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Post by SpinningPlumbobs on Nov 11, 2021 22:31:27 GMT -5
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Post by Fwecka (Lolabellesims) on Nov 11, 2021 23:49:55 GMT -5
I would think, yes, you should change the shader. I think it's the simglass shader for CAS objects.
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Post by SpinningPlumbobs on Nov 11, 2021 23:57:53 GMT -5
I would think, yes, you should change the shader. I think it's the simglass shader for CAS objects. Does that work for build/buy objects? While this object will be connected to the sim, it isn't related to CAS at all.
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Post by SpinningPlumbobs on Nov 12, 2021 0:05:08 GMT -5
I would think, yes, you should change the shader. I think it's the simglass shader for CAS objects. Progress! I changed the shader to PhongAlpha and that made the object transparent, but I still need to figure out how to get the right fade where the wings meet the sim's back.
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Post by Fwecka (Lolabellesims) on Nov 12, 2021 0:14:15 GMT -5
Yeah, for objects you'd use PhongAlpha or you can try GlassForObjectsTranslucent. It gives it more of a glassy effect so that when you pan your camera around you'll see the item...flash?...a little. Like you'd see with a window; it would reflect light like a window would. As for fade, you'd just need to make a gradient grey in the diffuse's alpha channel.
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Post by SpinningPlumbobs on Nov 12, 2021 0:23:03 GMT -5
Yeah, for objects you'd use PhongAlpha or you can try GlassForObjectsTranslucent. It gives it more of a glassy effect so that when you pan your camera around you'll see the item...flash?...a little. Like you'd see with a window; it would reflect light like a window would. As for fade, you'd just need to make a gradient grey in the diffuse's alpha channel. Okay, I got it figured out. I had to reduce the AlphaMaskThreshold to 0 to allow the transparency to fade down from translucent to completely invisible. Looks perfect now! Thanks for your help and suggestions!
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Post by Fwecka (Lolabellesims) on Nov 12, 2021 0:39:14 GMT -5
Glad you got working!
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