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Post by thyagom on Jun 18, 2017 16:13:04 GMT -5
hi! I'm sorry, but can you explain exactly what issue is it that you're having? I resized the mesh as the image shows to a larger size, and in the game it recognizes as the smaller (original) size. And I wanted to know how I recognize the size I resized. I am trying to increase the size of the sims 4 omsp.
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Post by thyagom on Jun 18, 2017 9:43:42 GMT -5
hi! I'm sorry, but can you explain exactly what issue is it that you're having? I resized the mesh as the image shows to a larger size, and in the game it recognizes as the smaller (original) size. And I wanted to know how I recognize the size I resized.
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Post by thyagom on Jun 17, 2017 14:48:27 GMT -5
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Post by thyagom on Jun 17, 2017 12:52:12 GMT -5
Because every time I give a smooth to mesh, the mesh gets marked all over the corner, and in the game it glows in the marked places. Can someone help me? ---
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Post by thyagom on Jun 5, 2017 22:32:46 GMT -5
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Post by thyagom on Jun 5, 2017 22:30:43 GMT -5
i rigged the model with the baby's rig and it's kinda.. working-ish. download.image: Did you make the uv with data transfer?? because it looks so perfect! Also, i don't know if this would be usable but i love knowing what's in the files. The baby is completely done.. like.. it has everything.. i don't know what they are waiting for. it even has.. it even... HAS.. a freaking TONGUE. like whaaaaaaaaaaaaaaaaaaaaat sims DON'T HAVE TONGUES.. and this invisible baby hidden on the code has a freaking tongue chilling there like no big deal. unbelievable. Can anyone do this rig perfectly?
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Post by thyagom on May 29, 2017 19:01:57 GMT -5
don't working.
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Post by thyagom on May 21, 2017 0:20:10 GMT -5
?
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Post by thyagom on May 20, 2017 17:00:09 GMT -5
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Post by thyagom on May 20, 2017 16:58:49 GMT -5
hi! the correct resolution of poses'thumbnails is 64x64. anything different will not display. I usually save them as png. thaaanks <3
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Post by thyagom on May 20, 2017 9:28:09 GMT -5
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Post by thyagom on May 15, 2017 8:03:56 GMT -5
You can move it up along the z axis in blender so that the bottom mesh of the shoes is above ground, but that would make the legs shorter. Unfortunately, it's not supported yet in sims 4 to lift the sim body up so that high heels can act normally like in real life. thank you
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Post by thyagom on May 14, 2017 8:04:00 GMT -5
Is there any way to increase the shoes, so that in the game is normal and not inside the ground?
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Post by thyagom on Apr 29, 2017 15:17:45 GMT -5
the specular is this one: C64E987F3BC8212C. Just paste this on the searchbar and click "filter". That's the image you should edit, and make all black (both main and alpha channel). Since you have all the materials in one texture you can also clone a floor plant instead of glass. Is less of a hassle. Glass is only necessary in cas because it is the only way to have transparency. But for objects, there's "phong alpha".. that is the regular phong but with alpha. That'd reduce the duplicate amount of textures. Thank you for helping me, it worked.
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Post by thyagom on Apr 29, 2017 12:14:14 GMT -5
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