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Post by MightbeMagic on Jan 26, 2021 22:15:35 GMT -5
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Post by MizoreYukii on Jan 26, 2021 23:08:37 GMT -5
You have to edit world files to remove the floor glows, and to remove the floating orbs you need to edit the VFX itself or edit the world VFX file (also in the world files).
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Post by MightbeMagic on Jan 27, 2021 11:31:03 GMT -5
You have to edit world files to remove the floor glows, and to remove the floating orbs you need to edit the VFX itself or edit the world VFX file (also in the world files). Thank you for the reply! I am unfamiliar with editing world files - I think I found them at least? (\Origin Games\The Sims 4\Data\Shared\Worlds\Areas ?) Do you know of any tutorial for digging into them, or any existing resources for editing world files? My own quick google search is turning up nothing but that world edit mod, people talking about downloading lots off the gallery, and sims 3 - though I do plan on continuing to look on my own of course, any known resources would be super helpful!
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Post by MizoreYukii on Jan 27, 2021 12:58:16 GMT -5
Unfortunately there's not much. Even though editing them is easy enough, almost no one has made tutorials on them/made discoveries with them until recently, other than a lot size increaser and the skybox tutorial from years ago. I plan to make my own tutorials when I get the chance, specifically the lights first since I was researching this last year non-stop until I figured out the answer was the world files. xD That's the correct location for the BG worlds, Newcrest is BG_Engagement. The blobs on the floor can be removed via Unknown World 4, but you need to leave at least one Item and blank it to avoid S4S errors. The light orbs I think are these in the World Visual Effects Info, you have to identify them by the hash so it's a bit tedious to scroll through: s40_world_lighting_lampglow - E106B9495E213B02 s40_obj_outdoorfloormlow - 53C6F1D4C2BF95C6
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Post by MightbeMagic on Jan 27, 2021 16:13:42 GMT -5
Unfortunately there's not much. Even though editing them is easy enough, almost no one has made tutorials on them/made discoveries with them until recently, other than a lot size increaser and the skybox tutorial from years ago. I plan to make my own tutorials when I get the chance, specifically the lights first since I was researching this last year non-stop until I figured out the answer was the world files. xD That's the correct location for the BG worlds, Newcrest is BG_Engagement. The blobs on the floor can be removed via Unknown World 4, but you need to leave at least one Item and blank it to avoid S4S errors. The light orbs I think are these in the World Visual Effects Info, you have to identify them by the hash so it's a bit tedious to scroll through: s40_world_lighting_lampglow - E106B9495E213B02 s40_obj_outdoorfloormlow - 53C6F1D4C2BF95C6 for Unknown World 4, are all of the items the light blobs? I was able to find the things you've listed in World Visual Effects Info for all but one of the neighboorhoods, though I'm not noticing a difference quite yet in any of them (I'll be double checking jic, I may have saved incorrectly as sims4studio didn't like saving directly in the game files) I would definitely be interested in those tutorials when you have the chance to work on them! There's other objects that I feel like would be nice to remove without just deleting the mesh since I like using livedit objects in builds Thank you for also telling me which one was Newcrest; that was definitely going to be one of my next questions lol
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Post by MizoreYukii on Jan 27, 2021 17:53:29 GMT -5
Unfortunately there's not much. Even though editing them is easy enough, almost no one has made tutorials on them/made discoveries with them until recently, other than a lot size increaser and the skybox tutorial from years ago. I plan to make my own tutorials when I get the chance, specifically the lights first since I was researching this last year non-stop until I figured out the answer was the world files. xD That's the correct location for the BG worlds, Newcrest is BG_Engagement. The blobs on the floor can be removed via Unknown World 4, but you need to leave at least one Item and blank it to avoid S4S errors. The light orbs I think are these in the World Visual Effects Info, you have to identify them by the hash so it's a bit tedious to scroll through: s40_world_lighting_lampglow - E106B9495E213B02 s40_obj_outdoorfloormlow - 53C6F1D4C2BF95C6 for Unknown World 4, are all of the items the light blobs? I was able to find the things you've listed in World Visual Effects Info for all but one of the neighboorhoods, though I'm not noticing a difference quite yet in any of them (I'll be double checking jic, I may have saved incorrectly as sims4studio didn't like saving directly in the game files) I would definitely be interested in those tutorials when you have the chance to work on them! There's other objects that I feel like would be nice to remove without just deleting the mesh since I like using livedit objects in builds Thank you for also telling me which one was Newcrest; that was definitely going to be one of my next questions lol Last I checked they should all be the floor blobs (not the floating ones). And yeah you can't save directly in the folder. You have to take it out and make the changes, then drop it back in. Also make sure to click "Save" for each window you open, do not use any other method to close it or it will undo your changes. And lastly, make a backup somewhere of the files you edited, as when the game updates/repairs the world files will get replaced again.
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Post by MightbeMagic on Jan 27, 2021 18:53:21 GMT -5
MizoreYukiiSuccess!! Thank you so much for your help! It was indeed I hadn't saved properly; and thank you for the tip about making backups of the edits! I made sure to keep a backup of the original world files but didn't think about the case of if they got overwritten 'v'
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Post by andrew on Jan 27, 2021 20:03:53 GMT -5
I saw this thread while updating Studio today, and went ahead and fixed the bug that won't let you save Unknown 4 with no items. There are also other improvements to those two resources that should make them easier to work with.
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