|
Post by Feyona on Sept 13, 2019 8:55:13 GMT -5
Stella Choker For Kids
* 8 swatches * Base game compatible, feminine style choice, available for humans, vampires, mermaids and aliens, disallowed for random. * HQ textures/ HQ settings compatible * Custom thumbnails
All lods. Very high: 1596 High: 1260 Medium: 490 Low: 258 #s4necklace #kids
|
|
|
Post by Feyona on Sept 13, 2019 8:22:20 GMT -5
Wavy Hoop Earrings For Kids
* 4 swatches * Base game compatible, feminine style choice, available for humans, vampires, mermaids and aliens, disallowed for random. * HQ textures/ HQ settings compatible * Custom thumbnails
All lods. Very high: 1092 High: 768 Medium: 424 Low: 192 #s4earrings #kids
|
|
|
Post by Feyona on Sept 13, 2019 8:19:44 GMT -5
Wavy Choker For Kids
* 4 swatches * Base game compatible, feminine style choice, available for humans, vampires, mermaids and aliens, disallowed for random. * HQ textures/ HQ settings compatible * Custom thumbnails
All lods. Very high: 812 High: 360 Medium: 120 Low: 80
#s4necklace #kids
|
|
|
Post by Feyona on Sept 13, 2019 1:00:59 GMT -5
heypretty if you'd read the notes you would see that it is mentioned in the notes to particular version that is compatible with 2.79 on some computers. Main working versions are still 2.70 and 2.76. 2.79 doesn't work for some people including me.
|
|
|
Post by Feyona on Sept 13, 2019 0:55:51 GMT -5
Try this. Click on corresponding to particular eye swatch CAS part entry on the Warehouse tab. On the right type "hide" in search field, it will bring you to "hide for occult" part. Click on "human". Do this for each CAS part that you want to hide from human menu. Save the file.
|
|
|
Post by Feyona on Sept 12, 2019 23:09:49 GMT -5
Red rectangle is for for the shoes. Fill it in. You still have a lot of space.
|
|
|
Post by Feyona on Sept 12, 2019 22:19:42 GMT -5
Really? That's why I couldn't adjust the lights! I never knew that and was thinking that it is one of the mods caused that.
|
|
|
Post by Feyona on Sept 12, 2019 21:59:51 GMT -5
Don't scale. Map both shoes over each other including soles, and you won't need to take that much space on the map.
|
|
|
Post by Feyona on Sept 12, 2019 3:22:20 GMT -5
vishramon none of CC that was created prior to ROM is allowed for spellcasters. If you see spellcasters wearing random CC items most likely it is due to "allow for random" or situation tags. Check this tutorial.
|
|
|
Post by Feyona on Sept 11, 2019 20:18:35 GMT -5
The only thing you can do is to remap your dress. EA uses a special layout to map their pieces. There are a few spots dedicated to extra CAS parts. This is where usually creators map their items. Best way to avoid this happening is to map the dress over the body. Since this dress is covering legs you can easily map part of the dress somewhere over the waist and leg area. Normally CC shoes should be mapped in the red area. Some people map their CC all over the map which leads to texture overlapping. My suggestion is if you make content for yourself, map it accordingly to another CC that you use. If you create it to share with other people, then map it according to EA's layout. In the future when you ask for help, please share pictures along with .package and .blend files.
|
|
|
Post by Feyona on Sept 9, 2019 20:30:33 GMT -5
Please share .blend and .package as well. It can be anything.
|
|
|
Post by Feyona on Sept 9, 2019 20:29:26 GMT -5
If you still get this error even after creating texture in uv map editor, go in edit mode, select entire mesh, choose that texture and bake while being in edit mode. Sometimes this texture disappears from that window, this is how it becomes "missing". If you choose it while being in object mode it won't count. You need to select entire mesh, and select texture while being in edit mode. This usually solves this problem for me.
|
|
|
Post by Feyona on Sept 9, 2019 0:50:29 GMT -5
Just imported the swatch in AF mesh (nex time link exact .package that is causing issues instead of the post since there are 4 packages in download link). It imports just fine. Refer to troubleshooting thread for instructions if this is an issue with studio. Make sure your swatch is 1024x2048 size.
|
|
|
Post by Feyona on Sept 6, 2019 22:30:33 GMT -5
Vertex paint hex number in your mesh is 00FF04. Most of EA's meshes have 00FF00 hex. Try changing vertex color hex number.
|
|
|
Post by Feyona on Sept 6, 2019 15:40:37 GMT -5
|
|