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Post by kitty44 on Dec 23, 2016 13:17:52 GMT -5
hi! You can use the mirror modifier or you can select the part of the mesh in edit mode, and head over to the bottom menu for "mesh / mirror" and play with the options they give you. As for weight, there's no bone or weight on that zone of the head. There's no type of earrings like this that are able to move with the ear that i know of for this reason. Alright, thank you. I have seen piercing sets with earrings like this, Pralinesims has some for example, so there must be a way (unless you meant that would affect morphing). I figured I'll vertex paint it and go from there, look up/ask for help if needed. I'll check out that video - I haven't been able to get the mirror modifier to reflect it onto the other ear properly.
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Post by kitty44 on Dec 23, 2016 5:13:35 GMT -5
Sorry the picture's a bit big. I took it before weight painting since I thought the colours looked Christmas-y haha. How would I go about mirroring these helix piercings? Edit: Also wondering if I'll need to worry about ear morphs?
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Post by kitty44 on Dec 14, 2016 23:02:59 GMT -5
Is there a way to adjust the depth level of skin details? They seem to go over tattoos and I'd want to put them under. I second this question - is it possible to get them under hair/clothes as well?
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Post by kitty44 on Nov 24, 2016 3:31:11 GMT -5
Hi kitty44 That tutorial is for CAS creations. The tutorial you want to look at is THIS ONE Thank you!!
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Post by kitty44 on Nov 24, 2016 2:37:52 GMT -5
I'm recolouring a counter and I'd like to make some of the counter tops glossy and others sparkle slightly, as well as add a slight shine to the cupboards. I have a good enough idea how to edit the RLES to do this from this tutorial and cloning/cloning to get an idea, but I can't figure out how to set up the RLES. When I try to upload a picture into it from adding an RLES image resource I can only add one to the left side, for example. There are also 2 seperate texture files involved in the object I'm working with, one of which separates the countertops from the rest - would what I want to do still work, since I'd like to add the slight shine to the cupboards as well?
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Post by kitty44 on Nov 12, 2016 17:01:29 GMT -5
A lot of hair I can find for my game only has long layering, and it's really hard to find any hair with shorter layers in the back. It seems in Sims 3 this is much more common and I may give converting some a shot, but I'd love to see more in general.
I would also love to learn how to mesh hairs and make some like that, but I hardly know where to start when it comes to hair meshing. If anyone has a video up somewhere explaining how they do I'd love to see it, that's very hard to find.
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Post by kitty44 on Nov 8, 2016 12:41:24 GMT -5
I just recently got into digital painting, like 2 days ago, and I'm trying to draw Jungkook, this took me about 3 hours and it's not complete yet as you can see. I NEED LOTS OF CONSTRUCTIVE CRITICISM! I photoshopped the hair to check if the shape of his face was right! It does look good c: To my eye the shadow/shape of the chin is a bit harsh, and dependent on what you're going for the facial features don't seem to be coming from the same angle (not too big a deal should you not be worried about it imo). I'd soften the shadows where his jaw "wrinkles" slightly so it looks less like two jaw lines. I think his nose juts out a bit more at the end too with a different sort of bridge/nostril looking at pictures. A pretty easy fix is a part you might've already noticed - the little gap of white in the collar behind the neck. This is a really good start! Wish I had a tablet all over again >.<
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Post by kitty44 on Nov 6, 2016 20:36:29 GMT -5
Hi kitty44, did you replace all the LODs or just LOD 0? Only LOD 0 shows in CAS but the other LODs are used in the game. Thank you for your suggestions, I tried both (LODs looked fine but I replaced them just in case) but unfortunately it's still not showing up in game :/
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Post by kitty44 on Nov 5, 2016 15:48:33 GMT -5
My item shows up in CAS but in game, just reverts back to a basic bra. Some other "leaf clothing" I made was this small too but showed up in both, I'm not quite sure what's going on with this one. Here's the blend: drive.google.com/file/d/0B9llDXrfFj7pWkhvVnEwTE1waEE/view?usp=sharing(Third swatch is the one I've been testing/re-positioned the way I want for a specific sim.)
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Post by kitty44 on Oct 26, 2016 19:12:16 GMT -5
I've been looking for something like this guy for my game, preferably a bit bigger and without a stand already attached. If you've already made/found one or have interest in doing so, please let me know! That'd be very helpful, thank you.
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Post by kitty44 on Oct 20, 2016 20:29:19 GMT -5
hi! I'm not really sure what the problem is. Can you share the blend? Is this a mesh edit? if it is, the mesh already has a proper uv done. When I try to import the mesh into s4 studio it says it needs a UV map >.< It is a mesh edit, it's the tank top for kids but changed the shape a little and added a shirt which appears "overtop"/the sleeves (so it varies quite a bit from original). I'm trying to figure out how to UV map it :s drive.google.com/file/d/0B9llDXrfFj7paVp1N29XOWRSbUU/view?usp=sharing
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Post by kitty44 on Oct 20, 2016 19:19:40 GMT -5
I followed Andrew's typical EA seams guide for the seams but it didn't unwrap properly/coherently. Do I need to join my shirt to the upper half mesh and mark the same seams along it, then unwrap, then select just my shirt from that and seperate? I haven't found a tutorial that really covers the process yet (one indicates for blender 2.77 - which I have but doesn't start because of conflict with 2.70, that I suppose must be able to be resolved somehow).
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Post by kitty44 on Oct 15, 2016 22:23:54 GMT -5
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Post by kitty44 on Oct 14, 2016 19:24:48 GMT -5
Following this tutorial, I tried converting something I found that looked like it should be a desk, using the tuning/tuning ID of a desk - but when I try to place it it just disappears :/
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Post by kitty44 on Oct 9, 2016 17:31:31 GMT -5
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