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Post by menaceman44 on Nov 14, 2018 18:08:36 GMT -5
I just tend to pick this information up as I read through these forums. Some of the information has come from tutorial threads and other bits come from reading user help threads. With the addition of a bit of personal poking around.
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Post by menaceman44 on Nov 12, 2018 13:49:31 GMT -5
All three versions of Parenthood acne show up fine for me when I search the term "acne" in S4Studio.
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Post by menaceman44 on Nov 11, 2018 13:00:24 GMT -5
You're going to need to fix the weights of the dress. You will find a tutorial on Weight Transfer here in the Tutorials section.
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Post by menaceman44 on Nov 10, 2018 9:01:18 GMT -5
In the Object Catalog resource you still have the EdgeAgainstWall flag ticked which is what is making it have to go against a wall. I'm not sure about the system error though.
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Post by menaceman44 on Nov 8, 2018 11:45:17 GMT -5
The b_ROOT_ bone should be located at ground level at the centre of your object. I believe it is the point at which objects will rotate around in Build/Buy mode. It *could* be this that is stopping some objects from being lowered. If the object is meshed hanging in the air then the game may consider that it is already "touching" the floor and so cannot be moved any lower. That's my guess.
Anything with _FX_ in it is for playing an effect. Running water from a tap for example.
The transformBone I don't know how to describe.
If you need further help then if you could provide pictures, the package, and the blend files that would be great.
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Post by menaceman44 on Nov 8, 2018 11:35:40 GMT -5
I can tell you from working with a sink that the FX_repair is the location that the water spurt will shoot from the bath when it breaks. I don't think it actually affects where a Sim will go to perform the repair animation though. b_root is the centre of the object at floor level which is usually in the centre of the object footprint. All other bones and effects are connected to this in some way or another. b_subroot is like a child version of b_root. Seats with multiple places to sit usually have multiple of these and they do not have to be located at the centre of the object. Going on limited experience, I would say that FX_water_plane is the water surface. As for the _IK_target, I believe that IK stands for Inverse Kinematics and has something to do with the animations that Sims perform.
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Post by menaceman44 on Nov 2, 2018 18:50:12 GMT -5
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Post by menaceman44 on Nov 2, 2018 18:45:35 GMT -5
This is something that can be fixed. I just have to go and find the information on how to do it. Basically when you import the new mesh there is a setting that tells the game where the bedding is for cats but the value gets updated with the highest point of the mesh instead, not the height of the bedding, and needs to be manually corrected. ... Here we go. This is taken directly from a message to me by peacemaker-ic on how to fix the floating pet issue:
P.S. If you want to be able to test objects with pets then you should download the mod by orangemittens and Andrew to make pets controllable. It's great.
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Post by menaceman44 on Oct 28, 2018 11:00:26 GMT -5
Is this an issue with content you are creating?
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Post by menaceman44 on Oct 28, 2018 10:59:46 GMT -5
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Post by menaceman44 on Oct 26, 2018 17:13:34 GMT -5
Bakie You don't need to have an account to post on Imgur. I don't have one but I can still post and share. Just click on the New Post button in the upper left of the Imgur website to upload and share an image.
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Post by menaceman44 on Oct 26, 2018 6:08:15 GMT -5
To tag someone, type @ followed by their user name. Bakie your help may be required here.
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Post by menaceman44 on Oct 25, 2018 10:14:15 GMT -5
Do you have a nvidia graphics card? If so, that is the cause and nothing you are doing wrong. The game's antialiasing doesn't play nice with nvidia cards and makes little seams like this visible in game. Check if you can see any around Sims mouths as well when in CAS.
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Post by menaceman44 on Oct 20, 2018 5:00:41 GMT -5
I think you are over complicating things by trying to turn one object into another when it would be more straight forward to create the new raygun object from scratch. Now I'm not saying that would be *easier* but it should be more straight forward to follow tutorials showing you how to create an object from start to finish rather than how to stretch and reshape one thing into another. This tutorial covers the basics of creating an object from scratch. It uses a wall picture as an example but the basic process is the same. sims4studio.com/thread/856/finish-object-tutorial-absolute-beginners
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Post by menaceman44 on Oct 20, 2018 4:53:49 GMT -5
Once you have already exported a texture and then you try again and can see the already exported file in the Save As window, are you able to right-click on the file and open it in your editing software from there? Do you have the option to Cut or Copy? You could try moving it that way to somewhere you can find it.
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