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Post by annigo on Apr 11, 2018 9:29:11 GMT -5
Hello! Today I bring you the good old OMSP's. Because I often realize how much I miss them in game. You may think that them are unnecessary, because you can move the objects up in height with the moveobjects-cheat ('moo') and because many creators provide their surfaces with a lot of slots. You're right, but still I think it makes sense. How many times do I have a surface or whatever in game that doesn't have the slots I would like. So it's not up to me to edit them in S4S, because it's not my creation. And in height you can adjust the objects in only 10cm steps. Then sometimes there is a gap between the object and the surface. Indeed there are a few OMSP's, for example from Severinka or Kitcat Simporium but only for the classic surfaces and seating but not for every height. So I made 10 small OMSPs covering every centimeter, not Milimeter, that would lead too far. You can also adjust the height when the 'moo' is active, so you can place almost any decoration for surfaces anywhere. Sometimes you don't need to make a slot invisible if the object is larger and the slot is completely obscured by the surface. But you can make it invisible and visible again through the design tool, if you know exactly where it is. Here just are some examples... But beware! If you plan to re-paint your walls after decorating with the Slots (OMSP's), make sure that the moveobjects-cheat is disabled, otherwise EVERYTHING will end up in the family inventory. And even with the cheat off, the same thing happens when you place slots with objects on halfwalls. So do not wonder. It's not my fault, it's the game. As can be seen in the last two pictures, everything that is marked in yellow will disappear when papering...
#OMSP; #Slots; #surfaces
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Post by annigo on Apr 7, 2018 7:28:16 GMT -5
And last but not least, here is a very nice painting in 4 swatches by Gregory Gorham, named: "Fashion Pink I - IV" The mesh is mine, please feel free to recolor it but without including the mesh. Please link to this page here, thank you. 🧡
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Post by annigo on Apr 7, 2018 7:20:53 GMT -5
Now I've here a beautiful painting in 4 different swatches from Pamela Gladding, named "Damask Tulpis I - IV".
The mesh is mine, feel free to recolor it but without including the mesh. Please link to this page here, thank you. 🧡
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Post by annigo on Apr 7, 2018 7:12:33 GMT -5
Hi everyone, today I've paintings in my luggage. Starting with a selection of Olivier Tramoni paintings: "Bouquet d'Orchidees Rouges I & II", "Hauteurs Florales I & II", "Suspendu" and "Camaieu". In the last two, you could think of the title, that they do not belong together. But I think, visually they are a set and therefore treated them as such. I love his creations. 😍
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Post by annigo on Mar 30, 2018 13:34:25 GMT -5
Hi guys, hm, I know today is not Valentines Day but I don't want to wait until february to share these today finished files with you. Hope you like it. This set comes in 14 swatches. Excuse me for not making the mats in 10,000 different colors. I would lose patience about it. I have chosen only for my taste these colors that fit the heart and that I myself would use in the game. But please feel free to create colors that you like. But please do not stand alone recolors. It's not about the meshes, these are just square planes. However, image processing costs me love, patience and time. Every single heart is hand-drawn and unique. The irregular shapes are so intentional. That's why I want this to be respected, with credit and mesh linked here. Thank you. 💗
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Post by annigo on Mar 7, 2018 17:59:46 GMT -5
Hi guys, today (after long time) I bring you a modificated version from the CL 1x1 Desk with the compartment for books. I like this desk for small apartments or tiny starter homes. But I was wondering, why this book-compartment doesn't have the function as bookcase too. My new is now a 2in1-version. I hope, you like it. The EP City Living is required. You can find it under desks and bookcases. It comes in all EA colors. Feel free to recolor for your own taste but please without the mesh and with a link to this page. Thank you! ❤️
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Post by annigo on Aug 17, 2017 2:27:59 GMT -5
This is a really, really good idea. So I can minimize the shadow plane and hide it in my object and add a new overlay. Thank you so much Mathcope !
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Post by annigo on Aug 15, 2017 7:32:14 GMT -5
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Post by annigo on Aug 15, 2017 7:27:13 GMT -5
There are two mods. Once for slower and expensive painting and once for masterpieces guaranteed. But both mods use the same xml's, so I'm afraid that there are problems to use both mods. In addition, the two mods comes from 2 different creators. Perhaps you ask one of the two creators if it is possible to add the respective option, which does not contain their own mod.
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Post by annigo on Aug 15, 2017 6:52:12 GMT -5
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Post by annigo on Aug 15, 2017 4:11:28 GMT -5
I know that the dropshadow atlas is a map for all the dropshadows in the game and how to customize its own shadows with it. As a compulsion I have not seen so far. In Sims 3 I've already used my own shadows. Here is an example... This tree I've made for TS3. You can see, I've used my own floor shadow. And it works fantastic. How should this work with the dropshadow atlas? A large, round blob under the tree would not have satisfied my requirements. With the mess I mean this one... ...and this one... I've cloned the richest chair because the highest comfort values 3 years ago. Everything was okay. Then I became very ill and the project lay on ice until now. Now I would like to rework the set and make it more lore friendly. I've cloned the chair again and was confused. Okay, than I will use an another chair and there is the same problem... So I've think that all chairs have this problem. I didn't want to refer the name of the other program or programs here, but in TSRW and s3pe (s4pe I do not know) the atlas is an available image, which can be exchanged. But I would like to work with the S4S. So I assumed that it goes in S4S synonymous, but as already mentioned ... not found. With ugly blue shadows I mean this... How you can see... the left side are the blue tinted shadows in TS4 and at the right side the black shadows? I don't like it. Puh, sorry guys but it just pleases itself to a huge problem, that was not my intention. I just wanted to know where this dropshadow atlas is hidden in S4S.
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Post by annigo on Aug 14, 2017 17:57:56 GMT -5
Sure, sorry. Thats my project: And this is my shadowmap. And I would like to mention that I am not specifically about this chair. It was a general question. It is always good to know where to find something. This is a diningroom set, there are also included objects whose shadows are somewhat more complicated. I just do not like those ugly blue shadows.
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Post by annigo on Aug 14, 2017 17:32:40 GMT -5
mamangateau: I want to thank you for trying to help me. English is not your language and not mine. There can sometimes be misunderstandings. You tried so hard. Thank you!
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Post by annigo on Aug 14, 2017 14:45:33 GMT -5
I had cloned a base game dining chair, there is a mess, that chair don't have this map. In S4S the plain is full black. Now I've cloned an other chair (the black leather desk chair from basegame), now it has it. But can I change this map exchange in Blender? I don't want to use this shadow map.
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Post by annigo on Aug 14, 2017 14:24:07 GMT -5
Yes, I always did, at that time. Now I really want to set the S4S as 'my' program and thought that it works with S4S as well. Especially since TSRW was updated last February. :
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