|
Post by spectachick on Feb 12, 2019 21:25:58 GMT -5
|
|
|
Post by spectachick on Dec 3, 2018 17:55:45 GMT -5
Hi there, it is actually there :-) I made a screenshot as proof Hope this helps, this screenshot is made of the feast counter, so it should be there. SO sorry to keep worrying you but even though I saw the model lod you screenshotted in that package there is no phong option just says counters and if I choose one of those then there is no SSAOIntensity option. Also some of the counters don't have the same Model Lod that I need like the Island counter so what do I do in that case?
|
|
|
Post by spectachick on Dec 3, 2018 4:15:55 GMT -5
I have a counter that I made a while back but I noticed not too long ago that I can see the lining of the walls and stuff through the counter so its transparent which isn't what I want. I know that when you change meshes you have to go into the ModelLOD and change the phongs from1 to0 but there isn't this type of option for the counters. I used the really shiny ones. The link to the set I am referring to is below www.mediafire.com/file/238w9jhybus4vr6/newluxurioussims4_FEAST_island_counter.zip/file Hi there, Please follow the following tutorial, it should solve your issue :-) Link: TutorialI usually follow hose steps for my furniture but the counters don't have a Model LOD where the group ID is all 0's.
|
|
|
Post by spectachick on Dec 2, 2018 21:12:21 GMT -5
I have a counter that I made a while back but I noticed not too long ago that I can see the lining of the walls and stuff through the counter so its transparent which isn't what I want. I know that when you change meshes you have to go into the ModelLOD and change the phongs from1 to0 but there isn't this type of option for the counters. I used the really shiny ones. The link to the set I am referring to is below www.mediafire.com/file/238w9jhybus4vr6/newluxurioussims4_FEAST_island_counter.zip/file
|
|
|
Post by spectachick on Sept 7, 2018 17:43:19 GMT -5
I've deleted the Uv_1 file but i am still having the issue where I see the back of the mirror material through the front glass also the mirror no longer goes on the wall and can be placed like originally .
|
|
|
Post by spectachick on Sept 6, 2018 22:56:42 GMT -5
Hi! I haven't really worked with many mirrors... but the only thing that doesn't look ok is the number of UVs. Go into meshgroup1 and delete uv_1. I had to re export the mesh since you didn't share the blend, so not sure if that got added upon export or not. I suggest sharing the blend if that isn't present on your end. here is the original blend that I created, do you think the uv_1 is still the problem?
www.mediafire.com/file/78uql1qm1x9ej48/MIRRORFLOOR.blend/file
|
|
|
Post by spectachick on Sept 6, 2018 14:13:11 GMT -5
I always have some sort of problem with my mirrors when I remesh and make them larger or smaller. Oddly enough this time my reflection actually shows he way its supposed to and not all on the sky and stuff but there I supposed to be a thin gold strip on this mirror while instead and can see the back of the mirror through the front glass. How do I fix this and please be in detail because I have a hard time with mirrors.
www.mediafire.com/file/4y5zq96axlztere/newluxurioussims4_LUXURY_BEAUTY_ROOM_Floor_Mirror.package/file
|
|
|
Post by spectachick on Sept 1, 2018 19:08:02 GMT -5
|
|
|
Post by spectachick on Aug 4, 2018 18:52:43 GMT -5
Also, just to check, the two Sims you are testing with can normally sleep in the same bed together, yes? Sims have to have a certain relationship level before they will share a bed. Lol I had a house full of tester people so i did find this out lol but when I tried with a husband and wife it still wouldn't work.
|
|
|
Post by spectachick on Aug 4, 2018 18:51:50 GMT -5
Did you clone a double bed for your new mesh? If you share your .package, so someone here can take a look at it.
Here is the bed package. Also does anyone know how I can get only the marble parts of the bed a little shiny and not the entire thing. I thought I placed it only on the marble but apparently not when I go into game. www.mediafire.com/file/cucrfs9kk7j52fj/2018_MARBLE_BEDROOM_Bed.package/file
|
|
|
Post by spectachick on Aug 3, 2018 23:30:43 GMT -5
I just created a new mesh for a bed I finished the meshing aspects and coloring but when I place in game just to tryut only one sim will sleep in bed at a time. When I try adding another sim in the bed they'll act as though the first sim is in their way r on their side of the bed.
|
|
|
Post by spectachick on Jul 21, 2018 2:19:14 GMT -5
The specular DST is the way to add shininess. For the cozy crafter bed, it looks like the specular for the bed frame is the 4th DST image in the warehouse. thank you so much for the help im going to try that now!!!
|
|
|
Post by spectachick on Jul 20, 2018 2:53:42 GMT -5
hi guys. I have created a new mesh using the cozy crafter bed. While doing so I've turned the bed into a marble bed. I would like for the marble to have a really shiny effect however, in the warehouse tab of studio I don't see which dst to add a purple effect to when I usually make shiny items. or is there something else that should be done to make this happen.
|
|
|
Post by spectachick on Apr 29, 2018 21:59:41 GMT -5
From the image you posted, you can see that images appear upside-down in the mirror like you pointed out. Sometimes, you have to study the ways the Sims creators map their objects like in example the TV screen and the Mirror surface. Below is your mirror which I remapped the mirror surface As you can see the mirror reflection is OK. So what you have to do is open your object in your meshing program blender, select the mirror mesh uv map alone (not the frame uv map) and flip it vertically so that the concave end of the mirror(the bottom) is at the top rather than below as you have it in your uv Thank you so much for this tip. I spent the entire day creating the rest of the living room set for this mirror so I'm a little tired and will try to attempt when I wake up. Fingers crossed.
|
|
|
Post by spectachick on Apr 27, 2018 3:42:33 GMT -5
Can you use and image hosting site like imgur for the image tag. Putting an image for download is not good as for me. For the mesh it's OK but not the image. Here is the image
|
|