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Post by fursims on Dec 18, 2017 16:39:25 GMT -5
Now the line is different and look like she is holding a stick downwards. I noticed there is only ONE mesh group that contains the pointing finger. I assume this one should be replaced then. I just need to find another mesh with that finger only xD EDIT** Ok i dont think this is the solution. It is impossible to find a mesh with that finger specific. I think the problem should be fixed elsewhere. Someone else who has an idea? Oh and there is a problem with the leg now.. What is this???! I just made the under part longer. It only seems to happen when zoomed out. Is there a difference in weight paint in the lods maybe?
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Post by fursims on Dec 18, 2017 16:34:35 GMT -5
Hm interesting. I tried to transfer all the weight paint again, going to check it in my game now. if its not that, i will try your way. So I will just need to apend a hand mesh group from another dress.. all hands have the same weight paint?
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Post by fursims on Dec 18, 2017 16:13:27 GMT -5
I noticed that my sim has this line behind her wearing the dress i made. It looks like a weight problem, but the funny thing is that i never adjusted any weight paint, since i used the original mesh and just made the dress longer. I did nothing at the arms where the problems seems to be. Maybe i accidently touched something, but when i check the weight pain from the original EA mesh and then mine, they look the same. I cloned the basegame body bath rope from EA. Does someone notice any difference. i kind of need this mesh fixed before 2morrow. here is my package file: www.mediafire.com/file/r81hsxehbs2ca5w/-FUR-%20Velvet%20dress.package
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Post by fursims on Dec 12, 2017 16:12:33 GMT -5
Hi everyone! I have been working on a 12 day of Christmas CC gift pack. I have announced it before, but today is the first day and you can get your free CC gift on my website: www.Fursims.tkBe sure to download it within the limited time shown above. After that the download will be gone Each day is a new item until Christmas. Hope you enjoy them and have your sims a merry little Christmas
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Post by fursims on Dec 12, 2017 14:44:52 GMT -5
is there something wrong with the DTS images maybe?? There are 3 also and i dont know what the 3th is for.
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Post by fursims on Dec 12, 2017 14:27:47 GMT -5
Still happening. I am editing the doublesided from 0 to 1. Could it be cause of this? I did import the meshes again after i changed it
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Post by fursims on Dec 12, 2017 13:19:50 GMT -5
It's more organized to stick with only one thread specially when the object and the issue is the same. I've merged your new posts with the previous thread. If deleting the uv solved your issue before then something got messed up mid way. I would re do the package again and just import the mesh one (without the extra uv) and leave it like that. I actually did that 3 times and it still shows the cuts. I will try again now. And then not export it to check if it came back or not. And directly test it in my game.
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Post by fursims on Dec 12, 2017 13:18:14 GMT -5
the christmas tree in my game lights love to bug if i place it down and then move it again, its always borked You are right! It is actually working in my game now. I dont know what happend before, but now it works if i place a new one or dont move it. I will install cats and dogs later, to see if the problem is totally gone. If so, this thread can be closed.
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Post by fursims on Dec 12, 2017 13:04:42 GMT -5
Which extra uv do you mean? I see the shadow, the ball and the reindeer/tree and their respective bumps and specs. U need to check the blender file. Import it in s4s and then export. You will see the uv_1 shows up again. Which i thought was causing the problem for cuts in the glass ball. It is only one layer, so the solution for seperating the inside layer to prevent the cuts wont work in this case. Hope you'll get it
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Post by fursims on Dec 12, 2017 13:03:16 GMT -5
If studio adds it that's fine, i suggested (on your last thread, which is the same item it should be on the same thread not a new one) to delete if you've modified that. What is the problem you're having with it? All plants have alpha by default, i suggest cloning the plant from scratch instead of using something old. Didnt know that i had to use the same thread. Thought every issue needed its own thread. Ok for next time then The problem is, the game shows cuts through the glass again. I thought it was again cause of this extra UV s4s is adding back when exporting it. I remember vaguely that deleting that UV wasnt showing the cuts anymore, but why is it happening again now..?
