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Post by lukemonxd on May 21, 2019 11:55:03 GMT -5
So I imported a obj. into Blender(sims4) i appended it with the original hair and the new hair works fine ingame and stuff. The problem is the Uv Map. So I used the original texture file of the original hair. Then in Gimp i Put into the left corner 2 of texture of the new file. I made them 1/4 of the original sims hair texture since I need them both. Problem: In Blender itself when I try to UV map my own Hair it seems awkward. When I drag for example one streak of the hair on the right place, it doesn't appear correct in Blender itself. Even though it it on strain is on the right place, it is white. But if I pull the strain like somewhat to the middle where actually nothing is drawn so its just transparent, then it is showing the right texture on my model. If i would now import it the onew way or another in sims 4 Studio, the Textures are all messed up. THe model itself always looks fine though. I hope you understood me and thanks for any reply
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Post by inabadromance on May 21, 2019 12:06:57 GMT -5
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Post by lukemonxd on May 24, 2019 5:40:27 GMT -5
Perfect checked your thread and it worked. Forgot the Material thing thx alot
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