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Post by thyagom on Dec 10, 2017 10:51:26 GMT -5
Hello again, I am glad I could help. In useable objects the rig, slots and tuning work together. If you look into the tuning of the small pet bed, in the lower portion there is a section about part data. This tells the game which subroots (and attached bones and slots) work together and in which way. To make their bed work, Imadako added a second subroot with a second transition bone for the second pet to use and modified the tuning accordingly. If you simply add new subroots and bones to your object, the game will either simply ignore the new bone or give you a script error. I am unfortunately not too familiar with how pet beds work, but if you look into imadako's custom tuning, you will probably get an idea of what to do. As for large and small pets. The way I understand it, small pets can uses small and large beds, while large pets simply cannot use small beds. The tuning of the small bed has no interaction for large pets to use them. I do not get it, I suck at this guy. I'll have to be without even, haha, thank you!
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Post by thyagom on Dec 9, 2017 20:34:24 GMT -5
Hey again, you can go about this two ways, either you change the phong to glass ( take a look at this or this tutorial, depending on the effect you want) or you can clone an object that has the set-up you like and import the footprint, rig, slot and tuning of the pet bed into your package (and add the proper flags and such). I did it, thank you ... but, something else happened. Sorry, I'm trying to get two small animals to sleep in the same small "bed". I made a home for the cats, as I said, and in the small bed to clone only a cat sleeps in it. Putting the mesh on a big bed clone will get disproportionate if a big dog sleeps in it, right? Then, Imadako made a bed for the small animals, and in it two sleep in the same bed, I've tried anyway, more of the error, sometimes, the error of the script and others. You know how I can do this? Here is the reference of the Imadako, in case you want to see. imadako.tumblr.com/post/168325625801/kotatsu-for-small-pet-downloadmediafire-bed
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Post by thyagom on Dec 9, 2017 10:13:45 GMT -5
Hey Thyagom, I am afraid I don't quite understand your question or your problem, could you please give a more detailed description? So I made a small bed for the cats, and to clone the bed in the s4s to import my mesh, I must choose the small bed, but the small bed does not have simglass as the large bed. So you wanted to know if you can put simglass in the small bed too?
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Post by thyagom on Dec 9, 2017 0:01:25 GMT -5
How to create a functional object with parts in Alpha (simglass)?
I wanted to add small parts in alpha, simglass, in a pet's bed, only small and not large. Has as?
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Post by thyagom on Nov 29, 2017 18:23:20 GMT -5
how can I get the Type-Group-Instance of the pets to be able to put different textures in it?
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Post by thyagom on Nov 22, 2017 15:34:21 GMT -5
I haven't replied to this thread because i honestly don't have a solution for you. Tagging orangemittens to see if she has seen this issue before. inabadromance I think the problem is in the ambient occlusion of the game, from what I saw in a tutorial post and it's the game itself. Why was it normal before? What a pity, right?
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Post by thyagom on Nov 22, 2017 15:32:34 GMT -5
I have no idea how to do it, but I know it took freaking years to do it for human sims-- and even then those are "fake" Maxis match remakes that aren't actual working skins--- you'll have to wait until they create ones for the base animals. But yeah none of Those textures were extracted from what I recall (if they were I have no idea how one would go about ripping into skins seeing as they're saved in about a bagillion parts and I can only assume Pets skins are hell on Earth to put together) I have all the textures of animals!
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Post by thyagom on Nov 20, 2017 13:33:44 GMT -5
:s
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Post by thyagom on Nov 20, 2017 13:33:24 GMT -5
no one?
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Post by thyagom on Nov 17, 2017 19:12:44 GMT -5
)
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Post by thyagom on Nov 17, 2017 9:18:32 GMT -5
How to extract RLE 2 to use as custom skin in the Sims 4 studio dog model?
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Post by thyagom on Nov 17, 2017 9:13:07 GMT -5
if you're not buffsumm then why are you using her package? have you tried cloning another item on your own as I suggested to see if the issue relies with the beds? I'm converting from sims 2, and I've re-done the entire mesh thinking it was mesh problem, but something is in the game and not in the package. in the original mesh, it has alpha (simglass) and in my mesh everything is simskin.
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Post by thyagom on Nov 16, 2017 21:53:58 GMT -5
Had the same problem. Tried redoing the package but ended up with the same issue. If there's any fix, I'd be interested greatly. See, this happened to a friend of mine, and to me twice.
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Post by thyagom on Nov 16, 2017 21:53:04 GMT -5
I don't see anything weird on the package. Are you on the latest version of S4S? Have you tried re doing the package again? Would you try to clone a decorative item instead to check that it isn't related to the mesh it self (even if i've checked the mesh and it doesn't look weird either) btw, are you buffsumm? I'm not the buffsumm
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Post by thyagom on Nov 16, 2017 21:52:30 GMT -5
I don't see anything weird on the package. Are you on the latest version of S4S? Have you tried re doing the package again? Would you try to clone a decorative item instead to check that it isn't related to the mesh it self (even if i've checked the mesh and it doesn't look weird either) btw, are you buffsumm? so the cloned mesh is the pet's small bed. I've refactored the package 3 times! But it's not just him who gets this way, other objects are also like this.
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