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Post by John-Sims on Jul 18, 2017 12:12:50 GMT -5
Hello everyone! So, I'm trying to recreate a blouse from The Sims 3 Pets, in The Sims' 4 style. It's a cute little sweater/poncho (Sorry if it's none of those, I don't really know much about clothes :P) And while I'm pretty satisfied with the mesh/texture the weights...are in desperate need of fixing. (This is how it looks in Studio) First, I left those weights as is, then I saw that they're not ok in game, then transfered new weights, from a similiar mesh (That long, sleepwear shirt) and... This happened. I'm so tired of failing at weights! Could anyone pretty please help me with the mesh? ~Thank you so much! (Files below the image) " Download the package here ---> *beep*
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Post by inabadromance on Jul 18, 2017 13:39:18 GMT -5
hi! I would like to ask you that whenever you have an issue that consists in someone taking a look at the settings of your mesh, to include the .blend file along with the package. It is very important and saves us time when checking out the files. The clothing is weighted incorrectly, it is all weighted to only 1 bone. Please follow all the steps on the weight transfer tutorial. If there's a particular step you don't understand, please let us know.
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Post by John-Sims on Jul 18, 2017 15:24:59 GMT -5
inabadromance , Oh my I'm terribly sorry! Next time I'll make sure to upload everything D: I'm sorry if I offended you, it was never my intention to! I took a look and from what I understand, I'll need to re-do all the weights from start again right? ~Thank you so much!
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Post by inabadromance on Jul 18, 2017 15:33:09 GMT -5
I never said i was offended by anything so there's no need to say that. I was just suggesting the files you should share when asking for help so that others can look at them quicker. You will have to do the weight again. I would suggest either selecting all the body parts (not clothing) and move them to another group (Select each part by hovering the mesh and pressing L until all is selected in orange. Then press P and "selection". After you're done with the weight transfer on the clothing group, select one that group and shift click the body parts group. Press ctrl+j to join them again) or delete the body parts, do the weight transfer on the clothing and re append the original EA mesh body parts again. I recommend this to keep EA's configurations on parts of the mesh that you're not editing in any shape or form. Before doing the weight transfer, you'll need to delete all the bones that are previously on the mesh by selecting each name and pressing the minus button to delete them
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Post by John-Sims on Jul 19, 2017 14:59:37 GMT -5
Ooops, sorry can you tell I'm akward ;---;Anyway, yes this is what I do to adjust weights as well. I do know the basic progress, yet I mess it up somehow. I did see some improvements though. Aye...it's just something I'm doing wrong, but I don't know what! Anyway, if you'd like to take a look at it here you are! *click*
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Post by inabadromance on Jul 19, 2017 15:36:00 GMT -5
Have you done this before re doing the weight as i suggested? Before doing the weight transfer, you'll need to delete all the bones that are previously on the mesh by selecting each name and pressing the minus button to delete them You need to delete the pevis bone that was previously weighted on all the top
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Post by John-Sims on Jul 20, 2017 12:30:14 GMT -5
Yes, I deleted all of the previous weights before converting the new ones again. I made sure it was clean then assigned the new ones.
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Post by inabadromance on Jul 20, 2017 14:29:35 GMT -5
Please share your blend file with your mesh and the reference mesh on it before transfering the weights.
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Post by John-Sims on Jul 21, 2017 12:49:01 GMT -5
Sadly I didn't save a version of it while I had it untouched, so I tried to re-create the original weights from copying them exactly from the original mesh. The original mesh is from City Living. *Here you go!* By reference, you mean the mesh I used to transfer weights from right? Sorry, my english is a bit rusty.
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Post by inabadromance on Jul 21, 2017 13:05:08 GMT -5
Question.. why is it that you want to mess with the weight again? This is a simple mesh edit, and the mesh isn't changed in any shape or form but only removing the bottom part to convert it into a top. There's no need to any weight or uv_1 transfer.
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Post by John-Sims on Jul 21, 2017 14:15:23 GMT -5
Well, because when I left the original weights as they were, the top wouldn't behave as it was supposed to. The sleeves didn't move as they should (along with the arms, they were frozen in place) and at the waist there was a marvelous clipping mass. And it wasn't..you know..normal :P Sadly I have no photos of how it looked then, but if you really want to see how terrible it actually looked, I could go in game and take a few photos if you'd like.
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Post by inabadromance on Jul 21, 2017 14:38:30 GMT -5
Have you tried following this guide for converting full body into top? What modifications exactly have you done to the mesh? did you extruded the sleeves manually or resized the ones that were already there? If you don't want to re do your mesh, then please list me exactly the steps you're following to transfer the weight because that's the only thing that is causing you troubles. Say what you do after opening the blend you last shared and name the version of blender you're using.
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Post by John-Sims on Jul 21, 2017 14:59:37 GMT -5
No, I didn't even know this tutorial existed. Thank you so much for sharing it with me <3 What did I do to the mesh:- Deleted a portion of the bottom mesh
Cropped (Selected and deleted) the sleeves, then modified the edge to be "longer" with the sculpt tools. Just to make it wide, and not to be one with her arms as it was.
I closed a tiny gap between the bottom parts of the mesh, I brought them together to look as if it's buttoned together.
- Added a shirt underneath, to make it look as if the sim is wearing something underneath.
How I adjust weights:
I got rid of all the previous bones, got a similiar mesh (in length -- the long sleepwear shirt ), then got into weight paint. I clicked the reference mesh, adjusted a few settings (destination layer or how it's called,) in order for all of the bones to get transfered and not just one and I then shift-clicked my mesh. Then clicked on transfer weights. But noooope. It didn't work..
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Post by inabadromance on Jul 21, 2017 15:29:21 GMT -5
If you don't mind, i would like for us to do the weight transfer together. (also, you missed mentioning what version of blender you're using).
Please, prepare a .blend file with your mesh, and the reference mesh on it and share it with me.
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Post by John-Sims on Jul 22, 2017 16:05:03 GMT -5
Alright! Thank you so much Im definately giving you credit! <3 Oooops, sorry! I'm using 2.78 a
Here you are! I have already deleted the previously attached bones, so it's fresh and clean :3 *beep* Thank you so much again!
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