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Post by Necrobro on Jul 12, 2018 8:52:44 GMT -5
Hello there, I'm new to this whole model conversion thing but have managed to finally achieve some almost successful results. Everything showed up just fine on the model preview tab of Sims 4 Studio, however, when testing some of the objects I converted in game, I noticed they all had this weird texture issue. Could anyone help me with what is causing this issue and how to fix it?
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Post by kitkat on Jul 12, 2018 12:39:15 GMT -5
That looks like bump map or specular data from the object you cloned. Did you create a new bump map and specular or change the existing ones to blank ones?
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Post by Necrobro on Jul 12, 2018 13:35:51 GMT -5
Nope, that totally went over my head! Most of these do not have bump or speculars at all, is it safe to simply remove them or should I change to blank ones?
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Post by kitkat on Jul 12, 2018 13:56:39 GMT -5
Yep - you'll need to do that. You can find a bump map tutorial HERE. And a specular one HERE. For these models a blank specular would be fine since you probably don't want shine on them anyway. You might want to create a bump to give more dimension to the gills, teeth, eyes, etc. Here's a LINK to blank ones if you prefer that. You find them in the Warehouse tab in S4S. They are the two DST images that are not your colored diffuse texture.
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Post by Necrobro on Jul 12, 2018 14:58:05 GMT -5
Just one more thing for clarification, is it safe if I simply delete the EA default bump/speculars if I just want my model to have the "main" texture, instead of creating new ones or replacing them?
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Post by menaceman44 on Jul 12, 2018 15:11:49 GMT -5
No, you cannot delete them from your package or your objects will appear a strange purple/green colour in game with question marks all over them. The objects NEED to have bump and specular textures even if they are blank.
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Post by Necrobro on Jul 12, 2018 15:29:45 GMT -5
Thank you! Are there any EA meshes you can clone that do not have bump/spec or have blank ones instead? This seems very time consuming if you plan on making or converting lots of CC to edit both the bump and spec as blanks for every single item.
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Post by kitkat on Jul 12, 2018 16:14:21 GMT -5
There aren't any that I'm aware of. It is a bit time consuming if you want to add shine or dimension to your mesh, but changing them to blank ones is fast. Download and keep the blank ones handy, and it's just a couple of clicks to import.
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Post by Necrobro on Jul 12, 2018 16:35:36 GMT -5
Thanks! I replaced the maps for blank ones that were linked above, and that fixed the issue. However, I noticed they now look a bit... squarish? As if you can see the polygons/square like shapes that make up the models or something beneath the textures, easily noticed on the globe and some of the marine life around it, especially when enlarged. It surprised me because they did not look like that at all on the S4S preview. Any idea as to why this is happening and how to make them look more "normal"?
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Post by kitkat on Jul 12, 2018 16:54:53 GMT -5
You could try making sure "smooth" shading is on in Blender when you save your mesh. That smooths out the look in Blender at least. If they are pretty low poly to begin with, you could also try adding a subdivision surface modifier. That greatly increases polys though, and you want to stay around 1200 per square or less as a general rule of thumb.
You can share one of your .package files for someone here to take a look at if neither of those works.
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Post by menaceman44 on Jul 12, 2018 17:09:33 GMT -5
You could also try using Remove Doubles with the sections of the mesh selected that you want to look smooth. If you select the entire mesh, then even the bits that should look sharp and angular, like the edges of the wood on the globe, would end up looking rounded as well.
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Post by Necrobro on Jul 12, 2018 17:26:57 GMT -5
Thanks. I have tried using auto smooth, and also shade smooth on the globe, but it did not change anything. I'm not exactly sure how to do this subdivision surface modifier thing, I know how to add it but not what to do after, it just changes my mesh into a weird shape. What confuses me is that while is does not look completely smooth on the S4S preview, it still does not look nowhere near as bad as in game or now in blender as well (which seems to be quite close to what it looks in game instead of S4S preview) I have included a link to the globe package here if anyone can help here: www.mediafire.com/file/2gf2c95h9a22vkh/Disney+Ariels+Globe.package
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Post by inabadromance on Jul 12, 2018 17:57:23 GMT -5
Changing the shader to smooth or flat in blender does nothing, that's simply a way to see the mesh. You have to remove doubles as menaceman44 suggested. Change to smooth shade, solid material. Select the parts that look harsh and " remove doubles" from edit mode.
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Post by Necrobro on Jul 12, 2018 18:22:58 GMT -5
Thank you, that does indeed make it look better. I'm wondering, is there an easy/optimal way to select only the globe part of the mesh for example (not the handles)? I'm having a hard time selecting only the circular area to smooth considering it's a single mesh, and it is connected to the handles pretty close.
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Post by inabadromance on Jul 12, 2018 18:31:06 GMT -5
Yes, Have limit selection disabled. Hover the part of the mesh you want to select and press L.
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