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Post by mauvemorn on Jan 8, 2022 15:20:15 GMT -5
Well, you can make it a bit more voluminous at the back. Enable proportional editing, select the faces at the back, press Alt S and move. You can also make the hair strands below the ears curl a bit more like in the picture
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Post by lenalechou on Jan 9, 2022 3:50:04 GMT -5
Hello again mauvemorn and thank you for the advice. I tried to volume up the back area of the hair. here is my last progress: files.fm/u/6m2dy43fb#/view/mnq2eqx94I noticed and this issues: a) The circled area looks patched, but when I tried to lift it ithe mesh is altering: I tried with propotional editing or moving the verticles but it didn't work. Do you know how to fix this? Shall I add a new hair mesh with the part closer to the bags? I'm not really sure... b)about the parting: How can I fix it by moving it closer to the bangs? and c) about curves, (I made too many because I wasn't sure which fit best) which I must keep to achieve the best of this hairstyle result? Please tell me your opinion about the curves. I have no idea how to correct the 2 first issues. Please can you help me?
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Post by Fwecka (Lolabellesims) on Jan 9, 2022 4:48:16 GMT -5
There is no need to remodel anything. What exactly is the issue? Do you want to move only one half of the mesh? Select a few strands, Ctrl L, choose UVs, then press H to hide, move the other side, unhide everything with Alt H
I think she just wants a shorter part kind of like the screenshot below (I couldn't find a better one). One that doesn't go so far back on the top of the head. I think, too, that she tried adjusting the UV islands but couldn't get the color to match up well. Did I get that right lenalechou Is that what you wanted?
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Post by lenalechou on Jan 9, 2022 11:27:54 GMT -5
Yes I want and the parting become shorter than EA's like the photo you posted.
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Post by Fwecka (Lolabellesims) on Jan 11, 2022 2:23:59 GMT -5
Another idea, and again, this may be a terrible idea, but use proportional editing to "push" the back forward a little. This will stretch the faces but you could add more edges to the faces that are stretched. What do you think, mauvemorn bad idea?Edit: I just did a quick test and yes you can move the crown (the top of the head) forward using proportional editing. Select a small portion on the crown of the head (how much you select is up to you), enable proportional editing. enter side view and move the top forward. You may have to do this in increments and that's okay. You may also find it necessary to rotate your selection periodically. Using small movements and occasional rotations, I think you can get the mesh shaped the way you want it and no faces will become overly stretched. You can use sculpt mode, too, to shape the mesh even more.
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Post by lenalechou on Jan 12, 2022 11:39:44 GMT -5
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Post by mauvemorn on Jan 12, 2022 12:27:51 GMT -5
You need to enable proportional editing and scroll the mouse wheel up until you see the radius, only then do you move the mouse
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Post by lenalechou on Jan 15, 2022 3:07:11 GMT -5
Hello again mauvemorn and fwecka I tried but I can't do better than this: Now the mesh is more altered than before. Here is the blender file: files.fm/u/afvtgbtbu#/view/kpr5348abI don't know how to continiue
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Post by lenalechou on Jan 20, 2022 12:12:52 GMT -5
It took me several days and the result is this: files.fm/u/akad7kebz#/view/bs4mbbtxyI have an issue here and I don't know how to correct the texture to look physical: Please tell me if it is good and how to continiue in order to achieve this result: I reupload again the photos because the old ones deleted. Please can anyone help me ?
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Post by mauvemorn on Jan 20, 2022 12:27:39 GMT -5
You will not fix it because now the strands do not flow the way they should at all It should be done like you did here but less dramatically. You need to move them gradually and add extra edge loops in places where the mesh looks too jagged
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Post by lenalechou on Jan 22, 2022 11:59:06 GMT -5
Hello mauvemorn. I did this progress by now:
files.fm/f/57tt38jc7Please tell me if is it good so I must continiue.
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Post by mauvemorn on Jan 22, 2022 12:17:20 GMT -5
It will do
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Post by lenalechou on Jan 26, 2022 6:01:46 GMT -5
It took me many days and this is the best result I could do: Blender file: files.fm/u/xv9t7mesc#/view/qbbx6ngs8But this area alters the mesh: Please can you sent me a photo of how to fix it? Everytime I try something the mesh don't look good. And please can you show me which curves I must keep in order to achive the comic's hairstyle? I hope to find a way to achieve making this hairstyle...
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Post by mauvemorn on Jan 26, 2022 8:15:10 GMT -5
- UVs - Seams from islands so that you wouldn't accidentally delete the border of a uv island; - select a few of them in that area, delete - dissolve edges to create quads; - choose the knife tool and add an edge loops; - move them with proportional editing enabled; - if needed, add more edge loops;
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Post by lenalechou on Jan 28, 2022 14:46:20 GMT -5
Thank you for the advice mauvemorn. I did this progress now: Blender file: files.fm/u/mz6dcnwb3#/view/qtzfvnubhI have a question about the parting I move it a little closer to the bangs: Do you think that I must move it more close to the bangs or it will be altered? Please tell me your opinion or what else do you think I must correct in order to achieve the comic's hairstyle.
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