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Post by augustes on Jan 24, 2018 15:04:31 GMT -5
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Post by augustes on Jan 22, 2018 18:46:00 GMT -5
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Post by augustes on Jan 21, 2018 13:21:12 GMT -5
Ok thanks a lot, I will try to do this ! Thank you so much for your kind help guys, you're awesome ! :-* :-* :-*
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Post by augustes on Jan 21, 2018 13:16:09 GMT -5
Every time you create a cc you have to clone the base object again. Saving the package with another name isn't going to create a new package. Oh ok !!! I didn't know that ! That's why it didn't appear in my game. Anyway, I took another hair as a base and here I am. I have to fix some problems like the height. And I would like to keep the transparency in the jewel on the top but I don't know why it doesn't work in the game and S4 studio. Senate As you can see on the following pic, there is a hole in the jewel.
But then the hole appears as covered like this.... Senate hair jewel by AugusteS, sur Flickr Thanks a lot for your kind help ! AugusteS
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Post by augustes on Jan 21, 2018 5:07:15 GMT -5
well you have to use blender to import the project into sims 4 studio. can you share that file? Hi ! I've replaced my previous conversion by the new one and it works ! But if both packages are in the mods folders,only one hairstyle appear in my game. I think it's because I have used the same mesh as a base, so I suppose that if I use a different hair as a base for my new conversion, both will work. Is it possible to use the same mesh as a base several times ? Oooops by AugusteS, sur Flickr
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Post by augustes on Jan 20, 2018 12:36:01 GMT -5
As I said, I used MilkShape 3D and S4CAS Tools to import my project in Sims 4 Studio. And it worked perfectly well for my previous conversion. But I can try to import the project in Blender, I don't promise I will succeed. :'(
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Post by augustes on Jan 20, 2018 12:25:03 GMT -5
Here is the actual package file : simfileshare.net/download/426530/I haven't used Blender yet, I fixed the textures with MilkShape. But I can share as obj. or simgeon. ? What file do you need ? Thanks a lot for your help !! :-*
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Post by augustes on Jan 20, 2018 12:08:36 GMT -5
please download this template and put it in your uv map so you can see where the hair needs to be. also, you need to add the right tags. make sure it says feminine and can wear for young adults. Thank you !! About the tags, I put "female", "teen/young adult/adult", I did the same mesh two times, but it still doesn't appear in my game. The previous conversion I have made works well as you can see, I don't know why this one doesn't show. Bipsouille Queen Amidala hair conversion by AugusteS by AugusteS, sur Flickr
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Post by augustes on Jan 20, 2018 11:56:59 GMT -5
as long as you know where to put your uv on the uv map, you can alternatively bake it and then go into your 2D editor and paste the textures on top where you can also manipulate it to fit the bake. also, blender 2.77 isn't compatible with s4s. although you do need 2.77 for some things, i suggest you keep it as a zip. try downloading blender 2.70 and using that to import in sims 4 studio as well. Hi again !! So I found the way to deal with the several textures and regroup the materials in a single mesh. BUT.... except the fact I have to fix the eyes problem, once I'm done with the mesh and I have put the package file into the "mods" folders, the hair doesn't show in my game, I don't know why Here is a pic of the hair in Sims 4 Studio. Please help !! Queen Amidala Senate hair project by AugusteS - TheSims4 by AugusteS, sur Flickr
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Post by augustes on Jan 20, 2018 4:37:10 GMT -5
i can't find one, but the process is sort of the same. if you're going to use milkshape and have your object already in milkshape with the materials, you can export it as an obj and then import it into blender. you can also export the textures and maybe merge them in your 2D editor. after that, you can try following this tutorial, starting at step 7. Hey annabluu. I'm here now, I saw in your tutorial you've the same problem when you create new hair. I'm pretty good with photoshop and 2D textures so I will recreate the textures, but it's impossible now because it would cover the skin. Could you please help me step by step ? I'm an absolute beginner with blender as I don't want to creat new meshes, but there are some S2 hair meshes I want to convert. I have the 2.77 version, I don't know if it's ok or if I have to download previous version ? I can also send the mesh to you if it's easier for you. Queen Amidala hair conversion - TS2 to TS4 by AugusteS, sur Flickr
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Post by augustes on Jan 19, 2018 17:16:03 GMT -5
Ok, I'm sorry oops ! I watched a tutorial on youtube and I thought it would be more complicated with Blender, isn't it ? Do you have a tutorial for hair conversions with Blender ?
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Post by augustes on Jan 19, 2018 17:07:52 GMT -5
Hi everybody ! I've decided to convert this S2 hair by Bipsouille for the Sims 4, using Milkshape 3D. The problem is that this hair has 3 different textures, and I would like to keep the original textures but the Q-Mesh sims 3 geom importer allows only one group per file and I need one mesh to convert. When I regroupe the different materials, I can use only one texture. So, is it possible to keep the three S2 original textures for only one mesh ? Please help, you're my only hope ! AugusteS
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Post by augustes on Jan 12, 2018 8:32:38 GMT -5
Hi everyone !! I have created some characters from STAR WARS for the Sims 4 and I really would like to add some Queen Amidala stuffs in my game. I especially love the "red invasion throneroom" style. Could someone convert this headdress for me ? It was made by Getagirl for The Sims 2 : modthesims.info/d/189427I also love that headdress : modthesims.info/download.php?t=189658That would be really awesome ! I offer my sims to the one who could make this for me Here are some pics of my STAR WARS creations for the Sims 4 : Padmé : Leia : Anakin : Rey and Kylo Ren : Oola (Jabba's slave) : Please help ! And may the Force be with you ! AugusteS
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Post by augustes on Sept 3, 2016 2:33:41 GMT -5
Hi GeommetricSims, Thank you so much for your kindness and to take the time to answer. I didn't know I had to use blender if I hadn't created the mesh. With the files I have modified with S4S, nothing is working good in game : The skins don't appear, the horns (for Maleficent), the dresses, the hair (for Thranduil). The skins are originally by Oimiakon, I just made the celebrities faces. Here you can download Thranduil with all the CC requested : www.simfileshare.net/download/110837/It's supposed to work in your CAS but not in your game. Let me know when you have installed my sim. Please, let me know, Thanks a lot for your kind help, AugusteS I haven't used Blender because I don't know how but it seems I have to take a look at this.
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Post by augustes on Sept 2, 2016 13:49:49 GMT -5
Dear GeometricSims, thank you for your kind answer . I don't know what does "UV mapped" mean, but I haven't created the meshes, they're are from another creators, so I think they did. I just used those meshes as a base for my costumes. And I have the same problem with my skins that don't appear correctly in my game : on the last pic (with the bug), you can see the default maxis skin, but not mine... Could you explain this ? Thank you for your precious help.
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