I succeeded in setting up a pipeline that allows me to convert Sims 3 animations to Sims 4. So far I've only converted 2 and I don't plan on doing any more. It was more a bit of a personal challenge project during my down time between professional engagements.
I converted two magic animations from the magic book that is sold in the Sims 3 online store. You can view them here (the stuttering was in the video file and not in the game or animation itself):
I could not have done this without Sims 4 Studio and its export to Blender feature. This allowed me to get the animation into Motionbuilder and use its convertion tools to retarget the animations to the Sims 4 rig. Because just copying the Sims 3 animations over to the Sims 4 does not work. The origin points of the bones are different which makes for very interesting (and buggy) results if the animations aren't properly retargeted.
It's a very involved process, though not overly complex (now that I've nailed down all the steps).
Some observations I've made while working with the Sims 4 Studio exported Blender files: there seem to be some flipped edges in the meshes that are exported, causing 3ds Max 2015 to crash upon export when going from Blender to 3ds Max. Earlier versions of 3ds Max don't crash but just give a warning message (weird that the earlier versions can handle it, while later ones can't). But it's all good, I use the 2012 versions of the software and these work.
I hope that the animation tutorials are forthcoming (like for the animated grandfather clock), because I'd like to try my hand on some new custom animations with custom interactions attached to them.
Oh,can you please make a tutorial of it?or a video?please,I really need to know how to convert sims3 animation to sims4!
Post by Mystiquepixels on Apr 19, 2017 12:49:06 GMT -5
you're welcome honey! I think you have to drag the uv editor window to the right to expand it,so you can see it,because it's kinda hidden! it's next to the images menu at the bottom of the uv editor window And here's the screencap you sent and I showed it here to understand it better!
Post by Mystiquepixels on Apr 17, 2017 4:38:24 GMT -5
Hey,thank you for this great tutorial! I have problems with baking textures.The bake texture is completely black,and I think it shouldn't be like that,I cant give any shadows to it and it looks really bad for the mesh,I mean it doesn't look realistic,is there any fix to it?
Post by Mystiquepixels on Jan 11, 2017 7:39:27 GMT -5
ok,nobody replied!XD I somehow figured out how to import the mesh but now there is problem with texturing and uv map of course!,and the joints which should be assigned but i don't know which bones I should assign and I think they are alot?
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