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Post by fursims on Dec 12, 2017 12:14:26 GMT -5
I made this snowball toy for kids. I needed a glass object with alpha so i cloned a plant i once made. Maybe the problem lays there, not sure. but i couldnt find another proper mesh to clone. I delete the other uv's in blender except uv_0 on each mesh group. Everything looks fine, i save the file and import it in s4s. When i export the same mesh again, it shows up in blender again along with the uv's i just deleted. The original mesh i cloned has this extra uv_1 in it, but I see other plants in EA have this UV too. Normally the uv's do not come back with other meshes, only with this one. Why? I have already cloned 3 new meshes and it still happens. Heres the package file and the correct blender file im trying to import with only 1 UV in it. Try exporting it and it will show up with 2 uv's. package: www.mediafire.com/file/7i8btmnhuz4bm5x/-FUR-%20Nostalgic%20snowball%20toy.packageBlender file: www.mediafire.com/file/rv89i8iz7xfncd9/ball5.blend
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Post by fursims on Dec 10, 2017 12:26:32 GMT -5
Ok, i just saw exactly when this issue occurs. I installed my game again, had all my mods in it and it worked fine again. All the lights of every object with a lit up DTS image workes fine at night. Fireplaces as well. I made one tiny christmas tree and adjusted it to stand on surfaces such as desk. i clones the original christmas tree to create this tiny one. It seems that as soon as i place this tree on a surface, the lights on the tree shut down and there is no way to get it back other than installing my whole game again. Seems strange! I still had the original EA christmas tree standing in the room and the lights were still working, so i moved the tree and as soon as i did that, the lights shut down as well. Undo doesnt work and it seems it break something in the entire game. it is possible that this tiny christmas tree alone caused all this, cause it was around the same time that this happend when i created it and placed it on a surface for the first time. Isnt this odd?? Should i maybe clone another mesh with already slotting behaviour for surfaces and import ID tuning etc. in the tiny tree? I have no idea why this minor thing can cause my whole game to be broken. Hope someone has an idea what i can do to prevent this. And i wanted to upload this tiny tree file for someone to check if the tree also shuts down the lights whenever it is put on a surface like a desk or something:) Then i will know at least its just the file and not my game. www.mediafire.com/file/l5793vvxlbkm64b/-FUR-%20Tiny%20Christmas%20tree.package
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Post by fursims on Dec 10, 2017 10:47:48 GMT -5
I have installed the whole game again up to parenthood, cause i thought that after that something went wrong in my game. Yesterday when i checked the xmas tree, it worked, but with a guide. Today i just edited some CC that were already in my game and then opened the game, and there it goes again.. same light problem.. I dont get this anymore and its very frustrating! What seems to break this in my game? Anyone that has a clue? Even without mods, it happens. And once its broken, it wont get fixed unless i install the whole game again it seems.
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Post by fursims on Dec 8, 2017 14:14:23 GMT -5
I have used slotting behaviour on 3 plants and for all swatches, just checked them, but they still cant sit on shelves. Could this mesh be broken?? oh damn :( what plants? Some of the plants i created. I havent been busy with them lately, but i might try to clone another mesh and import the textures there.
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Post by fursims on Nov 30, 2017 16:43:15 GMT -5
The cheat is for Sims 4 Studio, not for the game... But if you're saying that the files work on other's peoples game then there's little we can do about it.Have you tried right clicking the game in origin and repairing it? Do a back up of your saves/mods/tray before this. didnt understand that part. I made me think it was somehow done in the game, cause of the similar cheat bar. I did use it in s4s now with the open fireplace package, saved the file, replaced the one in the mod folder, opened the game, tested it out and.. still not. I really would like to know if this could be related to the latest C&D update?? I mean there's a lot of issues and it all started after this as far as i remember. Still have an unanswered thread open about my lit up DTS images not showing up as well...
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