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Post by cursedbeasts on Dec 18, 2017 6:25:56 GMT -5
Continuing to reupload the ton of stuff I put on Tumblr but forgot to put here.
A conversion of a cute pigtails hairstyle that was added to SWTOR at one point.
Credit for mesh and textures goes, as usual, to the artists at Bioware Austin.
~ 18 maxis colors + 18 bonus colors
~ All LODs
~ Has hat chops
~ Disabled for random and situation ~ Teen-elder
~ human, alien, should probably work for Vampires too
~ Custom icon
#swtor #star wars #scifi #sci-fi #hair #conversion #clayhair #pigtails
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Post by cursedbeasts on Dec 18, 2017 6:03:05 GMT -5
I made this back when I was bulk converting NPC\companion hair, after looking at Lana's hair and seeing it had too much transparency for me to convert it, so I settled for her cape instead.
It sat in my WIPs for a long while, until I pulled it out, and fixed some things and added a version for masculine frame.
It has 6 swatches: 3 with the original silver clasp (original dark grey, black, and white) and 3 with a gold clasp
The cape comes in 2 packages: 1 for feminine frame and 1 for masculine frame. It has a custom specular, and should have a proper uv_1 but I've yet to see it affecting anything.
The cape has custom icons, is teen-elder, and is disabled for random. It takes up the necklace slot, and the texture takes up the hat space, so it will disappear with some tops and it's not compatible with hats.
Feel free to add recolors because I make my stuff with colors I know I will definitely use to not have too much space taken by the swatches I won't use. #swtor #star wars #scifi #sci-fi #accessory #conversion #cape #scarf #lana beniko
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Post by cursedbeasts on Dec 18, 2017 5:45:03 GMT -5
A heterochromia add-on for my solid eyes set. 25 colors ( a little less than the eyes themselves but I had some colors that were rather similar to each other) Found in skin detail Swatches have custom icons Toddler-elder Disabled for random\situation There's a tiny issue where the actual eye might be a bit visible through the mesh, but it's the issue with the mesh and isn't something I can fix, sadly. #eyes #accessory #skin detail #heterochromia #solid eyes
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Post by cursedbeasts on Dec 18, 2017 5:38:26 GMT -5
Someone on Tumblr asked me about the tattoos one of my sims had, and I decided to upload them. There are 4 swatches: 2 with blackened limbs (glowing and dormant), and 2 without.
They have custom icons, can be found in back tattoos, are BGC, and are disabled for random.
Feel free to recolor, just don't put behind adfly because this is actually a design i came up with myself, and drew it myself, and while it's not something super special, i'd still appreciate it if possible recolors wouldn't end up behind an adfly link...#tattoo #markings #glowing #fullbody #fullbody tattoo #scifi
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Post by cursedbeasts on Dec 18, 2017 5:31:14 GMT -5
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Post by cursedbeasts on Dec 15, 2017 15:36:13 GMT -5
A conversion from Star Wars: the Old Republic Model and texture credit goes to the artists at Bioware Austin! I just extracted and recolored those. Download links: Datacron (deco) (light) Sith Holocron (deco) (light)Features, polycounts, etc: All items are Base-game compatible. All items can be searched by typing “SWTOR”, “void”, “holocron”, or “datacron” in the item search bar in build mode. Deco datacron22 polys 9 swatches Light datacron
about 700 polys - I had to subdivide it to get the vertex painting right 9 swatches from the game A bit smaller in size than the deco version Deco & Light Sith Holocron (preview) 174 polys 3 types of case with 11 colors of the design on the side, 33 swatches total Deco version found in decorative\sculptures\clutter\misc
Light version found in table lights#swtor #star wars #scifi #sci-fi #conversion #object #decorative #lights #lighting
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Post by cursedbeasts on Dec 15, 2017 15:24:23 GMT -5
A set of facial cybernetics converted from SWTOR Those use textures I extracted from SWTOR, and have a ton of swatches\recolors\combos, including some that I just threw together that don’t actually exist in the game. As usual with my SWTOR conversions, the credit for the textures goes to the artists at Bioware Austin, I just extracted them and edited them a lot and put them into Sims.Also I made them on a Monday. - 37 swatches
- All frames\Genders
- Custom icons for Each. Swatch.
- Disabled for random
- Categorized as left lower arm tattoo meaning it doesn't conflict with tattoos in the other maxis slots
- Found in tattoos
- BGC
- Teen-elder
The Tumblr post has a ton of images, so I will put them into links to not clog things up. Red accents 1 2
Cyan accents 1 2
No accents
The tiny implant on the temples: 1 2 3 4#swtor #star wars #scifi #sci-fi #cyborg #conversion #tattoo
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Post by cursedbeasts on Dec 15, 2017 14:55:44 GMT -5
A bunch of recolors of the Cool Kitchen crop sweater. They're standalone, have a custom icon, should be disabled for random. !!! REQUIRES COOL KITCHEN !!!
