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Post by panthergirlsim on Oct 30, 2019 13:36:23 GMT -5
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Post by panthergirlsim on Oct 30, 2019 2:35:03 GMT -5
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Post by panthergirlsim on Oct 30, 2019 2:29:52 GMT -5
Hi, Please help. When importing my Marvelous Designer V 8 mesh into Blender 2.76 (I tried in other versions and got the same result) The mesh appears backwards and on the ground. Even if I re position the mesh it doesn't fit the avatar. I used the avatars that I found here I believe. I checked the export settings and they are the same as listed here. Thanks in advance
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Post by panthergirlsim on Feb 7, 2019 19:16:33 GMT -5
UPDATE: I kept looking for a solution and I found the blank specular and bump files that are over on the tutorial. Thanks soo much OM.
Here is the title of the tutorial in case anyone else needs it. How to get rid of EA's bump and specular maps
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Post by panthergirlsim on Feb 7, 2019 13:48:17 GMT -5
I'm still getting the question mark, I have isolated the issue, not sure if there is a tutorial for this, but does anyone know what is the DST image that looks like a gray scale of the colored image that would go in the game? I hope my question is clear.
When I deleted the DST image that looks like a gray scale of the original I get the question mark. I made sure the image was within the guidelines mentioned above.
Thanks
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Post by panthergirlsim on Feb 5, 2019 22:19:12 GMT -5
I'm creating stickers can anyone tell me why my stickers have a question mark in the background of the image? thanks The question mark means that it cannot find the texture, either you deleted it or it has the wrong size. Sims 4 images must be in powers of 2^n in each side of the image. For example. 256x256 pixels, 512x512, 256x512, etc. Mostly for stickers you should use a maximum of 512x512, but you can go up to 1024x1024 if a really good amount of detail is needed. Images with wrong sizes won't be recognized by the game and show the question mark. Thanks soo much I thought it had something to do with the size but it was a lot of trial and error and I was tired so I just asked to be certain. Thanks again
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Post by panthergirlsim on Feb 5, 2019 19:17:42 GMT -5
I'm creating stickers can anyone tell me why my stickers have a question mark in the background of the image?
thanks
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Post by panthergirlsim on Jul 10, 2018 21:37:13 GMT -5
I did the step where you delete some of the reference mesh so the clothes morph correct but when I make the sim as fat as possible it gets holes in it, does that mean the mesh is too tight?
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Post by panthergirlsim on Jul 10, 2018 16:24:55 GMT -5
you don't need to join with the mesh until you're 100% done with everything blender related. this tutorial i believe tells you to join the mesh together before uv_1 and weight transfer, but this can also mess up ea's mesh and nothing is as perfect as what ea created. so join them as the last step I have to join them in order to edit the uv_0 right? so at which step are you referring to? I didn't join them after I did the data transfer is that's what you're asking me. Thanks again
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Post by panthergirlsim on Jul 10, 2018 16:00:02 GMT -5
did you join the arms with the mesh and then import? At which step do I join the arms with the mesh? This is where I think I'm messing up: After step 10 when I transfer the weights, then at step 11 it says "Open your .Blend with the MD mesh grouped with the Nude mesh, as well as the mesh we exported for the uv_1." I saved at each step as instructed, so which step do I go back to for the step 11 file so that I have the MD mesh grouped with the Nude mesh? Thanks
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Post by panthergirlsim on Jul 10, 2018 14:18:19 GMT -5
Can anybody tell me after doing this several times myself and there is always a problem, anyho, when I import the mesh into Sims4studio the arms are missing, what did I do wrong? Thank you
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Post by panthergirlsim on Jun 25, 2018 17:30:52 GMT -5
Hi thanks for this tutorial but I'm confused about how to go from image 1 to image 2, it looks like you have created 2 different files, one for the base model and one for the top, is that right?
In image 4 what are you extruding the bra or the top mesh that you exported?
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Post by panthergirlsim on May 11, 2018 19:02:11 GMT -5
annabluu okay thank you soo much sweety, I really appreciate your help.
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Post by panthergirlsim on May 10, 2018 22:11:39 GMT -5
okay I just uploaded the new .pkg file
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Post by panthergirlsim on May 10, 2018 21:19:27 GMT -5
it's the same file, I didn't make any changes yet except for adding the tags.
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