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Post by Mortygoth on Jun 1, 2018 9:10:23 GMT -5
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Post by inabadromance on Jun 1, 2018 13:51:21 GMT -5
hi! can you explain in detail what modifications have you done to the mesh?
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Post by Mortygoth on Jun 1, 2018 19:16:10 GMT -5
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Post by annabluu on Jun 1, 2018 19:39:35 GMT -5
this is because you need to have the correct cut numbers as explained here. just deleting the geometry won't change it, you'd have to delete and change the resources as well.
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Post by Mortygoth on Jun 1, 2018 19:48:39 GMT -5
this is because you need to have the correct cut numbers as explained here. just deleting the geometry won't change it, you'd have to delete and change the resources as well. then don't I need to transfer weight again?
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Post by annabluu on Jun 1, 2018 19:53:52 GMT -5
ah im so silly i was looking at a different thread lmao whoops my bad just ignore literally everything i said before the problem looks like the uv_1 but i'd need the blend file in order to make sure. try seeing if this tutorial will help you
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Post by Mortygoth on Jun 1, 2018 20:07:10 GMT -5
ah im so silly i was looking at a different thread lmao whoops my bad just ignore literally everything i said before the problem looks like the uv_1 but i'd need the blend file in order to make sure. try seeing if this tutorial will help you thanks for your help. I've already uploaded file.. www.mediafire.com/file/5siute5z8769784/100dou.zip/file
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Post by Mortygoth on Jun 1, 2018 20:10:58 GMT -5
ah im so silly i was looking at a different thread lmao whoops my bad just ignore literally everything i said before the problem looks like the uv_1 but i'd need the blend file in order to make sure. try seeing if this tutorial will help you can you show me link again please? that points remesh-problem?page=1&scrollTo=104800
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Post by Mortygoth on Jun 1, 2018 20:18:37 GMT -5
should I fix it?.......................
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Post by annabluu on Jun 1, 2018 20:18:38 GMT -5
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Post by Mortygoth on Jun 2, 2018 2:06:17 GMT -5
Finally I solved arm. I didn't use mirror modifier the second time! but It still has glitch on ankle. now that makes me too scared. Is anyone else who can suggest? I don't wanna give up.. take a look at file this time, please. here's link [download] (blender + package)
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Post by inabadromance on Jun 2, 2018 2:08:57 GMT -5
you should NEVER opt to delete anything from the warehouse. if you've joined everything into one meshgroup then clone a different male outfit that has once meshgroup you start with. and yes, you need to re do both weight transfer and uv_1. weight: sims4studio.com/thread/81/weight-transfer-blender. uv_1: EDIT: you wrote at the same time while I was replying >.<. you have to delete the package swatch and let the game re create it on CAS. still what I've written applies.
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Post by Mortygoth on Jun 2, 2018 2:51:00 GMT -5
you should NEVER opt to delete anything from the warehouse. if you've joined everything into one meshgroup then clone a different male outfit that has once meshgroup you start with. and yes, you need to re do both weight transfer and uv_1. weight: sims4studio.com/thread/81/weight-transfer-blender. uv_1: EDIT: you wrote at the same time while I was replying >.<. you have to delete the package swatch and let the game re create it on CAS. still what I've written applies. :D :D :D :D thank you for your kind help and precious tutorials. If you don't mind I wanna ask 1 more question. when I import this mesh to original, black gloves never go away. (thats what I've deleted all from warehouse.. :P Is it also because of uv_1?
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Post by inabadromance on Jun 2, 2018 3:04:03 GMT -5
I'm on mobile, but I'm assuming you haven't edited the texture. you need to batch the modifications you've done. export it, and edit main and alpha channel.
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Post by Mortygoth on Jun 2, 2018 4:56:46 GMT -5
I'm on mobile, but I'm assuming you haven't edited the texture. you need to batch the modifications you've done. export it, and edit main and alpha channel. I don't wanna bother you but.. It doesn't seem because of texture... I regret to say this.. :I so I couldn't help getting rid of geometries a few hours ago..
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