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Post by Zelrish on Oct 17, 2018 11:14:27 GMT -5
Hey felinafullstopSorry for the disheartening post there. The information you provided on your first post was much appreciated and the most relevant one was the latest version of the OS which has not been tested hence can lead to non/mal functioning. It was not my intention to deter you from looking for support here and I am glad you took the time to answer back. I didn't expect the brand new laptop situation + never used S4S on a mac before (as you mentioned knowing how S4S is supposed to behave), so yeah. Too many assumptions on my side. Not being able to post in the bug section is normal as it there is a restriction on it. Posting here is fine for this kind of topic. But back on topic I find it odd that the same thing happens on your mac mini, where I will assume that the game is fully installed. Can you confirm that on the home page of S4S, you are selecting the first CAS option (create a standalone) then get the whole list of items, select one then press next, give it a name and you end up with only the warehouse? Also does it happens as well when opening an existing package? Or does it work then? Both of those questions can be applied to both your OS environments (Sierra and Mojave)
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Post by Zelrish on Oct 17, 2018 9:51:43 GMT -5
Deleting the group doesn't fix the behaviour of the vertices not assigned to the head bone. You still need to redo the weight paint of the whole thing as the L_eye_scale was just one of the faulty ones anyway)
For the rest of your observations I cannot tell from this computer, I would need to check it out from home. Maybe someone can have a look in the meantime.
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Post by Zelrish on Oct 17, 2018 7:33:37 GMT -5
Hello setsukiThis is a weight issue. I would recommend redoing your weights following this tutorial I recommend subdividing your base before the transfer for a smoother effect. Oh, and also in general to not touch the weight of the legs. (I saw the weight on the legs was altered already. Maybe replace them with fresh ones from a nude bottom)
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Post by Zelrish on Oct 17, 2018 5:27:51 GMT -5
I checked the final mesh by exporting it out of the package as your second link doesn't work.
I noticed some problems with the weights. You have multiple small parts of the hair that are 100% attached to other bones such as L_eye_scale. And it does look like parts of the bangs are kinda moved through one another or something which could I imagine lead to this weird result. So, yeah, remake your weights and let's see? :p
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Post by Zelrish on Oct 17, 2018 5:05:56 GMT -5
Well,
I cannot say for sure, but I guess you shouldn't have updated to Mojave already if you wanted to keep S4S functional.
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Post by Zelrish on Oct 17, 2018 4:31:49 GMT -5
Hello there hjw518. Without at least a screenshot of the issue. There is nothing we can advise really. The best would be to provide a screenshot of the issue and your package and blend file so we can have a look.
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Post by Zelrish on Oct 17, 2018 4:30:08 GMT -5
Looks like a messed up spec or bump map.
If you want more precise pointers, please share the package/blend so that we can have a look.
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Post by Zelrish on Oct 17, 2018 2:31:18 GMT -5
I agree that open world would need to come back.
Downside was that it was really demanding on the computer. I still don't understand why they didn't go for an in between with the sims 4 It is just plain ridiculous to only load a neighbourhood of 5 lots to not even be able to visit them without additional loading time. This. Is my main frustration with the game and why I don't do poo in the game and stay on my lot most of the time. Cause loading. All. the. time.
Really a bad design. Even more when you look into the lots loaded in the neighbourhood. They have all their furniture inside... only the family is not loaded, and for that, we have to load the whole lot again when visiting.
I will stop ranting here cause it will not bring anything. But yeah, open or simili open world would be nice again. At least less loading.
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Post by Zelrish on Oct 16, 2018 4:20:45 GMT -5
Hi hnikolas1 It only comes out as a binary when you try to export it from the warehouse. You need to do it from the studio tab and then meshes. (like Leniad said actually) It seems the package you are trying to work with is a merged package. You would either need to work with the originals or unmerge the package first.
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Post by Zelrish on Oct 16, 2018 4:16:49 GMT -5
Question is more will there be a sims 5 in the first place.
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Poses
Oct 15, 2018 7:32:43 GMT -5
Post by Zelrish on Oct 15, 2018 7:32:43 GMT -5
I tried just now with my candy Apple and didn't have any issue importing the blend you uploaded, into a fresh package.
I would recommend you to delete all the files from S4S by using the app : "app cleaner" it's a free small software that will find all the dependencies from a program and allow you to cleanly "unsinstall" (more delete, but the result is the same) the software.
Then install S4S again and everything should work properly.
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Post by Zelrish on Oct 15, 2018 5:13:13 GMT -5
Hi snowtatoit's a sort layer issue. You can have a look at this for an explanation I would use sort layer 10600 to solve this. So socks will still be hidden under the trousers and pants will be tucked in boots.
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Post by Zelrish on Oct 15, 2018 5:04:54 GMT -5
Hi setsukiYour uv_1 is the wrong size. You forgot to resize it up after fitting the guide. This part : And you forgot the vertex paint of the dress as well.
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Post by Zelrish on Oct 11, 2018 2:39:22 GMT -5
I'd like to see some sports career in some way with really acrobatic sports or/and extreme sports.
Like Tricking/parkour/free running or acrobatic gymnastic. Let's say you would have to go to the gymnasium and use lots of different equipment like, bars, floor etc. Depending on your sims' advancement in the career, you'd then perform better at the activity. (the same way sims run poorly on a treadmill and get better with their Athletic lvl).
Or maybe something like skateboard, BMX, inline skate. Same concept. with an area dedicated to it where you travel to when you have the career.
But all in all, I wish they would make all the old career interactive. As it is the most fun for me in the game when I actually play. I really have those short time goals you need to fulfil to get better at the job. Pretty sweet.
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Post by Zelrish on Oct 11, 2018 2:22:16 GMT -5
What does this subject has to do with Sims 4 Studio? Just wondering... Well it is the chat section so it doesn't need to be related to s4s And back on point I really do not believe one should go apologize in regard to something they have no idea about. From his reply it seems the guy indiscriminately bans lots of people cause he doesn't want to be bothered. Sounds like an ass to me :s Sad for the twitter updates but I would certainly not sweat it in the end. You can subsribe to other twitter users who just RT his tweets maybe.
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