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Post by thyagom on Nov 16, 2017 20:41:48 GMT -5
hi! please share the package and blend file, it's not way to just guess by the pictures. Yes, here are the files I made mesh by mesh, just like the original. package blend file
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Post by thyagom on Nov 16, 2017 19:29:34 GMT -5
PS: I REFUSE MESH EVERYTHING THINKING THAT THE PROBLEM WAS IN IT. BUT EVEN SO.
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Post by thyagom on Nov 16, 2017 19:27:48 GMT -5
Does anyone know what this is? in some ccs they are like this. This also happened after the upgrade.
when zoom out it disappears.
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Post by thyagom on Nov 15, 2017 14:32:24 GMT -5
max20 Does this still work? I tried and could not
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Post by thyagom on Nov 14, 2017 19:42:24 GMT -5
It is not possible to modify objects that work with geostates. (different states on one package. Empty/full). Upon export, this geostates are mixed together and can't be imported back. Wow? Really? what a pity. because I saw a person downloading a bowl with a new mesh, and it did not give that problem. I tried to talk to him, but he still did not answer.
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Post by thyagom on Nov 14, 2017 18:35:56 GMT -5
:(
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Post by thyagom on Nov 14, 2017 18:24:25 GMT -5
Hi, so ... it's very simple. You import your mesh and texture into a ring or bracelet and then change the category from your item to the hat. THANK YOU SO MUCH! You’re an absolutely life saver! I used the bracket mesh instead of a head mesh and it worked!! Thank you so much! Glad it worked out. <3
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Post by thyagom on Nov 14, 2017 15:10:33 GMT -5
Sorry, that does not help me.
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Post by thyagom on Nov 14, 2017 12:10:50 GMT -5
Hi, so ... it's very simple. You import your mesh and texture into a ring or bracelet and then change the category from your item to the hat. so basically start with a ring then export the mesh and in blender delete the rings mesh and just add the hairband mesh to it? Then add the texture to the hairband? If your Mesh Headband is with Type: Geom and Cut: 0000 and distributed the bones, you can already import in 3d mesh on the Ring or Bracelet, but if not. You'll have to do what you said yes.
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Post by thyagom on Nov 14, 2017 11:38:39 GMT -5
Hi! Firstly, I hope I am posting in the right spot. I loved the updo from cats and dogs but wish I could take the headband off and use it as a "hat" or even "accessory" so I could have all the colors/patterns from every hair color. I was wondering if there were tutorials on here I missed or could someone explain how to. I'm still limited on knowledge of blender but I was able to remove it and the textures but was lost after I opened my game and there was still textures of the hair Edit: imgur.com/a/AgeWn this is how it looks in blender and sims 4 studio imgur.com/a/wDv0Y this is how it looks in game. The Bangs are showing because I have the hair selected with the 'hat" on but i'm talking about the hair mesh/texture under the headband and how to remove that an be able for the "hat" to go over the headband on the original hair so I can change it to whatever color, I hope this makes sense Hi, so ... it's very simple. You import your mesh and texture into a ring or bracelet and then change the category from your item to the hat.
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Post by thyagom on Nov 14, 2017 10:26:16 GMT -5
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Post by thyagom on Nov 13, 2017 9:52:27 GMT -5
up
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Post by thyagom on Nov 12, 2017 19:03:44 GMT -5
I know that you didn't asked for the method I suggested but that's the only other easy idea I can give you if modifying the tuningid isn't working. the reason why the object disappears might be due to the slots not being present on the small bed to begin with. I'm not sure how you're straightening the slots, but pick the front ones and then paste over all the coordinates to the rest. I can also suggest importing both rig and slots strings into the big bed package. the "export/import" you should use are the ones on the right bottom part after clicking on each of those two strings. I tried, I exported the rig and slots from the small bed and minded the big and continued to fade.
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Post by thyagom on Nov 12, 2017 12:19:31 GMT -5
have you checked that the version of S4S you're using is the latest one? you can export all meshes and textures from the small bed and import them into the big bed package. ps: please refrain from changing the size of the font or bolding it. default works just as fine. In fact what I wanted is not to export and import the knits and textures from small to large bed. What I had said is that the small bed would look perfect for what I'm doing. Why the small bed, the animals only jump to the bed in front of her, and on the big bed the animals jump on all sides. I've tried to straighten the rig \ slots on the big bed and simply continue to jump on all sides and not just the front. You know what it is? Yes, I use the latest version of Sims 4 Studio!
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Post by thyagom on Nov 12, 2017 11:03:40 GMT -5
-- Have you tried checking out the big bed's tuningid and pasting it over all the definitionobject strings on the warehouse of your small bed package? I tried several ways, and every time I changed something from the tunning, when I put it in the game, the bed simply disappeared.
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