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Post by kitty44 on Oct 9, 2016 14:50:08 GMT -5
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Post by kitty44 on Oct 8, 2016 23:17:40 GMT -5
Totally didn't see the seams in your first pic, woops! So you just gotta create the placeholder vertex for the second mesh to remove the dog tags, and in later steps for tutorial I linked there are instructions that go over the basics of what you need to do to fix the neck clipping! Alrighty, I did the vertex painting and it seemed no area was weighted red in regard to the bones. After that I gave it a try in-game and it still didn't turn out right. I came back, saw your post/realized a bit moreso what you were saying and created a placeholder mesh. I renamed it too in case it would help, but there was no difference. :c Here's how it looks now: The shadow below is shaped like the tag. I'm not quite sure why it has that slightly transparent look either..
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Post by kitty44 on Oct 8, 2016 22:29:29 GMT -5
Without seeing the file it's difficult to tell. But I didn't work with objects to define the problem if it's something else than a regular texture. So somebody else has to take a look at file. It's just a retexture, pretty simple.
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Post by kitty44 on Oct 8, 2016 22:02:03 GMT -5
kitty44 regarding your .PSD. There was no transparency under the strings that's why there was no transparency in the game I edited alpha and saved as .PNG and new .PSD file so you could see. I might didn't do the best job with strings due to erasing background around such a delicate texture. But I believe that texture should work for you. I'm still getting some funny distortion. I've noticed several parts distorted to look overcoloured too :/ Do you have any other ideas what might help? If not, thank you a lot for all your help regardless. (Just put this on a random Sim who's in progress but likes music lol)
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Post by kitty44 on Oct 8, 2016 21:16:29 GMT -5
Hi- did you correctly assign the cut number to your mesh? See Step #9 here: sims4studio.com/thread/10/tutorial-using-sims-studio-accessory. Also, if the original dog tag had multiple meshes (s4studio_mesh_1, s4studio_mesh_2, etc) you need to have the same amount in your own mesh, each with the correct cut number. If you only have one mesh you can just make a single vertex and hide it in the sim to count as the second mesh. For the issue of clipping into the neck, did you assign your mesh to the correct bones and vertex paint accordingly? As for seams, I think it would be easiest to work with if you used them to separate the four sides: outer, top, inner, and bottom. There's just the one mesh and the cuts/type are the same. The clipping is likely as you suggested - I didn't know about that step. I'll look up how to do so. I think that's about as I did with the seams, if you can see the red in the first picture. Thank you c:
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Post by kitty44 on Oct 8, 2016 17:14:47 GMT -5
I created this mesh importing the EA dog tag necklace and deleting it from Blender, then working from there. I merged it with the s4studio_mesh_2 file when I was mostly happy (did some UV map adjusting after however). I'm wondering how to get rid of the dog tag necklace here..? And why the choker shows up like this in-game/CAS. Thank you! (Also, for future reference - I'm happy with the texture but if I wanted one to look more like I create in photoshop, where would you recommend placing seams for UV mapping?)
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Post by kitty44 on Oct 7, 2016 19:48:14 GMT -5
Yeah, I've figured out that this is guitar re-texture. What settings did you choose? What program do you use for exporting? PNG-format supports transparency when you choose right settings. My settings when I save .PNG in photoshop via Save As .PNG menu. I use photoshop CS5 and CS2. I saved it in CS5 initially as I can't save DDS in CS2, so that is the one I had open. My option for PNG was just interlace and none was preselected.
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Post by kitty44 on Oct 7, 2016 19:36:39 GMT -5
I am seconding on using .PNG. Sometimes .DDS can give some weird pixelization due to compression. I saved the file as PNG - still looks funny u-u I checked in game to make sure since the saved file itself looked fine. I also seem to lose the transparency under the strings in PNG (it's a guitar recolour if you can't already tell). Thought it might've just been in the preview but that's not the case. Thank you though c:
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Post by kitty44 on Oct 7, 2016 19:16:02 GMT -5
Try using .png as the format to export. Do you mean in regards to exporting the texture initially? Because I'd like to try to save what I've been working on if possible :l
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Post by kitty44 on Oct 7, 2016 18:31:27 GMT -5
When saved in DTX5 (and below, e.g. DTX1, 2..), here's what the area of my file I'm having issues with looks like: And in photoshop/PSD: Any idea how I can fix this?
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