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Post by ethyrdude on Dec 4, 2017 23:19:43 GMT -5
Here I am again mucking about with this window that has become a monster. Not really but it seems like that. Ok, a little history about this window and then a description of the problem.
This started off as a quest to create a Let There Be Light window that is half the size of the full size window and fits above a counter. After literally years, as it took that long waiting for S4S to finally allow windows to be created I finally was able to make a short Let there be light window that works the way it should. I thought, wonderful. I finally have my window and I set about adding the various swatches to match the swatches that this window comes with. There are 10 swatches in all and I made all 10 BUT, the last 4 windows have three textures while the original mesh and swatch that extracts with it only have two textures. I figured it would be no big deal, I used the frame textures and the one glass texture that made the glass stand out on the outside with no problem and I figured it would be no big deal.
Until I looked at the windows from the inside. If I didn't want to use the aqua tinted window, this would not be an issue, I would say "meh" and move on. But I do want to use that one window and to have the tint on the inside really bugs me. I extracted the mesh for those four windows BUT because the package was created as a recolor, I can't use the windows with a new mesh. So, how can I create these four windows (I already have the meshes) as a new mesh object with 3 textures or better still combine these swatches with the other 6 that only have 2 textures? When it comes to texturing, I am certainly no wiz with blender, I understand how the textures work but to change something and then add it to the texture window in S4S is totally beyond my grasp.
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Post by ethyrdude on Nov 30, 2017 23:09:03 GMT -5
Hurray! The new one works! I should have just started over from scratch instead of trying to fix one I had made before. So the new one has, as you suggested before, the meshes on the bottom with the cutouts on the bottom too. I can now add all the swatches as my experimental one was a one swatch wonder. Now that I have my one drive set up, if I am satisfied that this window works I will offer it up as a download for others, and be able to actually have this where it can be downloaded.
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Post by ethyrdude on Nov 30, 2017 22:38:39 GMT -5
Hmmm, I think I found what may be the problem, I decided to make a new file for the lower mesh and instead of having one for the shadow, the new file is indicating there should be three. In my original window, there was only one mesh. If it still doesn't work, I'll upload both for somebody to have a look at.
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Post by ethyrdude on Nov 30, 2017 20:51:08 GMT -5
This will take a while, I have a Microsoft account but I've never used one drive so I will need to set it up. And I don't like Edge, but apparently they want me to use that.
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Post by ethyrdude on Nov 30, 2017 19:50:21 GMT -5
Where would I put this for sharing?
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Post by ethyrdude on Nov 30, 2017 14:46:44 GMT -5
I have something really weird going on. If I have the old window mesh with the cutout at the top, I can move the window up above the wall, but I can't move it down on the wall. If I move the mesh down and move the cutout to the bottom, the window will now move down below the wall, but I cannot move the window up on the wall. Logic dictates that if I reverse the cutouts, then the window should move on the wall as wanted but this places the cutout either below or above the window on the wall, depending on whether I have a bottom cutout or a top one and depending on which mesh I use. Regardless of the combination, there is no joy in Mudville.
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Post by ethyrdude on Nov 30, 2017 10:59:49 GMT -5
And now I have a window that sits on the floor and will not move up. Fortunately, I have my old window still so I'll have to figure out another way to get it to drop down or figure out how to get the new window to raise up. Funny thing is, I can get the new window to drop below the wall so I can now make basement windows, even without a basement. Maybe I can bring in the cutout from the other window I made and modify it to fit.
I'm going to play around some more with this and see if I can get it working, not giving up yet.
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Post by ethyrdude on Nov 29, 2017 21:12:21 GMT -5
The reason I asked, I created a half let there be light window, to fit over the counters, and everything looks fine but I can only get it to place on the wall at the top, I can't get it to move down. Funny thing is, I also made a similar half window by combining elements in the extended vertical window and the extended horizontal window (from the parenthood pack) and that one does move up and down on the wall. I'm thinking that maybe I can re-position the new half "let there be light window" at the bottom and make a similar cutout at the bottom instead of at the top but it would be an awful lot of work if it didn't work.
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Post by ethyrdude on Nov 29, 2017 10:19:05 GMT -5
One question, how to change the bounds, are there any rules that apply?
For example: Bounds:
Max: 0.9414027,2.249954,0.1080388 Min: -0.9414027,0.7500458,-0.09503753
What exactly does what?
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Post by ethyrdude on Nov 7, 2017 16:12:37 GMT -5
So far I have found custom mattresses separated from the lower half to have an issue, they disappear on placing. The bottoms of the beds seem to be fine.
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Post by ethyrdude on Oct 16, 2017 14:52:52 GMT -5
Ah, well, this was where things were confusing, at least for me. I was trying to extract the animation with override, because that is what I wanted to do, create an override animation. However, I see that to get the actual animation and view what one is overriding, you have to extract the animation using clip pack.
This has cleared up a lot of confusion for me and points me in a whole new direction for creating some interesting overrides. You may have opened up a whole new can of worms now.
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Post by ethyrdude on Oct 16, 2017 11:06:42 GMT -5
I think maybe some other sort of tool is needed to extract actual animations, or perhaps a different tool to interpret those animations as all I get is a blank animation whenever I try to extract an animation to play in blender the same as it plays in game. Exporting a clip file may export the animation but blender cannot "read" it as blender cannot read binary files. In order to build actual animations it's more a case of starting with a blank animation. If there are more than one animations being used by an object then one has to guess which animation is actually being "extracted", assume by the x or y in the animation that one is the animator and one the animatee, make a test animation and then try it in the game and see what animation actually was exported. After that, you have to try and guestimate the starting positions and actual poses and build your animation from there. This means making a test animation using still figures and trying out their respective locations until thier positions flows with the rest of the existing animations instead of wasting time creating an actual animation. Once you have that done, if it's a loop animation(s) then it's a simple(pun) process of creating a loop, keeping in mind that the animation before and after will affect the position and postures of the loop. If the animation is one where there is a x and y variant, then care needs to be taken to ensure that both animations are of identical lengths. All that work sounds and is complicated and is why instead of overrides, people just decide to use external animation players.
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Post by ethyrdude on Sept 6, 2017 21:57:56 GMT -5
That Jason Vorhees mask, if that's the one you mean, doesn't show an adfly icon, it should be safe. I tried it and got the mask to download without any problem. Edit: sorry wrong user, I found the costume you meant, all those go through adfly and you will need to install adfly skipper for whatever browser you are using. Another edit: Check out Cepzid Sims, they (he,she) have some pretty cool stuff and their links goes right to the simfileshare page. Here is a link: sims4studio.com/thread/6813/cepzid-conversion-another-costume-channelAnd the stuff you might be interested starts halfway down page 2 with some resident evil stuff, Jason is on page 3, so happy hunting.
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Post by ethyrdude on Sept 6, 2017 13:43:01 GMT -5
orangemittens - I certainly respect your decision. A year or so ago, adfly wasn't as bad, you waited for the ad and then the page with the item link would load up and there was no issue. It seems that now however, adfly has become downright aggressive in forcing people to download what they want people to download. Avoiding pages with adfly is a good strategy but sometimes an item just begs to be downloaded. 8-)
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Post by ethyrdude on Sept 6, 2017 10:23:00 GMT -5
Yay!! Chrome comes with adfly skipper! Wish I had found it sooner. No more adfly poo! And would have saved having to go on a rant about it. :P Now I can get that download I wanted.
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