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Post by mamangateau on Jul 7, 2022 12:23:59 GMT -5
Hello,
I'm looking for these kinds of poses.
If anyone can help, that'd be great, thanks!
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Post by mamangateau on Jul 7, 2022 12:19:54 GMT -5
Hello,
I'm looking for poses to make an all-girl rock band. I need:
- A singer with a hand mic
- Someone playing the guitar - Someone playing the drums
If anyone can help, that would be great, thanks!
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Post by mamangateau on Aug 14, 2017 14:38:42 GMT -5
I open my picture in Blender and i place my plane
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Post by mamangateau on Aug 14, 2017 14:07:22 GMT -5
I found it on TSRW
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Post by mamangateau on Aug 14, 2017 13:59:26 GMT -5
Are you looking for this ?
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Post by mamangateau on Aug 14, 2017 11:53:25 GMT -5
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Post by mamangateau on Aug 14, 2017 10:02:23 GMT -5
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Post by mamangateau on Aug 14, 2017 8:15:59 GMT -5
What graphics software you use?
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Post by mamangateau on Aug 14, 2017 7:25:00 GMT -5
Personally I also cook my shadows and I place the image obtained under my diffuse texture with the appropriate mode of fusion
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Post by mamangateau on Aug 14, 2017 7:12:19 GMT -5
Yes exactly, then you can import the rig of a chair and change the tunning to make it functional. Or, if you find (I have no idea if there is one) a chair that already has transparency clone that as your base. Regulary transparent objects have 2 groups. One that is meant for the solid and one for the transparent. Those 2 have diferent cut numbers. You should split the plane from your solid part group and change the cut number matching the cut number of the transparent part of EA's mesh. The same for the solid part. When you set transparent parts in the diffuse, it will be transparent in the game too. (Sometimes you have to look in the game if it shows up black in Studio to see if it worked). And I know that the mesh has already the 2d mesh plane, but from what I can see in the picture it has unnecesary subdivisions that doesn't change anything in the final look. You can make a 1x1 plane as the texture you draw will be the responsable for the appearence. Those extra subdivisions only add more poly count to the mesh. Exactly, no need to weigh your mesh for nothing. If you create with a lot of high polygon content, it can have adverse effects on your game and computer. The game can crash, and your PC can overheat Higher polygons = higher computing power. Try to stay low! Roughly 1200 polygons per tile is acceptable, depending on the object To have transparency, you need to add an alpha map Or you can use this chair that already has an alpha
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Post by mamangateau on Jul 29, 2017 9:41:03 GMT -5
I think the ears of the Sims are too big so I'd like to know if it's possible to make smaller ears with Blender and then put them in the game?
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Post by mamangateau on Jul 19, 2017 14:48:39 GMT -5
Marvel pop figurine
Base game Compatible
#decoration #clutter #figurines #marvel
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Post by mamangateau on Apr 10, 2016 10:26:44 GMT -5
Could someone make me poses like these?
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Post by mamangateau on Mar 11, 2016 7:28:28 GMT -5
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Post by mamangateau on Feb 23, 2016 14:33:36 GMT -5
Isn't there already a stove that has fire? I do not know , I'll watch it!
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