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Post by annigo on Oct 7, 2023 14:34:16 GMT -5
Thank you! )
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Post by annigo on Oct 7, 2023 14:08:47 GMT -5
Ooohhh, Thank You so much! 😍 Now it is wonderful. I misunderstood you and I didn't know anything about this modifier until now. But now! Thank you very much! What happens when I have something round on an object and something with sharp edges? Can I then select the sharp edges and also apply the modifier?
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Post by annigo on Oct 7, 2023 13:04:14 GMT -5
Thank you for your fast answer. At first I thought it could really be that. I come from C4D and am only now gradually learning how to use Blender. I've now tried the 'Sharpen Edges' and I'm happy that that's probably it. But no, the problem still exists. I packed up the files and uploaded them. Many thanks for the help. www.simfileshare.net/download/4206419/
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Post by annigo on Oct 7, 2023 6:41:26 GMT -5
Hi guys, I try to split the HCH(Homechef Hustle) Stove. I've cloned a DHD Countertop Stove, made a stove plate in Blender for the new,mappend this on the textures from the whole HCH stove but i don't get the same result. It is too shiny and we can see this weird Cubemap in it. How can I fix this. I've already compared values, the only thing that differed is the Alphamask Threshold, but that's not, I thought and know this directly too and now I'm totally at a loss.
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Post by annigo on Oct 4, 2023 5:13:17 GMT -5
Thank you very much @fivethace2007. I know, its a really old thread but it's exactly what I search. ❤️
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Post by annigo on Aug 16, 2021 7:03:17 GMT -5
Thank you so much for finding this solution! Just wondering, should I remove the old tags or should I leave them all as is and just add the new ones? To find out, I cloned an original object and looked under the corresponding entry to see which tags the object now has, noted the value numbers and then transferred them to my objects.
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Post by annigo on Aug 1, 2021 3:18:45 GMT -5
Thank you❣️
This is exactly what I was looking for for my Floating Island and Unicorn. Since these objects should also work in the sea, there is another function that you can add.
You only have to insert the value tag on the right, the name will appear automatically: TagValue: 2642 (BuyCat_WaterObjects_ByFunction_OpenWaterObjects)
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Post by annigo on Jun 7, 2021 0:43:21 GMT -5
Hi. It says the problem is with the image size. Export the original image, check the size, make sure yours is the same The Size is 512x512 px and shouldn't be the problem.
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Post by annigo on Jun 6, 2021 15:38:29 GMT -5
You should be use Dxt 1 for opaque and Dxt 5 for transparency. Hm, in my PS it looks different. 🤔
Ah, now I have read it. My designations are outdated, Dxt5 became BC3. So you will have to take the format.
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Post by annigo on Jun 6, 2021 15:15:34 GMT -5
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Post by annigo on Jun 6, 2021 1:58:32 GMT -5
I think so. They have said that at least the modular seats should remain specific to this pack, so they should not be implemented into the base game. In my personal opinion, this is a smart move, as it creates the incentive to get the pack.
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Post by annigo on Jun 6, 2021 1:54:04 GMT -5
Hello! What exactly are you looking for?
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Post by annigo on Jun 4, 2021 13:57:32 GMT -5
Oh really? Is the light shining through? Then you can try coloring the lights. There is then certainly also beautiful effects. 🤔 But now that you say that, it occurs to me that I often place neon lights behind paintings, shrink them down so you can't see them. The paintings are illuminated that way too, it looks great.
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Post by annigo on Jun 4, 2021 13:35:34 GMT -5
I don't know if I understand you correctly now, since my mother tongue is not English but German and my school English is already a bit rusty. D Do you want to add neon lights directly in the object?
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Post by annigo on Jun 4, 2021 11:55:11 GMT -5
So, the 6x2 arch is fixed. SFS And on the other file I didn't change anything and this is how it looks in the game. Actually quite normal. If you keep coming across files in the game that are not displayed correctly, feel free to write to the creators and ask them to fix the files. Not every user can do that by himself.
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