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Post by jwofles on Jun 21, 2020 16:47:42 GMT -5
Could you share your .package? It looks like it might be an issue with the shadow map, but you can't tell without the file.
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Post by jwofles on Jun 21, 2020 16:46:28 GMT -5
titty please start a separate thread if you want help. zephena could you send a link to the hairs that you're having this glitch with?
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Post by jwofles on Jun 21, 2020 16:44:43 GMT -5
pluffinthemuffin please don't hijack threads, if you need help start your own thread fashlandhelper did you move the mesh/original .package of the hair? It looks like it's missing the mesh.
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Post by jwofles on Jun 21, 2020 16:42:07 GMT -5
You could clone a rug, import the bed frame mesh and texture, then switch the object category to bed. Then clone a bed, and import the bedding mesh and textures.
Make sure to pay close attention to meshgroups/cuts, and if there are any extra ones just make a single tri or cube or something and hide it within the mesh (if you have an empty meshgroup it won't import).
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Post by jwofles on Jun 12, 2020 20:54:59 GMT -5
Off the top of my head, it's probably to do with the composition method. According to this you should try composition method 4 if you're getting pixels on the edge of your texture. If you aren't able to fix it with that could you share your .package so someone could take a closer look?
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Post by jwofles on Jun 12, 2020 20:51:47 GMT -5
Can you share your .blend and .package files please.
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Post by jwofles on Jun 12, 2020 20:50:06 GMT -5
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Post by jwofles on Jun 12, 2020 19:58:13 GMT -5
I stared at both the .packages for a while trying to find the difference but I didn't see anything. Then I tried importing brujah's cas room into the atliasimmer's .package but it turned out like this .. I'm so curious how their .package is different. Apart from figuring whatever this shadow magic is, the other thing that would help add shadows *a lot* is baking the ambient occlusion of the CAS room mesh and overlaying it on the texture, like littledica did on his cas room.
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Post by jwofles on Jun 10, 2020 21:05:31 GMT -5
Could you upload the .package for the counters too because it can't really be tested without them, thanks.
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Post by jwofles on Jun 10, 2020 20:59:11 GMT -5
Hi, the pictures you posted don't work, it comes up with a 404 page.
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Post by jwofles on Jun 10, 2020 15:15:20 GMT -5
Not sure because you didn't upload the .packages but it might be due to the counter shader vs phong shader on the fridge. They light differently.
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Post by jwofles on Jun 10, 2020 14:57:33 GMT -5
friendlyfoxsimmer you don't need blender. If s4s doesn't find your game path you can link it here manually - To disable cc for random, go to to content management -> batch fixes -> cas -> disallow cc for random.
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Post by jwofles on Jun 8, 2020 13:37:34 GMT -5
Oh, you need to add an extra simsskin cut for any non-alpha parts. If you take a look at hairs by the bigger creators, you can see they have extra cuts to deal with transparency issues. Either clone a cc hair with extra cuts, or follow these tutorials 1 / 2.
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Post by jwofles on Jun 7, 2020 17:17:43 GMT -5
Ok, I figured it out. I had to import the mesh from S4S when opening the previous file, although now it looks like the texture is backwards. Do I need to go back into Blender and flip the UVs around like I did with the mesh? Yeah.
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Post by jwofles on Jun 7, 2020 16:04:44 GMT -5
Make sure you hide / disable rendering on any other meshes or the body mesh. The black parts are from intersections. If you still have issues could you share your .blend?
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