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Post by emberfly on Sept 29, 2020 2:32:03 GMT -5
Hi guys!
I really hate the buildings in Windenburg and would like to replace them with the buildings in Britechester. I see that the buildings in Windenburg have either 2 or 3 textures each, while the ones in Britechester all have at least 5, so I can't just export meshes and textures from one package and import into another. Is there another way?
Thanks!
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Post by emberfly on Jun 22, 2019 12:03:54 GMT -5
Okay! Thank you :D
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Post by emberfly on Jun 18, 2019 8:00:31 GMT -5
My mesh has 72 vertices in Blender but when I import it to Studio I get 114. Is this normal? It looks fine, but I wanna keep it low poly. This has happened to me with other meshes as well lately. Can anyone help me?
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Post by emberfly on Apr 14, 2019 6:11:35 GMT -5
In the tool's current state fencing must be cloned and renumbered manually from the game files. As far as I know, no one other than myself has actually attempted this. You can get mine IN MY STUDIOShowing up late to the party here Is there any chance of you doing a tutorial showing how to do this?
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Post by emberfly on Mar 13, 2017 18:39:12 GMT -5
That solved it! :D :D
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Post by emberfly on Mar 13, 2017 6:44:24 GMT -5
Hi What does it mean when you try to view the object in game but the texture shows up as red and blue with a big question mark? :S
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Post by emberfly on Feb 14, 2017 16:38:27 GMT -5
Hi! I have a mesh that consists of 4 wine bottles, and I want to remove/hide three of them. This tutorial talks about mesh groups though, and the four bottles are one group. Can I still remove/hide them somehow?
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Post by emberfly on Feb 9, 2017 16:03:39 GMT -5
Not sure why you couldn't see the image, but nvm, I figured it out
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Post by emberfly on Feb 8, 2017 16:35:20 GMT -5
Hi! Okay, so I'm stuck on step 15. "Hold down your left mouse button and drag the lines so they surround the two visible vertices on the left side of the box mesh" - verticles on the left side of the box? Do you mean like this: (English isn't my first language btw) Also, about step 16: "With your cursor still in the 3D viewport, hold down the scroll wheel on your mouse and slide it a little to the right. This will turn the mesh toward you" - the wheel on my mouse can only slide back and forth, not to the left or right. Is there another way to do this?
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