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Post by thyagom on Apr 29, 2017 12:11:37 GMT -5
Can you share the package file? Are you cloning a base game object? Yes, I can share yes. I am cloning in 3d mesh, with a base object of the game. That old machine, which has the mirror and the object.
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Post by thyagom on Apr 29, 2017 11:04:54 GMT -5
hi! I'm assuming that the hair is set to glass. I think it would be easier to clone a plant instead, since that already has transparency by default without the hassle of glass. If you want to keep this package, you'll have to edit the specular texture found in the warehouse. Export the texture and edit it photoshop or your desired image editor so that both main layer and alpha channel are black. This will make the texture completely matte. To know which texture you need to edit, you can enter the model string and see the instance of the image. model / lods (edit items) / meshes (edit items) / phong alpha (materials - edit items) / variant1 (material - edit items) To fix the harsh lines on your model, please check this tutorial. Instead of edge spliting, use "remove doubles" from the side bar in blender. I do not understand, my everything is in 0
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Post by thyagom on Apr 29, 2017 8:53:01 GMT -5
Good morning, I have one more problem. I am making babies as decoration for download, plus I have a problem with alpha hair ... they get very bright in the game as the picture shows. Would you have solved this?
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Post by thyagom on Apr 28, 2017 18:19:34 GMT -5
This is caused by the wrong size of the image. Your game is not able to find the diffuse image you imported and is displaying a generic unknown image (? simbol). You need to resize your images to match EA's standars. Which are powers of 2^n. This means that your images must be 256x256, 512x512, 1024x1024, or a combination of those as you like. 256x512, 512x1024, and so on. I'll try It worked. Thank you <3
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Post by thyagom on Apr 28, 2017 18:09:40 GMT -5
This is caused by the wrong size of the image. Your game is not able to find the diffuse image you imported and is displaying a generic unknown image (? simbol). You need to resize your images to match EA's standars. Which are powers of 2^n. This means that your images must be 256x256, 512x512, 1024x1024, or a combination of those as you like. 256x512, 512x1024, and so on. I'll try
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Post by thyagom on Apr 28, 2017 17:16:54 GMT -5
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Post by thyagom on Mar 28, 2017 8:21:18 GMT -5
I have been looking for and have not found anything like it, so I came to ask if anyone here could help me.
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Post by thyagom on Feb 23, 2017 16:31:44 GMT -5
I need some tutorial to be able to edit. As the transparencies in the conversions of hair from ts3 to 4 is a problem, I wanted to know if the hair being clayfield would be good.
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Post by thyagom on Feb 20, 2017 0:23:52 GMT -5
Hello, I'm having a big problem converting the hair from the sims 3 to the sims 4. The conversion itself is very normal, but the hair has the problem in transparency, and it stays in the game as if it were missing hair by inside. I have already tried video tutorials, or written in detail and I can not find. Can someone help me?
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