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Post by vero on Jan 14, 2019 1:32:32 GMT -5
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Post by vero on Jan 13, 2019 9:40:08 GMT -5
For me looks like this. Edit : other screenshot.
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Post by vero on Jan 12, 2019 7:31:56 GMT -5
Hello BrazenLotus In your blender file: if you select the "s4studio_mesh_2" in edit mode, you can see that you have 4 faces outside your uv / image editor, that's the problem. In your package file the glass does not match the phongalpha but the phong.
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Post by vero on Jan 9, 2019 1:12:12 GMT -5
honeyempressCan you post your package file ? It'll give us a better idea of how to help you.
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Post by vero on Jan 8, 2019 3:39:07 GMT -5
Hello Stephanniie To fix this weird shadows : In the warehouse uncheck all index32 for all your "Model Lod" and your "Model" Warehouse-->Model-->LowDetail Flags-->Meshes-->Edit Items-->Phong-->IndexBuffer/Flags------>uncheck index32 Warehouse-->Model Lod 00000001-->Meshes-->Edit Items-->Phong-->IndexBuffer/Flags------>uncheck index32 Do the same for all your Model Lod (shadowmap included).
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Post by vero on Jan 6, 2019 6:56:40 GMT -5
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Post by vero on Dec 30, 2018 4:24:57 GMT -5
I have the same problem on my pc (hdmi) it's a problem with the last Nvidia's drivers (since v 4xx for me) .
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Post by vero on Dec 28, 2018 12:05:06 GMT -5
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Post by vero on Dec 10, 2018 12:07:48 GMT -5
Hello SimVault, Or you can modify manually in the warehouse for : - model (group 00000000, instance 221CDCF0E31CCEB8) -->Data-->Lods-->Edit Items-->LowDetail Flags-->Meshes-->Edit Items-->FlatMirror-->MirrorPlaneOffset--> replace 0 by -0.27119<--Find in Blender. Do the same for Model Lod 00000000 and Model Lod 00000001.
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Post by vero on Dec 9, 2018 4:54:41 GMT -5
I can confirm that this is great news. Thank you so much andrew
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Post by vero on Dec 8, 2018 4:43:19 GMT -5
Hello all 2 other examples : - tableDiningGFDrafting3x1 - sculptFloorGENLocker Screenshots in the zip file packages
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Post by vero on Dec 6, 2018 4:08:13 GMT -5
Hello MouseyHousewife, I tested your package in my game, everything works fine. Well done
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Post by vero on Nov 22, 2018 1:53:49 GMT -5
Hello teagondyer, For the bed frame, use a decorative object for the clone. Change the decorative slot to 0 and change the footprint (like a rug).
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Post by vero on Nov 22, 2018 1:21:00 GMT -5
Hello DefaultUser1234 Thank you for answering. But the objects don't have an uv_1, it's a bug with s4s.
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Post by vero on Nov 15, 2018 12:22:42 GMT -5
I'm sorry to go back to this post, but there is really a problem with the normal map of objects. Here are 3 examples of objects : - tableEndFCFruitCrate - tableHallwayFCBuffet2x1 - rugGEN4x3 For the 3 objects, I just imported a new diffuse map, the normal map is ok. But if I export and re-import the lod0 the mesh loses the normal map. Packages files
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