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Post by sharkcar on Mar 12, 2017 21:49:10 GMT -5
This isn't the right place to ask this but I figured it's a dumb question that didn't deserve its own thread...
How can I use a male model in my Sims 4 Studio model viewer? I've opened up a piece of CC that is unisex and I'm only seeing the female model.
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Post by sharkcar on Mar 5, 2017 2:49:59 GMT -5
karzalee, Thank you so much! I will try this ASAP! I didn't think anything about it!
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Post by sharkcar on Mar 4, 2017 17:35:50 GMT -5
Mathcope, I have the latest version of studio. I didn't notice anything wonky about the new .package, it has some other textures I made for the original mesh as part of it, but those work just fine in game. I didn't do anything to the warehouse, I only made a new swatch and imported the new mesh and texture.
this problem just gets weirder and weirder...
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Post by sharkcar on Mar 3, 2017 22:49:25 GMT -5
Here is the new .package file. Yes, I was sure to click the New 3D Mesh option under CAS. Edit: was checking I used the right link. lol.
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Post by sharkcar on Mar 3, 2017 18:12:24 GMT -5
inabadromance, I tried re-cloning the mesh and re-importing it like you said and I am getting the same black lines on the skirt part.
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Post by sharkcar on Mar 3, 2017 2:22:42 GMT -5
looneybin17, the mesh was in four parts when I got it. I had to add in the legs mesh so you could see them under the skirt, so I merged two pieces of the skirt mesh so that I still had four parts to the mesh. I was following this tutorial and that's what they did. I assume you could probably merge the pieces to the mesh, though it might cause clipping without a cut number for each piece, maybe not though, I'm new to this as well. inabadromance, I did just blank them, I didn't know there was another way to delete those maps. What do you mean by re-cloning the package? Just starting from a fresh slate on S4Studio, and importing the same mesh and textures I already made? I will give that a try in the morning and let you know how it goes, I was quite busy today!
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Post by sharkcar on Mar 2, 2017 18:34:45 GMT -5
Yeah, I moved it a bit so it wasn't overlapping shoes. I guess I can try doing it again. It was a really long process though, especially fixing the UV mapping, because it had some faces upside-down so the texture was bad, and I spent hours and hours fixing that... I did delete the spec map from the package just to see if it would help and it didn't, I still have it in my current file, just not that one I uploaded.
I'm open to any other advice because I'm quite certain if I do it again, I will get the same result.
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Post by sharkcar on Mar 2, 2017 7:46:38 GMT -5
Gentle and well-meaning bump for help
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Post by sharkcar on Mar 1, 2017 18:30:41 GMT -5
Hi marjoriemishchg. I would recommend finding a hairstyle that is close to what you want your end result to be and work on editing that. It can be an EA mesh or another user's custom content. There is some information on hair meshing linked in the tutorial index on this site, which you can find here and here.You can also search for "Sims 4 hair meshing tutorial" on Youtube and there are many results where people walk you through it with video. Hope this helps.
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Post by sharkcar on Feb 28, 2017 23:44:27 GMT -5
The original package I edited is here.The .blend file I created is here and the .package I created is here.I didn't know if there was a better way to share the blend and package files without linking from outside, sorry if this is roundabout. Edit: I've also just noticed that there is some sort of shadow on the top of the left buttcheek area. I don't know if this is related but while you look at the files if you know how to fix that I am all ears. Thanks for your help. Edit again: I've fixed them now, sorry, it didn't copy the second link.
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Post by sharkcar on Feb 28, 2017 22:23:51 GMT -5
Hi all, I've been working on a skirt and I'm coming into some trouble. I have done recolors but this is my first mesh edit so please be kind. Pictures of my problem are uploaded here: imgur.com/a/TuIRlI started with the mesh from a mermaid-shape skirt by melisa-inci. I wanted to do a cut out in the front, but I'm running into troubles. I successfully cut out the part of the front of the skirt, merged skirt to a nude bottom mesh, fixed clipping, and created an inside part to the skirt, export UV map. In blender, the skirt looks great (pic 1). When I import the mesh and texture, however, I get these weird black lines (pic 2). These are the lines where the 3 different parts of the skirt mesh come together, but they don't go away if I merge all 3 parts into one single mesh. Then, I decided to load this in The Sims 4 to see if the problem persisted and I got weird shiny lines (pic 3). I thought this meant it was a specular map that came with the original mesh, so I went to S4Studio and under "Textures," selected "Specular" and clicked "Make blank." The black lines didn't go away. I clicked "Make blank" for all other textures except Diffuse (Shadow, Normal, Emission) and it still has the black lines from pic 2. What can I do to fix this so I can start texturing the mesh? If there is any other info I can provide to help you, let me know where to find it.
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Post by sharkcar on Feb 26, 2017 15:52:13 GMT -5
Thank you for restoring the pictures. It will help a lot. I wasn't trying to be ungrateful, I was only asking since multiple people seem to want the tutorial written more clearly. I am grateful to the OP of the tutorial but it isn't disrespectful to ask that the tutorial be updated.
Thank you also for your information on cut numbers. I have watched many tutorials but it never came up. This is more advanced stuff than I have tried yet. You gotta start somewhere.
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Post by sharkcar on Feb 25, 2017 2:08:17 GMT -5
I'm wondering if anyone who knows about this process could rewrite this tutorial more completely, in better english? I know it was suggested before and the response said to outline which parts I'm having trouble with instead of complaining, but I'm having trouble understanding a lot of this tutorial.
1. In step A-4 it says to double click "s4studio_mesh_1" after selecting the nude bottom to append, but I don't see it. I opened the skirt .blend file, shift+f1 to append, select the nude bottom, select objects and my options from here are Camera, Lamp, Lamp.001, Lamp.002, Lamp.003, and Lamp.004. Did I do something wrong when exporting the L0D meshes? I'm using Blender 2.78b.
2. It says that "cut number" is an important value but doesn't really explain how you would know what value to assign to whichever parts. A bit of an explanation would be helpful for people who are trying to learn or those who might try more difficult designs.
3. Most of the pictures are broken links. Pictures are crucial for us visual learners!
I haven't been able to get farther in the tutorial to find other problems since I'm stuck on an early step. This is the only tutorial like this I can find so that's why I'm asking if it can be made more clear. I read OM's tutorial on sheer fabric with the cool polka-dot sheer top, but the same technique doesn't work for skirts.
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Post by sharkcar on Feb 22, 2017 21:37:49 GMT -5
Hello all. I'm new to this S4S thing, so bear with me. I originally just wanted to change a Nolan Sims design for body vines into an accessory to be worn under clothes. The link is here. nolan-sims.tumblr.com/post/128607590648/nolan-sims-here-i-wanted-to-make-something-funI figured out how to change it from a clothing item to an accessory easily enough, but now I have a problem with layering - the vines layer under tops, but over bottoms. I cannot figure out how to change this layering effect. Any help would be appreciated. EDIT: I eventually found another forum post on the subject that solved my issue, so in case anyone else comes here with a similar issue, you can find your fix here: sims4studio.com/thread/2310/cas-sort-layerI changed the sort layer of the vines from 16000 to 12000 and it works now with only some minor distortion at the waistband on a few pairs of shorts.
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