Post by vectorplexus on Dec 15, 2016 16:12:35 GMT -5
So, I have a few questions I'd like to have answered if possible regarding the Sims 4/Sims 4 Studio. I have previously modded Sims 1, 2, but got so disappointed with 3, the open Neighbourhood that caused HUGE loading times and the (in)ability to mod it, that I rage quit the game and abandoned the franchise, and moved on to mod other games (namely Skyrim).
I don't own The Sims 4 yet, but I'm considering in buying it, since I have lots of ppl that would like for me to mod it, but I will only buy and invest my time on the game, if I feel like I can do certain things, and understand how the sim customization works. I've seen a friend playing it on the CAS, over a stream, but I have a few technical questions, mostly regarding... body shaping and if Sims 4 Studio can be used to work on these:
I don't own The Sims 4 yet, but I'm considering in buying it, since I have lots of ppl that would like for me to mod it, but I will only buy and invest my time on the game, if I feel like I can do certain things, and understand how the sim customization works. I've seen a friend playing it on the CAS, over a stream, but I have a few technical questions, mostly regarding... body shaping and if Sims 4 Studio can be used to work on these:
- Can the base body mesh be edited? And what kind of edits are possible? Can we change the mesh completely (change vertex count/order) or are we stuck with just edit the geometry shape (keep vertex count/order)?
- Is the body shaping done with Morph Targets/Shape Keys? (I'm assuming they are)
- Do the Full Body Sliders and the Local ones operate in the same way? What about the Face ones? (and by sliders I mean ofc Morph Targets)
- Is the texture being blended on the fit/fat sliders the Normal map? Because it looks more like some baked shadows in the diffuse texture, rather than a normal.
- Can we edit the Morphs?
- Can we add new zones/sliders/morphs or are these hardcoded? For example, would it be possible to define/add a elf ear slider with a proper zone/morph to the ear? (I'm not interested in having these as accessories btw, not a solution for me)
- How do parts work over a body? What I mean is... lets say for example, I have a top part that shows a bare lower torso/belly. I suspect the top will require a skin part to go along with it, but unsure.
- Can we replace existing parts? As in, instead of creating a new part and add it to the game, use the same "ID" to cause the game to override a certain part by another? This would fit the purpose of replacing existing parts to fit new/edited bodies/body morphs
Finally a specific question regarding Sims 4 Studio only: I'm a little confused if the Mac version of the program already has all the features that the windows version has (namely, mesh export/import), because on this thread:
sims4studio.com/thread/6855/downloading-sims-studio
There are 2 links:
sims4studio.com/thread/6065/sims-studio-appleseed-open-beta
sims4studio.com/thread/6065/sims-studio-appletini-open-beta
Which both point to the same Appletini thread. However, on the same thread, it mentions both Appletini and Appleseed:
I'm assuming this was just a copy/paste error, and that the app is the same one that shares the same Harmony source code, which allows the same features for both versions right?
Anyway, thanks in advance for your patience and for any help you guys can provide me!
Cheers!
Vector
sims4studio.com/thread/6855/downloading-sims-studio
There are 2 links:
sims4studio.com/thread/6065/sims-studio-appleseed-open-beta
sims4studio.com/thread/6065/sims-studio-appletini-open-beta
Which both point to the same Appletini thread. However, on the same thread, it mentions both Appletini and Appleseed:
New in Appletini is the ability to import and export CAS meshes and merge .packages. New modding features have been added and the UI has been improved and many bugs have been fixed. Image handling and the model viewer are not yet optimal but will be improved over time.
The interface for Appleseed is much like that of the Windows version, there are some minor differences. Please feel welcome to check out the Windows version tutorials. If you run into differences that hamper your progress post in the tutorial thread for help or open a thread in the Creator Help section.
I'm assuming this was just a copy/paste error, and that the app is the same one that shares the same Harmony source code, which allows the same features for both versions right?
Anyway, thanks in advance for your patience and for any help you guys can provide me!
Cheers!
Vector