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Post by legoqueen on Dec 9, 2021 21:17:23 GMT -5
I'm new to creating CC, so this is all a mystery to me. I created the dress, transferred data, vertices, weights and all that, and so far it's all seemed to work out. I just uploaded the dress into S4S and noticed an issue with the textures. There is a seam in the sleeves and I don't know what is causing it. I also uploaded the package file and checked in CAS and the seams are there. I haven't tried in the actual game though. I thought maybe there is an issue with the mesh but then shouldn't the seams be all over? I would be grateful if someone could enlighten me as to what I've done so I don't do it again. Package FileBlender FileTexture MapIn case it's important, I created the basic mesh in Marvelous Designer and then imported it into Blender 2.79. I used 2.70 to transfer the vertices and weights, but everything else was in 2.79. I also haven't finished setting it up in S4S with LODs and all that. I wanted to fix this error before I do all that.
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Post by Fwecka (Lolabellesims) on Dec 9, 2021 21:52:36 GMT -5
Hi. The link for your texture map leads right back to your post. The dress is a little high poly for how simple it is. In general, you should always model in quads (which you did, looks like) and keep your particle distance as high as you can get away with. If you have body parts clipping through that you know you'll delete later don't worry about that. A good topology is important. Bad topology can cause issues with transferring the weights. MD 11 has a retopology feature. Mauvemorn has good videos on retopology, as well. You have two bone_bone_shapes in your blend that you should delete and two rigs. You need just one rig so delete the other. You don't need Blender 2.70 to transfer weights. Many tutorials say you have to but it's not true. You can use 2.79; you just have to do things a little differently. As for the gaps, I think it's because the texture doesn't entirely cover your UV islands. Export your UV layout and open it in Photoshop. You will have to resize it to match the size of your texture. Copy and paste it into your texture. Choose Edit > Paste Special > Paste in Place. Now you can see the areas of your texture that don't cover your UV islands. You can also make your UV islands bigger. You have enough room. Bigger UV islands means better textures. Your texture is too big. Resize it to 1024 x 2048. If I understand correctly, the game won't display a big texture like yours unless you're using the HQ mod.
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Post by legoqueen on Dec 9, 2021 22:41:58 GMT -5
Oops! Sorry about the link, I fixed it for posterity. This is my first attempt at CC so I modelled it in triangles and then remeshed it into quads which I think made it higher than it needs to be. I will keep in mind the bit about the body because I spent a lot of time trying to make it fit exactly. Noted as well on deleting the duplicate rigs. Also very good to know on the weight paint transfer! That will make things simpler. Does it also work for vertexes or does that need to be done in 2.70? And YAY! Thank you! I don't know how the texture shrank but halving the size, exporting the UV layout, and repositioning worked! Thank you very much!
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Post by legoqueen on Dec 10, 2021 2:05:24 GMT -5
Okay, same dress, new issues. I have fixed the textures but there are now two new problems and I don't know if they are linked. The first is that the dress clips, but only sometimes? It's fine on some bodies but not others. This was the best view I could get of it. The second issue seems to be a common one, the legs are misaligned with the ankles which is also apparently a weight issue? I've tried the fixes I could find including checking the vertices of EA feet (which line up exactly) and deleting and importing a new lower body, but haven't managed to solve it on my own. It is on all the LODs which also seems to be common. Updated Package FileBlender file - This is the file I'm using for LOD0, I can upload the others if needed?
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Post by mauvemorn on Dec 10, 2021 5:44:39 GMT -5
Hi. Your issue is caused by too small margins. When baking textures, set margins to at least 7 px. A few more issues: - import the obj into a blend file exported from s4s, not a completely new scene. In those file a few things are set up differently which can make you wonder why you are not getting the same result as in the tutorial.Also, your blend file should have a rig with all parented body parts under it. They are not imported in s4s but for some reason the game does not like when they are missing. So just export the item you want to serve as a reference, open the blend, import the obj there; - speaking of the reference, choose the mesh that is of the same length and type ( skirt-like bottom or legs). Right now the bottom of dress received the data from the legs so it will behave like legs instead of the skirt; - and speaking of skirts, they are vertex painted with two colors, not one( quote only); - when closing holes, do not just extrude and scale them down, collapse them with Alt M - Collapse. This will reduce the polycount of the created geometry by half; - and as for lods, it is not a weight issue. Weights do not work in s4s. Read this
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