've searched for similar cases here for a few weeks, which unfortunately didn't turn up). When i'm creating something and test it in-game the game generates a thumbnail which i export to make my own thumbnail and replace it. Lately i've had multiple occasions that the game creates 1 thumbnail (always the first swatch) and puts that at all other swatches so no other custom thumbnails will be created. After closing the game and I go back to S4S to see if I can clear the thumbnails at all other swatches. Then, the image flickers and the just created thumbnail for the 1st swatch bleeps right back...? My work-around for this is very time-consuming and is taking the fun away from creating ; creating a new package file and putting all 18 swatches in it, again. Usually this works. Patterns are literally a hell when this happens... three colors per swatch x 18 = wayyy to much going back and forth between photoshop. The color picker tool from s4s does not work (S4S gets stuck and I have to close it) for some reason, so I always have to switch back and forth for exact colors. Anyway my question; are there more people who have these struggles? It's not a consistent problem (not with every project) in my case but it happens too often lately. Also: i don't get error reports of any other indication that something isn't running smoothly so it's very hard to trace the cause of this Please let me know if you know a better work-around / solution or if you know the cause! I'd be very grateful!
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Post by Renorasims on Jun 9, 2017 13:20:23 GMT -5
imgur.com/a/AnpFU heres the screenshots I took of one of the problems with the mannequin when open my override ea hair package under my projects in s4studio Once in awhile i do get the same effect (the poking vertices) I have no idea what causes this yet. If you get an error message in the future you can post it in this thread. For now the only work-around that I can offer you is close S4S and start it again. This always works for me. The mannequin not showing up is a separate issue though, be sure to post any error message you get at the link above so that the developers of S4S can figure out what the issue is. If this happens too much or you want to use the other functionalities of the Windows S4S version I recommend bootcamping your mac and installing Windows on that separate partition. Personally I also use parallels which is a program that creates a virtual machine so you can use both OS at the same time Windows and OS X. That way you don't have to restart your mac every time when you need windows for something.
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Post by Renorasims on Jun 8, 2017 10:59:10 GMT -5
Hey! Thanks for responding! <3 To be honest I'm quite new to this so I'm not sure what you meant by the question; but I was going to see what would happened if I tried "Create CAS Standalone"; It does pull up the the Sims 4 file path, but that's about it. I apologize for the cluelessness! Currently looking around so I know where to start! Hi there! No need for making apologies! I was and partially still am at times just like you, clueless I work in both systems OS X and Windows and inabadromance is right; this is no option 'create 3D mesh' yet. However, your still able to import and export meshes in the mesh tab. I just tried a BG hair and imported the blenderfile S4S made, to a BG ponytail just to see what happens (see images below). I get a new CAS item with the mesh I imported in game it also functions as it should be (it looks like poo I know but this is just a quick example of replacing a mesh) Technically this means you can create modified EA CAS meshes even though the create 3D mesh isn't available. But first things first; are you just starting with blender/sims4studio or are you already creating for awhile? I'm asking because the tut you refer to needs some basic understanding of Blender and photoshop/Gimp or any other 2D editor. If you're not familiar with Blender and or one of these 2D editor there is a lot of stuff you might not understand. And I know how frustrating that can be!
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Post by Renorasims on Jun 8, 2017 10:16:16 GMT -5
I was trying to recolor all ea hairs I started on base game the very first hair that pops up I clicked on cas override but the model doesn't seem to be showing like the preview pictures of s4studio for Mac I'm on a Mac (boot camped my iMac, mainly use Windows version of S4S) as well and did some testing. You said you choose the first BG hair that came up, you meant for women? I took this hair that's on top and tried both options. CAS standalone and Overrride. Both work fine for me, the mannequin does show up (see images below). Do you (eventually) get an pop up with error message? Is this the first thing that happens when you try to make a package file through CAS standalone or Override? Or is this after you try to import your new hair texture? Unfortunately I can't see your image so it's a bit more difficult to help. Are you able to save the package file even if you mannequin does not show up? Then you could share it with me and I can look if I get the same effect. I also took a look at the Thread for reporting bugs (for Appletini) to see if people have encountered the same sort of issue and i do see some messages about mannequins not showing up... but unfortunately not enough info to decide if this is the same issue you are having. Mannequin not showing or other issues with it can get caused by unsupported cas parts. So it's definitely worth trying different types of hair but also other categories just to see if this issue of yours is limited to only hair or more/all categories. I've asked a lot of qeustion's so for now I'll wait for your response to see what we can do about this
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