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Post by horresco on Aug 4, 2020 7:26:32 GMT -5
Hello, i need some help again from the great people here! :D I'm trying to make a baby in a jar as a decorative object. For that i took the jar of the dead space slug, changed the size a little and then put the baby from debug inside it. If i turn the baby into a normal object it shows up in game fine, but combined with the jar something isn't quite right and it's basically invisible. I'm not quite sure what to do here... In Blender:
In S4S:
Ignore the textures, it's all about the mesh. Here's the package file: mega.nz/file/yPxhTDoC (key: B8A7btN9NLeB8V382v7v2PF9MfkKDVYV_eanQhdmD6M )
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Post by Syboulette on Aug 4, 2020 8:13:57 GMT -5
Hi In the package you shared, there is no baby inside the jar. You should append the baby mesh inside the jar mesh and join it with the cut-lid so it has a phong texture. Then you should be able to see it through the glass (ingame only as the phong alpha are opaque in S4s)
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Post by horresco on Aug 4, 2020 8:25:43 GMT -5
Thank you for the fast reply! SybouletteHuh, okay yea that's weird. I import the mesh with the baby and the baby just disappears. I checked it again and when i join the baby and the lid into one piece it makes the baby T-Pose again because it kinda removes it from it's skeleton (that sounds... awful lol). Is there a way to turn the posed baby into an object while keeping the shape and then joining it with the lid? Im not quite sure if i understand it right :-/
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Post by Syboulette on Aug 4, 2020 8:52:35 GMT -5
I cant find the baby you used in your screenshot in the debug mode, what's it name ?
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Post by horresco on Aug 4, 2020 9:01:50 GMT -5
I cant find the baby you used in your screenshot in the debug mode, what's it name ? I found it in the s4s debug section, the name is babyGEN_01 but here's the package: mega.nz/file/jfphULSZ (key: WmnjlLvpZlp2NqMvNn7yl6kYIJxex4-SPTH7gS-e3oU )
This version is only edited so far as to turn it into an object by changing the flags and one number in the catalog but the mesh itself is completly unaltered. Posing the baby and putting it in my game like a sculpture worked fine and it would hold the pose, only together with the jar it doesn't wanna work it seems.
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Post by simmerish20 on Aug 4, 2020 9:05:24 GMT -5
Maybe use a mesh that already has a glass group (for the glass and liquid part of the jar), and another group for the baby. That's usually what I do for meshes with glass groups, because they tend to react better. If you join them together you can occasionally get some transparency issues if they're in the same group.
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Post by Syboulette on Aug 4, 2020 9:15:44 GMT -5
I cant find the baby you used in your screenshot in the debug mode, what's it name ? I found it in the s4s debug section, the name is babyGEN_01 but here's the package: mega.nz/file/jfphULSZ (key: WmnjlLvpZlp2NqMvNn7yl6kYIJxex4-SPTH7gS-e3oU )
This version is only edited so far as to turn it into an object by changing the flags and one number in the catalog but the mesh itself is completly unaltered. Posing the baby and putting it in my game like a sculpture worked fine and it would hold the pose, only together with the jar it doesn't wanna work it seems.
Thanks ! But I still don't know how to make it in the pose you send the screenshot (but I don't know how to make poses). Can you maybe try to reshare the package of the jar with the baby in it ? Or the blender file of the baby in the post you would like him in the jar ?
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Post by horresco on Aug 4, 2020 9:17:02 GMT -5
simmerish20 Hello! Wouldn't that be the case when i join the lid (which isn't transparent) with the baby or is that something else you're talking about? It feels like such a solid plan if only the posed skeleton would play along.
Baby, posed, no jar
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Post by menaceman44 on Aug 4, 2020 9:33:25 GMT -5
Could you not just export your posed baby back into blender, then save as an OBJ file instead of a BLEND, and then import the OBJ into your jar BLEND? Wouldn't that keep the pose? You'll want to remove doubles on the baby at some point before final import as it is covered in sharp seams right now.
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Post by horresco on Aug 4, 2020 9:51:48 GMT -5
Could you not just export your posed baby back into blender, then save as an OBJ file instead of a BLEND, and then import the OBJ into your jar BLEND? Wouldn't that keep the pose? You'll want to remove doubles on the baby at some point before final import as it is covered in sharp seams right now. Oh, very good! This made me be able to join the lid and the baby into one object while retaining the pose, thanks a lot! Now it still refuses to show up tho..... Basically the same problem as in the beginning again, it's an empty jar
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Post by menaceman44 on Aug 4, 2020 10:04:32 GMT -5
Are you actually checking it in game though? Glass doesn't display correctly in studio and will hide any other mesh items behind it. You could try zooming in really close in studio so that you clip through the glass to see if the baby is there.
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Post by horresco on Aug 4, 2020 10:16:22 GMT -5
Are you actually checking it in game though? Glass doesn't display correctly in studio and will hide any other mesh items behind it. You could try zooming in really close in studio so that you clip through the glass to see if the baby is there. Yea the problem is i have the correct mesh as a blend file and import it into s4s. Then after it was imported i export it again and check the blend file and the baby including skeleton and everything is just GONE, like it gets deleted from being imported into s4s Not even the polygon count changes, it's not there. I'll try to do it the other way around now, instead of appending the baby to the jar ill append the jar to the baby, let's see if that does anything.
Nope, now the jar is invisible and the baby remains. its like these two don't want to show up together!
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Post by Syboulette on Aug 4, 2020 12:21:35 GMT -5
simmerish20 Hello! Wouldn't that be the case when i join the lid (which isn't transparent) with the baby or is that something else you're talking about? It feels like such a solid plan if only the posed skeleton would play along. Baby, posed, no jar Thanks I don't know what did go wrong because it works perfectly for me. What do you do exactly when you say you join them? Becausewhat youare telling us looks like you didn't assign the right cut or merge the meshes correcly. Preview in S4SHere what I did: - I opened in S4S both your jar and the baby posed - I exported both meshes - I opened the jar blender file and append the baby posed - I joined the lid mesh with the baby mesh (ctrl+J then check that the Cut is set to 0) - I removed all vertex group - I imported the new jar blender file in S4S You'll also need to clone a slot object so you can buy it and place it in the world (he jar is a collection item)
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Post by horresco on Aug 4, 2020 14:13:28 GMT -5
HOW!! I mean, you explained how lol. I'm just amazed. Did you append the posed baby by making it an obj file? I will try to follow your instructions exactly, thanks so much! Now i'll need to learn what vertex groups and Cuts are..
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Post by Syboulette on Aug 4, 2020 14:30:44 GMT -5
HOW!! I mean, you explained how lol. I'm just amazed. Did you append the posed baby by making it an obj file? I will try to follow your instructions exactly, thanks so much! I did not I just export the blender file with s4s then appended it in blender in the jar blender file. If you don't know, that might be the problem. Because what you are describing is typically coming from cut not assigned correctly, and if you appended the baby without removing the vertex groups, you should have got an error message about it when importing in S4S after the joining. Before trying again, I recommend reading a few tutorials about it: - Start to finish object tutorial (where you can learn about the "cuts": sims4studio.com/thread/856/finish-object-tutorial-absolute-beginners- Tutorial about cut (for CAS but works the same for objects): sims4studio.com/thread/13120/cut-numbers-easy-explanation- Vertex problem with solution explained (and where to find those): sims4studio.com/thread/6345/vertex-group-mesh-replacing?page=1If you don't succeed i'll try to make a more precise explanation with screenshots, but if you read all those, you should be fine
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