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Post by brybee on Sept 21, 2016 15:17:06 GMT -5
wow how did you do this. i am shocked I cant do it for the life of me lol
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Post by brybee on Sept 21, 2016 12:54:34 GMT -5
The original mesh you cloned has a mesh group with a cut number of 1 and this mesh group consists of a chunk of the upper right arm. Your mesh has two mesh groups with a cut number of 1. The first is a necklace part and the second is a chunk of the upper right arm. Studio will only accept a single mesh group for each cut number. If there are two mesh groups with the same cut number it will import one of those and it will not import the other. For this reason, each mesh group needs to have a unique cut number and each cut number in the .blend needs to correspond to a cut number that was in the original mesh that you cloned. Because you have the necklace and the bicep sharing a cut number Studio is importing the necklace and not importing the bicep. ahhhhh you are a genius! you were right it was the necklce, i ctrl join the necklace to the collar and its works now. Thank you orange mittens you did it again
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Post by brybee on Sept 21, 2016 6:18:55 GMT -5
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Post by brybee on Sept 21, 2016 3:25:17 GMT -5
i really wish i knew this too. It would help me a ton, sorry i am not a huge help but the community here seems very quiet i hope you get your awnser soon.
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Post by brybee on Sept 20, 2016 20:34:37 GMT -5
hi brybee , care to share an imageof the item in game, the blend & the package files? When importing a mesh to a cloned item, that mesh MUST have the exact same number of groups with their equivalent cut numbers. You can't delete or add anything. thats the thing i havent cut any or modified the bicep. the only way i can get it to show in CAS is if i ctrl J the entire thing all sections but i do be believe even then there is still a little gap somewhere. I was told the uvmap would help me with the sliders but wow it looks hard lol.
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Post by brybee on Sept 20, 2016 5:10:53 GMT -5
I have finally got my mesh to flow properly with my characters movements which is awesome cause it took me days to figure this out. The two peoblems i have now is the medals on the chest i can get to flow with my characters movements too but dont react with the CAS sliders. Also problem 2 the right bicep is still missing in game.
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Post by brybee on Sept 19, 2016 13:36:48 GMT -5
I have no idea why... My meshes dont show either i try to group them or join them and nothing...
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Post by brybee on Sept 19, 2016 9:27:33 GMT -5
Well, you have to Ctrl+J the meshes together so that the import is properly done in Sims4studio. You need to have the same number of groups in blender when you import the file back as you had when you exported it. At the moment you merge the objects together (Ctrl + J), first select your new object then holding shift, select the cloned object (top?)) you will probably lose the weight assignment (at least it happens all the time for me). You can check it by simply going back to the tab weight paint in blender. If it is all blue whatever the bone you select, then you lost the weight assignment and need to redo it. You can simply transfer the weights again following the tutorial posted by Mathcope . do you know why the arms dissapears?
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Post by brybee on Sept 19, 2016 9:26:50 GMT -5
Well, you have to Ctrl+J the meshes together so that the import is properly done in Sims4studio. You need to have the same number of groups in blender when you import the file back as you had when you exported it. At the moment you merge the objects together (Ctrl + J), first select your new object then holding shift, select the cloned object (top?)) you will probably lose the weight assignment (at least it happens all the time for me). You can check it by simply going back to the tab weight paint in blender. If it is all blue whatever the bone you select, then you lost the weight assignment and need to redo it. You can simply transfer the weights again following the tutorial posted by Mathcope . is that why it glitches and the mesh shoots all over the place? I really want to finish this project. Attaching buttons, belt buckle, medals, shoulder things to the jacket but its been very very very hard
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Post by brybee on Sept 19, 2016 9:07:11 GMT -5
this is the mesh i made and it only works with yes your right the top and the bottom but however tights do fit it. Wish there was a way a necklace could use this body mesh or something
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Post by brybee on Sept 19, 2016 2:12:05 GMT -5
Can it be done? is there any tutorials? I want to make a more realistic muscular body type
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Post by brybee on Sept 18, 2016 22:54:41 GMT -5
Sorry I missed your other post. Can you take a picture of the issue?
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Post by brybee on Sept 18, 2016 22:46:07 GMT -5
You need to take a look at the groups the original EA mesh have. And try to keep that order. There are cut numbers for each part that should be respected in order to import it to Studio. If the chest group has a X cut number, after you group your modifications to it, make sure to check that the cut number didn't change at all. I pointed you the chest because there's no cut in there in the original EA groups. But for example, if you make some modifications in some parts of the arm, you need to merge your modifications to the arm original group and not the chest. As for the hat. EA determined the hat rotations that are available. There are some of them and they have diferent rotations each. There are like 4 i think of diferent types of hats. Those all have the same rotation in common. This allows the hair creators to chop in the right direction. So if you make a hat, you need to keep that rotations. For that look into a hat mesh and see which one of those have the rotation that fits best your mesh. And, by the way. Which original clone did you clone? The original suit. From which expansion is it? I'm sorry but I don't have that many hours played or that much experience with clothes yet. I was wondering so I could look better the way the original mesh is. Its been 3 days trying to figure this out. There is tons of tutorials on youtube but nothing covering this problem and the tutorials in written are not very detailed and simple. I do the weight adjustments and assign the mesh but the problem is when i update it in sims 4 studio the mesh doesnt show up only when i ctrl J to join it then it shows up but problems occur. I have tried to make a group but it wont show my mesh in the sims 4 studio even though its grouped
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Post by brybee on Sept 18, 2016 22:34:45 GMT -5
i follow the tutorials, and i manage to get the medals and move with the characters movements but they are glitched with meshes shooting out everywhere. not sure why... anyone please have any ideas?
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Post by brybee on Sept 18, 2016 21:40:08 GMT -5
There're some problems in your project. First of all. You need to group your new modifications into a the groups of the original mesh. That way they will import into Studio properly. Secondly, you need to ajust the new modifications to work with the game. That means you need a uv_0 and uv_1, you need to vertex paint it. And as you said weight it. There're tutorials for all that in the forum. You can search in the index about it. For the weight part, that you asked here. It's pretty easy. You need to select the top in the original EA mesh. The part that contains the shoulder and those bones. Then, using the Brujah tutorial about transfering weight. Follow the instructions. TUTORIAL LINK[/a
After you do all that your modifications will be able to work in the game, move with the body and work with sliders. It's a little hard work to do but that's how EA created it for Sims 4. :/ Good luck! I grouped the medals and shoulder pads to the the chest so it would work in sims 4 studio but the biceps dissapear and nothing shows up in sims 4 studio. Do i need to Joint my 3d models to the sims mesh?
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