#mm #cool kitchen #recolor #clothes #maxis match #top #sweater #crop top #mm clothes
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Post by cursedbeasts on Dec 6, 2017 13:50:27 GMT -5
Just a small texture edit of the fancy long coat that came with City Living. I ditched the quilted texture on the sleeves and the undershirt. Because I had to edit the normal map, it might register as a new mesh. Features:
20 swatches (the ones shown + 2 white ones with black pants) Custom icon Gold & Silver trims Requires City Living
#MM #clothes #MM clothes #coat #outfit #MM outfit #royal #maxis match #CL
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Post by cursedbeasts on Dec 6, 2017 11:47:25 GMT -5
DOWNLOAD: DREADS || TWISTS || BRAIDS || MESHA set of MM retextures of Ebonixsimblr's Marquis mesh. They're Teen-elder, disabled for random, have all maxis colors + 18 bonus colors.
#retexture #dreads #braids #twists #MM #MaxisMatch #MM retexture #ethnic hair
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Post by cursedbeasts on Dec 3, 2017 11:41:18 GMT -5
Features: 2 packages: solids and patterns Found in blouses category Custom icons Allowed for random REQUIRES CITY LIVING
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Post by cursedbeasts on Dec 3, 2017 9:26:30 GMT -5
A set of SWTOR conversions I have made really long ago, and have continuously improved upon. And thanks to the ExcludePartFlags tutorial here on the forum sims' faces and my eyebrow spikes don't clip through them anymore! Features: Found in hats Custom icon 7 standalone items Each has a custom icon Teen-elder Hides hair and the texture goes where the hair texture is so it’s not compatible with hair or anything that has its texture there Disabled for random 2 swatches - Gold and silver All meshes have around 2000-2500 polys in LOD0 depending on amount of crests All LODs Known issues The neck part looked weird so I opted to just paint it onto the sim. That looks weird too bc of how the texture is in the neck area. I suggest using those with clothes that have a high collar. The normal map was broken and I still can’t figure out how to fix it, so it was made blank. Credits Credit for the meshes goes to the artists at Bioware Austin. I just extracted them, and edited them to fit the Sims head.
Some more pictures: Silver recolor: #star wars #Swtor #mask #scifi #hats #hat #conversion
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Post by cursedbeasts on Dec 3, 2017 8:39:31 GMT -5
I have tried all of the possible sizes, cut-off options, and stretch\squish options for the normal map but none of them worked. Maybe the problem is either that something is screwy with the mesh that I brought over from Star Wars: the Old Republic, or the fact that the mesh I based the item on (Darth Vader's helmet) didn't have a normal map associated with it to begin with. I have looked at the LODs and it kind of seems that they just don't have a normal map specified at all. Like, the scale options are there, but it doesn't seem to have a simple "NormalMap" field like the rest of the textures (diffuse, specular) do. Maybe that's why it doesn't recognize it, but i'm not sure how to add it.
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Post by cursedbeasts on Dec 2, 2017 13:46:07 GMT -5
sorry i lose this post twice bc of some stupid glitch that made the entire screen go "drop files here" and i cant be bothered to try and format this anymore :(
Anyway I made these as a halloween thing and they're converted from world of warcraft.
All objects:
Meshes from World of Warcraft Original textures from WoW, in places heavily edited by me Custom or blank specular and normal maps All can be searched by typing “Void”, “World of Wacraft”, “Twilight’s Hammer” in the search bar. Base-game-compatible They all only have 1 swatch each, with original colors from the game, so feel free to recolor. Spikes: 7 variations, 1 swatch each Can be found in Outdoor plants > rocks in build mode Crates Crate chair Crate bench (2 tiles) (Comfort > misc. ) Crate end table Lights Ceiling light Standing light Wall light Table light Look best with light set to white or cold colors Emblems & banners Wall emblem & wall banner (decorative > wall decorations) are shiftable and take 2 tiles each Standing emblem (decorations > sculptures) Standing emblem with wings (decorations > Sculptures) Ceiling emblem Tables & Desks Table (2 tiles) Table (1 tile) Altar (surfaces > coffee tables) Short table (2 tiles) (surfaces > coffee tables) Decorative items Rugs, 2 swatches found in decorations > rugs 3 different devices, found in decorations > sculptures Cabinet (as dresser) Known issues (with unknown solutions): The wings part of the wings banner is only visible from the front and doesn’t show up in the shadow, so its best placed in front of a wall. Sims and things might clip through the dragon heads on the sides of the altar due to its shape. Some objects might exhibit weird shine (sorry i’m not super experienced with objects yet!) you might hear voices of the Old Gods. [/spoiler] #warcraft #world of warcraft #conversion #objects
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Post by cursedbeasts on Dec 2, 2017 10:58:20 GMT -5
Hey I looked at the screenshots again and it actually seems that you have an issue with how the texture is mapped and it's not aligned on the parts of the hair you added, to the parts of the hair that were there originally, causing the weird shadows\coloration that breaks off.
Or at least it looks like that.
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