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Post by jwofles on Aug 14, 2020 19:34:06 GMT -5
To have mods show in S4S they need to be placed in 'C:\Users\(username)\Documents\Sims 4 Studio\Mods'.
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Post by jwofles on Aug 12, 2020 18:20:55 GMT -5
I just tested a couple of the packages for times sake. The tattoo works fine but the blush bugged out like you said, however I was able to fix it - All I did was export the texture as a .png from s4s and re-import that file (as a .png). I'm still pretty sure the issue is because of mipmaps. The fix works because when you import as a .png, s4s converts it into a .dds and generates mipmaps etc. I hope this helps.
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Post by jwofles on Aug 12, 2020 18:08:03 GMT -5
The tail's uv uses the face texture, so perhaps the face texture of the skin your using is particularly light. You could try fix it by moving the uv to the leg area or something, to try and make the colour match the body more.
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Post by jwofles on Aug 12, 2020 18:03:28 GMT -5
The dress shows up fine in my game - Not sure why it's not working for you 🤔
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Post by jwofles on Aug 12, 2020 18:00:35 GMT -5
The hair you sent is different to the one in your picture, and it looks fine on the light colours - I'm not sure what the issue is, maybe make sure you have edge smoothing turned on in your graphics options?
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Post by jwofles on Aug 12, 2020 17:43:51 GMT -5
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Post by jwofles on Aug 12, 2020 17:37:55 GMT -5
Could you share your .blend and .package files please?
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Post by jwofles on Aug 7, 2020 17:46:32 GMT -5
Looks like the same issue as here. Make sure you're saving with mipmaps if you're saving as .dds. If that doesn't fix it, could you share the .package file?
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Post by jwofles on Aug 7, 2020 17:41:30 GMT -5
Convert the mesh from tris to quads (press space and then type tris to quads), then use CTRL+R to add a new loop, then use the knife tool - 'K' - to finish the loop if it doesn't go the whole way round. Then re-transfer weights as mauvemorn said.
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Post by jwofles on Aug 3, 2020 19:32:05 GMT -5
This link says 'You need access', you need to switch it to publicly available.
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Post by jwofles on Aug 3, 2020 19:30:35 GMT -5
I'm not sure 'eye colour (secondary)' is used at all, so just ignore it. And to make an eye colour that work like normal eye colours, do 'add cas part swatch', and then clone one of the EA eye colours (tutorial here).
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Post by jwofles on Aug 3, 2020 19:28:12 GMT -5
Hi, the mega link you sent is private, it's missing the key on the end of it, so we can't access it.
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Post by jwofles on Aug 3, 2020 19:23:22 GMT -5
Hi, could you share the .package and .blend files please?
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Post by jwofles on Jul 29, 2020 13:49:17 GMT -5
Hi, your mesh looks good but the issues are with the weights. The weights aren't normalized, which means that the combined weight for some vertices is greater than 1, for example this random vertex here - I tried to fix the weights it already had, but it didn't work. So to fix it, I made the mesh into 1 cut/meshgroup to make life easier, and deleted all the existing weights and re-transferred all the weights, making sure auto-normalize was on. Here's my .package - simfileshare.net/download/1962912/
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Post by jwofles on Jul 21, 2020 18:14:35 GMT -5
Make sure you you delete all the vertex groups on all the meshes in blender - When you delete them all you should be able to import fine.
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