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Post by sherry101 on Jul 10, 2015 20:24:57 GMT -5
OM these are so nice! I gotta have them! Thanks!
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Post by sherry101 on Jun 15, 2015 18:35:52 GMT -5
I saw this earlier somewhere. This is beautiful! It does make you miss Seasons in Sims 2.
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Post by sherry101 on May 10, 2015 14:28:48 GMT -5
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Post by sherry101 on Apr 27, 2015 22:11:28 GMT -5
Yep it's up. Hope your Sims enjoy it as well as mine (LOL)
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Post by sherry101 on Apr 27, 2015 19:55:22 GMT -5
Thanks OM and X! The cocoa and milk are sitting very well on the counters and have been taken out of the career category per your tutorial OM.
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Post by sherry101 on Apr 25, 2015 20:18:59 GMT -5
I've got the file if you want to delete your li I'll delete it!
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Post by sherry101 on Apr 25, 2015 19:55:49 GMT -5
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Post by sherry101 on Apr 25, 2015 19:06:19 GMT -5
I did it! That's all right OM. I'm sure that mess is gone by now, but if it happens again I'll be sure to send you a picture. Instead of using textured maps that I was suppose to make by myself, I just used the original textures from Sims PE (just turned them in to DDS). That's why I was banking on someone finding a mesh with two separate textures in Studio. Thank you so much X! - the freeze worked out perfectly. But I'm worried about one of the meshes (Cocoa and milk). It doesn't sit directly on its plane or surface when putting in on a counter or table - It's half way on and off the table. I don't know what happened or how to correct that. And, OM you said I would have to change a single number in one field per swatch in the Warehouse. You may want to clarify that.
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Post by sherry101 on Apr 25, 2015 13:16:08 GMT -5
Om I get what you're saying about having two separate groups (glass and non-glass). Maybe I just don't know how to do that in Blender. I thought blender tells you what part of the mesh is the vase part (glass) and which one is the flowers (non-glass) when you select each part. Are you able to make two different maps in blender since there are EA items that have two separate textures in Studio (like the freeze). I have so much trouble putting two items on one map. When I think I'm getting all the vertices, I still see remnants of the vertices when I move them - A big mess. I looked at your additional notes on retrieving the vertices but 9 times out of 10 my map looks a mess. I think I understand about the cut number situation and saving .dds DXT 5. You'll have to walk me through the Warehouse part if I get to that part (smile).
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Post by sherry101 on Apr 24, 2015 22:23:50 GMT -5
Thanks X I'll have to look that one up! I did have success with these: One Map, One Mesh and No Glass!!!
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Post by sherry101 on Apr 24, 2015 13:57:23 GMT -5
Should I have started with a mesh that already has a glass texture included like a glass or glass vase (I sure can't find one) or is it something I can do to it? try the Viney League Encased Scrolls Thanks X! I totally missed this one.
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Post by sherry101 on Apr 24, 2015 13:54:32 GMT -5
Thanks OM! This is exactly what I needed, pictures and explanations. Hopefully, things will work out this time when I start from scratch. I noticed that one of the meshes I was working on did show the original EA mesh when zooming out and in another instance I even saw the shadow plane in the game (Now I know why). That is why I thought it would be best to ask the person who wrote this tutorial, you. This cuts down a lot of confusion. I hope asking didn't inconvenience you in any way. It's a great tutorial OM! Thanks for your help! Sherri, it was not my intent to confuse you. The questions you had were the same questions that I had and I gave you the same information that I had received. Sorry for the confusion. Ms. MsTeaqueen, I know that you did not intentionally try to confuse me - You were just trying to help. I thank you for that, but listening to more than one person at the same time is confusing to me. Hope you understand!
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Post by sherry101 on Apr 24, 2015 13:43:03 GMT -5
Hi sherry101, the easiest way would be to use something that already has a glass group. The object X suggested has that. What you would do is separate the items in your object by whether they should be glass or not. Join all the items that should be glass into one mesh group and use that to replace the glass dome of the encased scrolls. All the items that should be solid would then need to be joined into a second group and that group would replace the scrolls inside the glass dome. Alternatively you could change the shader on some other item that has two separate non-shadow plane mesh groups. Thanks OM but I don't know what you mean when you say separating then joining into one mesh group. Is there still going to be one map (I had a lot of trouble with that). I also noticed that the glass dome had a cut number of 2 and the base had a number of 1. Do I combine numbers to 3? When applying textures to the map for the glass, how would I make it transparent in Photoshop? I wish there were two separate textures to import (one for the glass and the other for the solid) That way I could just use the original TS2 textures and be done with it. LOL
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Post by sherry101 on Apr 23, 2015 22:09:21 GMT -5
Orangemittens, Can you help me with this one? No matter what I do to these textures I cannot get the glass textures to look transparent. Should I have started with a mesh that already has a glass texture included like a glass or glass vase (I sure can't find one) or is it something I can do to it? You can get the files here: www.mediafire.com/download/mp289qg825a4m9i/8-3Cocoa_and_Milk_Working_File.zip
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Post by sherry101 on Apr 21, 2015 13:26:06 GMT -5
Thanks OM! This is exactly what I needed, pictures and explanations. Hopefully, things will work out this time when I start from scratch. I noticed that one of the meshes I was working on did show the original EA mesh when zooming out and in another instance I even saw the shadow plane in the game (Now I know why). That is why I thought it would be best to ask the person who wrote this tutorial, you. This cuts down a lot of confusion. I hope asking didn't inconvenience you in any way. It's a great tutorial OM! Thanks for your help!
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