|
Post by laracroftfan1 on May 31, 2017 5:01:52 GMT -5
Hey guys, here's the short version!
Enjoy!
|
|
|
Post by laracroftfan1 on May 31, 2017 4:59:18 GMT -5
Hey guys! Been a while, sorry for the hiatus! Well, finally, I have something for you! I worked very hard on this and I hope you enjoy using it, as much as I did making it! Comes in 15 swatches! Enjoy! Well, heck! Here are a few more photos!
|
|
|
Post by laracroftfan1 on May 29, 2017 19:24:06 GMT -5
She could use that spot in the bottom of the map that EA uses to put extra parts for the flowers?
ionsound, Do you think you could post a picture of what your diffuse layout looks like?
|
|
|
Post by laracroftfan1 on May 29, 2017 19:09:27 GMT -5
Enza, are you the one that messaged me on facebook? Just pm me your mesh or start a thread in the creator help section of the forum, and send me a link, as a community, wed love it if we post the problem publicly as to make a solution available to everyone. Awaiting your response!
|
|
|
Post by laracroftfan1 on May 29, 2017 19:07:42 GMT -5
im actually working on a mesh for a real set of vampire teeth! trying to work out some stuff with them though, any way to set a geom to replace a group of polygons? Specifically the flat fake sim-teeth..
|
|
|
Post by laracroftfan1 on May 29, 2017 19:05:15 GMT -5
Heck yes! I' absolutely love to be a part of this! What can I contribute?
|
|
|
Post by laracroftfan1 on May 22, 2017 19:28:21 GMT -5
I'm VERY excited to hear about this, as far as the magical desk goes, do you have any pictures of examples, or things that you would like to incorporate into the design? I'm really looking forward to seeing what type of concepts are born from this!
|
|
|
Post by laracroftfan1 on May 22, 2017 14:00:58 GMT -5
So I created this braid mesh... I was wondering if I should upload this mesh to studio. It would be an open source for people to use and bend in their creations, as long as I am credited for the original braid. Take a look! this is what it looks like with NURMS activated. Without NURMS it looks like this, personally i prefer NURMS better, but people will do what they wish. What does everyone think?
|
|
|
Post by laracroftfan1 on May 2, 2017 16:33:41 GMT -5
you are very welcome! I really enjoyed learning how to o this! We should work on things together more often.
|
|
|
Post by laracroftfan1 on May 2, 2017 13:40:59 GMT -5
OMG yaaay! Excited to o it!
|
|
|
Post by laracroftfan1 on May 2, 2017 12:54:28 GMT -5
Tbh, i love them, I think youve started something! you should make them a set, with swatches, and upload them! I wou its just maybe this one that would need adjusting. I LCF1 officially declair you, dramaticgamer: Lord of the highlights, there should be a trend setting badge, because you just started one!
|
|
|
Post by laracroftfan1 on May 2, 2017 10:51:10 GMT -5
You just blew my mind with this! Cant believe I haven't thought of it before!
Good lookin out!
|
|
|
Post by laracroftfan1 on May 2, 2017 9:17:17 GMT -5
okay, making a new post! 1. I remade your UV map. just moved some stuff around, and changed the textures to accommodate that. This has brought me A LOT closer to finding the coordinates for this darn thing! lol, but seriously.. This is what it looks like now. So then i was just down to these areas. I noticed that green edge there, this is exactly why I use so many colors! then i found it! I went a bit over, because i g part of the back of the helmet, other than that, just need to clean it up!! All it needs now is some minor scaling, so it doesn't show through on the back of the head, and the edge from underneath the back of the helmet pops out a bit. Did a bit more editing, I think this is as far as I can take you. The texture might need a bit of work around the edges. Now that it is in the right place, I'm sure you got this! Now you also have a resource of information for future issues, and if you come across anything new, we can handle it! That's what our community is for. I know you got it from here. Here's the package, for anything else you need to work on with it. I'm glad I could help, I also learned a lot in this process. www.dropbox.com/s/nqxq6qkldw4bam0/Genji_Glowing_Head_HD2.package?dl=0In game, It looks like you have some polys that might be overlapping there see the clipping in the corners? Easily fixable. here's what the texture looks like now. Let me know when you upload! I want this when it's finished!
|
|
|
Post by laracroftfan1 on May 2, 2017 3:10:58 GMT -5
im making progress! So I made another template, and it's starting to come together now. as you can see i drew a series of lines and colors, see where the green line is? The place that should glow seems like its just above that.. almost at the very tippy top of the image. I have no idea why its mapped like this, but we work with what we have right? lol on skype with my bf, hes in the screen. lol. Im still working on it, but I think we're so close! so then i did this. and then this happened. its pulsing on and off, did you want it to do that? but we know we are on the right track, and we're getting a better idea of what goes where. Going back into photoshop for more testing. so now i added a line of purple numbers to the are we know shows up. and im game, it seems the only color that shows up properly is green, so i changed the colors of the numbers to green, and put it on a black background OK... good news and bad news.. We have found the coordinates! Right under the number 8! seems this is where we need it to glow. Now I have like 3 8s on this canvas, so i just need to figure which one it is. BRB testing ok so best I can tell the uv layout is somewhere along the large line of 8s that i made. As of 6am this morning, still working on it. At this point im wonering if the whole thing needs to be remapped, i could try moving your textures to a different place, because right now you have it mapped like hair, and not a hat, so i think im going to try that next..
|
|
|
Post by laracroftfan1 on May 2, 2017 2:25:02 GMT -5
m still working on it too, I've managed to make a bit of progress using the DJ helmet from the get together EP. I've actually gotten some glow to show up, even though its in all wacky places. I did make this however, maybe we can both get some use out of it trying to figure this thing out. just save the image. Since the emissions coordinates are still all unpredictable, i thought having some different color numbers in place would help us figure things out.
|
|