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Post by hunnybee on Aug 26, 2017 16:20:59 GMT -5
I use Mod Conflict detector too.
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Post by hunnybee on Aug 26, 2017 16:19:50 GMT -5
It's still better than not having anything? And maybe other pets will be added down the road?
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Post by hunnybee on Aug 26, 2017 16:18:26 GMT -5
I already have my favorite! ANatalie!!!! I love her!
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Post by hunnybee on Aug 20, 2017 14:29:26 GMT -5
OMg! I just read the last 2 chapter you posted last night!!!!! Intense as hell! Can't wait for 2 more to be posted tomorrow. Are you writing any other stories?
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Post by hunnybee on Aug 15, 2017 19:07:22 GMT -5
You wrote that? So who is the one tied to the mob?
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Post by hunnybee on Aug 10, 2017 10:59:45 GMT -5
So game has been freezing. Daughter tells me it might be a bad mod, we did a scan. Are the ones labeled as conflicts really conflictors? The reason I am asking is I read somewhere or watched a video where the person said even though it came up as a conflict sheknew it wasn't? I want to make sure before I remove these files?
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Post by hunnybee on Aug 8, 2017 19:34:36 GMT -5
my daughter wants to create a facebook for her sims family? Before I allow her to do so, does anyone do this? (I wouldnt mind creating one as well.)
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Post by hunnybee on Aug 8, 2017 15:07:09 GMT -5
wow, it does. So you must have a lot of CC? Do people generally use lots of CC files. I have read in forums some people have thousands or more
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Post by hunnybee on Aug 8, 2017 14:51:41 GMT -5
IIRC, an EA representative said the functional limit to the size of a single package is about 4 gig (don't quote me though, that was a long time ago). However, the game files themselves do not contain a package larger than about 1 gig. I would not recommend making any package larger than the largest one in the game files. I second what inabadromance said, you should retain a backup of individual packages just in case later you want to remove or add content or in case something goes wrong. The easiest way to do this is to move all the individual packages in your Mods folder to a folder in a safe place after you have merged them. How do I know how big each merged file is not more than 24?
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Post by hunnybee on Aug 8, 2017 12:58:47 GMT -5
hunnybee hi hunny! In theory, the less packages the game has to read to load, the faster it will run. So by merging say 40 packages in 1, then it should make the game run faster. But that's only the tip of the iceberg, you should also consider the machine you have and the requirements of the game. If you ever decide to merge your files (or your daughter's) you should always keep the individual packages saved and backed up somewhere in case something happens. Also back up of your saves folder, tray, screenshot. Having those precautions never hurt anybody Is there a limit of how many files you can merge in to 1? For instance, if I went to TSR and downloaded all the kitchens, could I merge them in to one package without hurting the game?
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Post by hunnybee on Aug 8, 2017 10:50:57 GMT -5
Just curious if it is just me... But I go to TSR and DL the empty houses people design. Kind of like my Sims are buying a home, unfurnished. Does anyone else do this? (In fact, I have them travel to the lot, look around like they are house hunting, and then decide if they are going to buy, tee hee hee)
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Post by hunnybee on Aug 8, 2017 10:47:39 GMT -5
New to Sims, and Sims 4... started playing because I am on maternity leave. Why do you merge files and what does it do to the game. I have an Asus laptop, and the game lags bad. Daughter has roughly 2000 CC files.
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