|
Post by mauvemorn on Jan 28, 2022 14:48:58 GMT -5
It will be the same as before, you move it, the rest moves with it
|
|
|
Post by lenalechou on Jan 30, 2022 12:35:12 GMT -5
I convert and the curves that I though they fit the best with the anime hairstyle. The result is this: Blender file: files.fm/u/s3rd46d2h#/view/e3tsukk6aHere is a photo of how it looks in blender: And here is a photo of how it looks in anime: Shall I do the lods now? Please tell me your opinion if you think I did something wrong or if I must correct the mesh and in which areas. If yes, please can you show it with a picture? Thank you for all the help and patience.
|
|
|
Post by mauvemorn on Jan 30, 2022 12:39:06 GMT -5
You created new geometry, the bangs, that needs to be rigged, vertex painted, and unwrapped in uv_1. Do these things first and check in-game. Then do hat chops and check again. Then do lods
|
|
|
Post by lenalechou on Jan 30, 2022 13:58:17 GMT -5
I made the weight paint, vertex paint and uv 1. But I have these issues in CAS: here this area is transparent the same is here: here the mesh changes color: and here the texture has problem: Do you know how to correct them? I'm not sure if I did the texture right. If not, please can you tell me what to correct? Please tell me if I need to correct and something else. Here is my last blender file: files.fm/u/s3rd46d2h#/view/9hn948jc8 and package file: files.fm/u/s3rd46d2h#/view/s9d2xrhk5
|
|
|
Post by lenalechou on Feb 2, 2022 13:47:00 GMT -5
|
|
|
Post by mauvemorn on Feb 2, 2022 14:20:13 GMT -5
Everything is great now
|
|
|
Post by lenalechou on Feb 4, 2022 16:14:17 GMT -5
Thank you for all the help mauvemorn and fwecka. You are the best. I made the hats and rest of logs. I'm sorry if the thread took so much time, but I think that the final result worth it. Here is how it looks now in CAS: with hats: and in game: Here is the final blender file : files.fm/u/pctp8f2fw#/view/nt3xguh2k and package file: files.fm/u/pctp8f2fw#/view/9m2h6aj6xNow this thread is completed.
|
|