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Post by ICONIC on Mar 7, 2017 10:07:37 GMT -5
Okay, I'll try it. Thanks dear.
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Post by ICONIC on Mar 6, 2017 13:14:11 GMT -5
Ooooooh Thank you so much you're a angel, that worked. Thanks, thanks, thanks... ♥ But now i have this problem. You know how fix this? #OhShit
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Post by ICONIC on Mar 6, 2017 8:42:14 GMT -5
Okay, I created a new hair mesh to S4. I did all mesh lods, but when I import the .blend file in S4 Studio, the new mesh overlap old mesh. What's going on?
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Post by ICONIC on Feb 25, 2017 10:41:49 GMT -5
I tried to do this, but still looks wrong in the game. I think it's too much for me. Do not have a way to use the bones of another mesh as a base? As it is done in The Sims 3! It would be much easier. I'm new to TS4.
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Post by ICONIC on Feb 24, 2017 21:09:54 GMT -5
Yes, I am using blender version 2.70. Here is the link to DOWNLOAD the files.
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Post by ICONIC on Feb 24, 2017 11:02:31 GMT -5
Hello guys. I'm working on 3D eyelashes for Ts4, but they're not following eyes in the game. You can see the image below. The mesh and texture are perfect, but the mesh does not respect the size of the eyes, and also does not perform the opening and closing animation together with the eyes. These are the bones I used: Do I need to do anything else for this to work? Does anyone know how to fix this? Sorry for my bad English, I hope you understand.
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