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Post by brybee on Sept 18, 2016 19:56:25 GMT -5
There're some problems in your project. First of all. You need to group your new modifications into a the groups of the original mesh. That way they will import into Studio properly. Secondly, you need to ajust the new modifications to work with the game. That means you need a uv_0 and uv_1, you need to vertex paint it. And as you said weight it. There're tutorials for all that in the forum. You can search in the index about it. For the weight part, that you asked here. It's pretty easy. You need to select the top in the original EA mesh. The part that contains the shoulder and those bones. Then, using the Brujah tutorial about transfering weight. Follow the instructions. TUTORIAL LINK[/a
After you do all that your modifications will be able to work in the game, move with the body and work with sliders. It's a little hard work to do but that's how EA created it for Sims 4. :/ Good luck! Thanks for the help and taking the time to look. I have no idea what a uv 1 and 0 is so I guess more research for me. OK I will try what you said to hopefully get it to work. About the hat how do I get it to work with hair since I rotated the original
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Post by brybee on Sept 18, 2016 8:30:27 GMT -5
Hi EbonixSims, mathcope is correct and Studio needs to have Blender 2.70 to work with. It sounds like you got things working now though please help. I managed to follow your steps and have gotten my mesh to flow and animate with my sims movements but at the same time there is big gaps and cuts in the torso mesh and my mesh i added stretches and spreads when the sim moves. I am trying to add a cube to the shoulder and want it to flow with my sims movements but so far no luck at all. I have tried what you said but i am doing something wrong, When i join my meshes to the sim mesh i can see it in studio preview but in game it looks very weird. How can i make this work i am so lost and fustrated from trying to figure this out for days.
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Post by brybee on Sept 18, 2016 6:36:08 GMT -5
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Post by brybee on Sept 18, 2016 5:41:07 GMT -5
Can you explain a little more? Can you post some pictures and the .package youre having trouble? for example it would be like trying to attatch a hat to the head but when the sim bends over the hat stays in place where the mesh joined the group and doesnt stay on the sims head. I cant figure this out for the life of me
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Post by brybee on Sept 17, 2016 23:53:49 GMT -5
Its not even halloween yet and my experince with custom content has been spooky and tricky. I am trying to add a simple rectangle mesh to a suit jacket on the shoulder. I tried all last night and in game when i tested it the shoulder mesh would just hover in place and not flow with the characters movements. I looked up online and the only info i could come across is the added mesh has to connect with the armature so i try that and when I test in game it crashes.
I am so fustrated and confused. It must be a simple easy trick that i just cant figure out.
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